#include "global.h" #include "entity.h" extern void (*const gUnk_081247F8[])(Entity*); void MinishLight(Entity* this) { gUnk_081247F8[this->action](this); } void sub_0809F840(Entity* this) { this->action = 1; this->frameIndex = 0; this->actionDelay = 0x20; this->field_0xf = 0; if (this->type2 != 0) { this->spriteSettings.b.flipX = 1; } UpdateSpriteForCollisionLayer(this); } void sub_0809F868(Entity* this) { if (--this->actionDelay == 0) { if (this->field_0xf == 0) { if (++this->frameIndex == 3) { this->field_0xf = 1; } } else { if (--this->frameIndex == 0) { this->field_0xf = 0; } } this->actionDelay = 32; } }