#include "global.h" #include "manager.h" #include "screen.h" #include "functions.h" #include "gba/gba.h" typedef struct { Manager manager; u8 unk_20; u8 unk_21[0x17]; u32 unk_38; u32 unk_3c; } Manager8; void sub_08057F20(Manager8*); void sub_08057EFC(); void sub_08058034(void); void sub_08058084(u16*, u16*); extern u16 gMapDataTopSpecial[]; void Manager8_Main(Manager8* this) { sub_08057F20(this); if (!this->manager.action) { this->manager.action = 1; gScreen.bg.bg1Updated = 0; gScreen.affine.bg3Updated = 0; sub_08052D74(this, sub_08057EFC, 0); } } void sub_08057EFC(Manager8* this) { LoadGfxGroup((u32)gRoomVars.unk_10[0]); sub_08058034(); this->unk_3c = 0; this->unk_38 = 0; sub_08057F20(this); } void sub_08058004(u32, void*, void*); extern u8 gUnk_02006F00[]; void sub_08057F20(Manager8* this) { u32 tmp; tmp = gRoomControls.roomScrollX - gRoomControls.roomOriginX; tmp = tmp + (tmp >> 3) + ((0x400 - gRoomControls.width) / 2); gScreen.affine.bg3xOffset = tmp & 0xF; gScreen.affine.bg3yOffset = 0x30 - ((0x30 - (gRoomControls.roomScrollY - gRoomControls.roomOriginY)) >> 2); gScreen.affine.bg3Tilemap = gBG3Buffer; sub_08058004(tmp, gUnk_02006F00, gBG3Buffer); tmp = ((tmp >> 4) << 1); if (this->unk_38 != tmp) { this->unk_38 = tmp; gScreen.affine.bg3Updated = 1; } tmp = (gRoomControls.roomScrollX - gRoomControls.roomOriginX); tmp = tmp + (tmp >> 2) + ((0x400 - gRoomControls.width) / 2); gScreen.bg.bg1xOffset = tmp & 0xF; gScreen.bg.bg1yOffset = 0x30 - ((0x30 - (gRoomControls.roomScrollY - gRoomControls.roomOriginY)) >> 1); gScreen.bg.bg1Tilemap = gBG3Buffer + 0x400; sub_08058004(tmp, gUnk_02006F00 + 0x2000, gBG3Buffer + 0x400); tmp = ((tmp >> 4) << 1); if (this->unk_3c != tmp) { this->unk_3c = tmp; gScreen.bg.bg1Updated = 1; } } void sub_08058004(u32 unk1, void* unk2, void* unk3) { u32 tmp = 0x20; unk2 += (unk1 >> 4) << 2; for (tmp; tmp != 0; tmp--) { DmaSet(3, unk2, unk3, 0x80000020); unk2 += 0x100; unk3 += 0x40; } } void sub_08058034() { u32 tmp; u16 *tmp2, *tmp3; tmp2 = gMapDataTopSpecial; tmp3 = gMapDataTopSpecial + 0x2000; for (tmp = 0; tmp < 4; tmp++) { sub_08058084(tmp2, tmp3); tmp2 += 0x400; tmp3 += 0x20; } tmp2 = gMapDataTopSpecial + 0x1000; tmp3 = gMapDataTopSpecial + 0x3000; for (tmp = 0; tmp < 4; tmp++) { sub_08058084(tmp2, tmp3); tmp2 += 0x400; tmp3 += 0x20; } } void sub_08058084(u16* unk1, u16* unk2) { u32 tmp; for (tmp = 0; tmp < 0x20; tmp++, unk1 += 0x20, unk2 += 0x80) { DmaSet(3, unk1, unk2, 0x80000020); } } extern u32 gUnk_0200B650; void sub_080580B0(u32 unk1) { s32 tmp; gUnk_0200B650 = 0; REG_DISPCNT = 0; LoadGfxGroup(unk1); gRoomVars.unk_10[0] = unk1; sub_08058034(); tmp = gRoomControls.roomScrollX - gRoomControls.roomOriginX; // r7 tmp = tmp + (tmp >> 3) + (0x400 - gRoomControls.width) / 2; sub_08058004(tmp, gUnk_02006F00, gBG3Buffer); gScreen.affine.bg3xOffset = tmp & 0xF; gScreen.affine.bg3yOffset = 0x30 - ((0x30 - (gRoomControls.roomScrollY - gRoomControls.roomOriginY)) >> 1); //? gScreen.affine.bg3Control = 0x1D09; gScreen.affine.bg3Tilemap = gBG3Buffer; gScreen.affine.bg3Updated = 1; tmp = gRoomControls.roomScrollX - gRoomControls.roomOriginX; // r7 tmp = tmp + (tmp >> 2) + (0x400 - gRoomControls.width) / 2; sub_08058004(tmp, gUnk_02006F00 + 0x2000, gBG3Buffer + 0x400); gScreen.bg.bg1xOffset = tmp & 0xF; gScreen.bg.bg1yOffset = 0x30 - ((0x30 - (gRoomControls.roomScrollY - gRoomControls.roomOriginY)) >> 1); //? gScreen.bg.bg1Control = 0x1E09; gScreen.bg.bg1Tilemap = gBG3Buffer + 0x400; gScreen.bg.bg1Updated = 1; gScreen.controls.layerFXControl = 0x3C48; gScreen.controls.alphaBlend = 0x609; gScreen.lcd.displayControl |= 0xa00; }