#include "global.h" #include "entity.h" #include "manager.h" #include "flags.h" #include "room.h" #include "audio.h" #include "functions.h" void ManagerE_Main(ManagerE* this) { if (!this->manager.action) { this->manager.action = 1; if (CheckFlags(this->unk_3e)) { DeleteManager(&this->manager); return; } } if (!CheckFlags(this->unk_3e)) return; if (this->manager.unk_0b != 0) { this->manager.unk_0b = 0; sub_08078A90(0xff); sub_08078B48(); } if (this->unk_3a == 0) { if (this->unk_38 != 0) { SoundReq(this->unk_38); } LoadRoomEntityList(GetCurrentRoomProperty(this->manager.unk_0a)); DeleteThisEntity(); } else { this->unk_3a -= 1; } }