/** * @file lightManager.c * @ingroup Managers * * @brief Manages the light in dark rooms. */ #include "manager/lightManager.h" #include "area.h" #include "common.h" #include "functions.h" #include "game.h" #include "main.h" #include "physics.h" #include "player.h" #include "room.h" #include "screen.h" #include "asm.h" extern void sub_0801E120(void); extern void sub_0801E154(u32); extern void sub_0801E160(u32, u32, u32); bool32 sub_0805BA78(); void sub_0805BAD4(); void LightManager_Main(LightManager* this) { s32 sVar1; u32 uVar3; if (gArea.lightType == 0) { sub_0801E104(); gScreen.lcd.displayControl &= ~(DISPCNT_BG3_ON | DISPCNT_WIN0_ON); DeleteThisEntity(); } if (super->action == 0) { super->action = 1; super->flags |= ENT_PERSIST; super->timer = 17; this->unk20 = 0; SetDefaultPriority((Entity*)this, 6); sub_0801E120(); sub_0801E154(super->timer); } if (gMain.substate == GAMEMAIN_UPDATE) { gScreen.lcd.displayControl |= DISPCNT_BG3_ON; sub_0805BA78(); sub_0805BAD4(); } if (gArea.lightType == 2) { gScreen.lcd.displayControl &= ~DISPCNT_WIN0_ON; } else { if (CheckRectOnScreen(gPlayerEntity.x.HALF.HI - gRoomControls.origin_x, gPlayerEntity.y.HALF.HI - gRoomControls.origin_y, 0, 0)) { gScreen.lcd.displayControl |= DISPCNT_WIN0_ON; } else { gScreen.lcd.displayControl &= ~DISPCNT_WIN0_ON; } uVar3 = super->timer; if (((gPlayerState.flags & PL_USE_LANTERN)) && (gArea.lightType)) { if (uVar3 < 0x48) { uVar3 += 4; sub_0801E154(uVar3); this->unk20 = 0; } else if ((gRoomTransition.frameCount & 3) == 0) { super->subtimer += 16; sVar1 = gSineTable[super->subtimer]; this->unk20 = sVar1 >> 7; sub_0801E154(uVar3 + this->unk20); } } else { this->unk20 = 0; if (0x11 < uVar3) { uVar3 -= 4; if (uVar3 < 0x11) { uVar3 = 0x11; } sub_0801E154(uVar3); } } super->timer = uVar3; sub_0801E160(gPlayerEntity.x.HALF.HI - gRoomControls.scroll_x, gPlayerEntity.y.HALF.HI - gRoomControls.scroll_y - 9 + gPlayerEntity.z.HALF.HI, uVar3 + this->unk20); } } #define ABS(x) ((unsigned)(x < 0 ? -(x) : x)) bool32 sub_0805BA78() { u32 uVar1; s32 iVar1; s32 iVar2; iVar2 = (short)gArea.lightLevel; iVar1 = gRoomVars.lightLevel; if (iVar1 < 0) { iVar1 = 0; } if (0x100 < iVar1) { iVar1 = 0x100; } if (iVar2 != iVar1) { if (ABS(iVar1 - iVar2) <= 4) { iVar2 = iVar1; } else { if (iVar1 < iVar2) { iVar2 = iVar2 - 4; } else { if (iVar1 > iVar2) { iVar2 = iVar2 + 4; } } } gArea.lightLevel = iVar2; } else { return FALSE; } return TRUE; } extern u16 gUnk_08108CA8[]; void sub_0805BAD4() { static const u16 gUnk_08108CA8[] = { 0x10, 0x10f, 0x20e, 0x30d, 0x40c, 0x50b, 0x60a, 0x709, 0x808, 0x907, 0xa06, 0xb05, 0xc04, 0xd03, 0xe02, 0xf01, 0x1000, 0x00 }; if (gArea.lightType != 0) { gScreen.controls.alphaBlend = gUnk_08108CA8[(gArea.lightLevel << 0x10) >> 0x14]; } } void sub_0805BB00(s32 lightLevel, s32 param_2) { if (gArea.lightType == 0) { Manager* pManager = GetEmptyManager(); if (pManager != 0) { pManager->kind = MANAGER; pManager->id = LIGHT_MANAGER; AppendEntityToList((Entity*)pManager, 0); } } MemFill16(0xf, BG_SCREEN_ADDR(0x1E), BG_SCREEN_SIZE); gScreen.bg3.control = 0x1e0c; gScreen.controls.layerFXControl = 0x3e48; gRoomVars.lightLevel = lightLevel; if (param_2) { gArea.lightType = 1; } else { gArea.lightType = 2; } } void sub_0805BB74(s32 lightLevel) { LightManager* manager; if (lightLevel < 0) { lightLevel = gRoomVars.lightLevel; } gArea.lightLevel = lightLevel; gRoomVars.lightLevel = gArea.lightLevel; manager = (LightManager*)DeepFindEntityByID(MANAGER, LIGHT_MANAGER); if (manager) { LightManager_Main(manager); gScreen.lcd.displayControl |= DISPCNT_BG3_ON; sub_0805BA78(); sub_0805BAD4(); } } bool32 UpdateLightLevel() { bool32 iVar1; iVar1 = FALSE; if (gArea.lightType && gRoomVars.lightLevel < (s16)gArea.lightLevel) { gScreen.lcd.displayControl |= DISPCNT_BG3_ON; iVar1 = sub_0805BA78(); if (iVar1) { sub_0805BAD4(); } } return iVar1; } s32 sub_0805BC04(void) { s32 iVar1; iVar1 = 0; if (gArea.lightType && gRoomVars.lightLevel > (short)gArea.lightLevel) { gScreen.lcd.displayControl |= DISPCNT_BG3_ON; iVar1 = sub_0805BA78(); if (iVar1) { sub_0805BAD4(); } } return iVar1; } void sub_0805BC4C() { if (gArea.lightType != 0) { gArea.lightType = 0; gScreen.lcd.displayControl &= ~(DISPCNT_BG3_ON | DISPCNT_WIN0_ON); } }