#include "global.h" #include "entity.h" #include "textbox.h" #include "functions.h" #include "player.h" extern void (*gUnk_0810FEC4[])(Entity* this); extern void (*gUnk_0810FEBC[])(Entity* this); extern SpriteLoadData gUnk_0810FEB0; extern u8 gUnk_0800B41C; extern u8 gUnk_0810FED8[]; void sub_0806574C(Entity* this); void Talon(Entity* this) { if (this->flags & 2) { gUnk_0810FEC4[this->action](this); } else { gUnk_0810FEBC[this->action](this); } } void sub_08065570(Entity* this) { if (LoadExtraSpriteData(this, &gUnk_0810FEB0) != 0) { InitializeAnimation(this, 0); sub_08078778(this); this->action = 1; this->field_0xf = 1; this->animationState = 2; } } void sub_0806559C(Entity* this) { s32 offset; s32 result; this->actionDelay++; if (this->actionDelay >= 9) { this->actionDelay = 0; result = sub_0806ED9C(this, 0x20, 0x20); if (result < 0) { offset = this->animationState + 4; } else { this->animationState = result; offset = result; } } else { offset = this->animIndex; } if (this->animIndex != offset) { InitializeAnimation(this, offset); } else { GetNextFrame(this); } sub_0806ED78(this); if (this->interactType != 0) { this->interactType = 0; sub_080791D0(); } } void sub_08065608(Entity* this) { if (LoadExtraSpriteData(this, &gUnk_0810FEB0) != 0) { this->action = 1; this->spriteSettings.b.draw = 1; this->field_0x68.HALF.LO = sub_0801E99C(this); sub_08078784(this, this->field_0x68.HALF.LO); sub_0807DD50(this); } } void sub_08065648(Entity* this) { if (this->interactType == 2) { this->field_0x68.HALF.HI = this->action; this->action = 4; this->interactType = 0; sub_0806F118(this); } else { sub_0807DD94(this, 0); } } void sub_08065680(Entity* this) { if (UpdateFuseInteraction() != 0) { this->action = this->field_0x68.HALF.HI; InitAnimationForceUpdate(this, this->field_0x6a.HALF.LO); } } void sub_080656A4(Entity* this) { if ((gTextBox.doTextBox & 0x7F) == 0) { this->action = this->field_0x68.HALF.HI; InitAnimationForceUpdate(this, this->field_0x6a.HALF.LO); } UpdateAnimationSingleFrame(this); } void sub_080656D4(Entity* this) { if (this->interactType == 2) { this->field_0x68.HALF.HI = this->action; this->action = 4; this->interactType = 0; sub_0806F118(this); goto label; } else { if (this->interactType != 0) { if (GetInventoryValue(0x37) != 0) { // keyLonLon StartCutscene(this, &gUnk_0800B41C); goto label2; } else { this->field_0x68.HALF.HI = this->action; this->action = 3; this->interactType = 0; TextboxNoOverlap(*(u32*)(*(u32*)&this->cutsceneBeh.HWORD + 4), this); label: sub_0806574C(this); } } else { label2: sub_0807DD94(this, 0); } } } void sub_0806574C(Entity* this) { u32 j; j = (this->animIndex & ~3) + sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)); if (this->animIndex != j) { InitAnimationForceUpdate(this, j); } this->field_0x6a.HALF.LO = this->animIndex; } void sub_08065780(Entity* this, u16* param_2) { u32 rand; rand = Random(); this->animationState = rand & 6; param_2[8] = gUnk_0810FED8[rand >> 8 & 7]; } void Talon_Head(Entity* this) { SetExtraSpriteFrame(this, 0, ((this->frames.all & 7) + 0xB)); SetExtraSpriteFrame(this, 1, this->frameIndex); SetSpriteSubEntryOffsetData1(this, 1, 0); sub_0807000C(this); } void Talon_Fusion(Entity* this) { if (this->action == 0) { if (LoadExtraSpriteData(this, &gUnk_0810FEB0) != 0) { this->action++; this->spriteSettings.b.draw = 1; InitializeAnimation(this, 6); } } else { GetNextFrame(this); } }