#include "global.h" #include "entity.h" #include "functions.h" #include "room.h" #include "flags.h" #include "script.h" typedef struct { u8 filler[4]; u32 unk; } struct_0806C2A0; extern void DoExitTransition(void*); extern void SetTileType(u32, u32, u32); extern void DoExitTransition(void*); extern void DoFade(u32, u32); extern void gUnk_0813AD60; extern void gUnk_0813AD74; void Simon(Entity* this) { if (this->action == 0) { this->action++; sub_0807DD50(this); } else { sub_0807DD94(this, NULL); } } void sub_0806C224(void) { DoExitTransition(&gUnk_0813AD60); gScreenTransition.transitionType = 6; } void Simon_CreateChest(Entity* this) { CreateObjectWithParent(this, 0xf, 0x43, 0); SetTileType(0x73, COORD_TO_TILE(this), this->collisionLayer); PlaySFX(0x73); } void sub_0806C280(void) { SetGlobalFlag(MAROYA_WAKEUP); DoExitTransition(&gUnk_0813AD74); gScreenTransition.transitionType = 6; } void sub_0806C2A0(u32* param_1, struct_0806C2A0* param_2) { switch (param_2->unk) { case 0: DoFade(0xd, 4); break; case 1: DoFade(0xc, 4); break; } }