#include "global.h" #include "functions.h" #include "entity.h" #include "script.h" extern void sub_0807DDE4(Entity*); extern void PlaySFX(u32); extern void sub_0806A8C8(Entity*); extern void (*gUnk_08112260[])(Entity*); extern void (*gUnk_08112278[])(Entity*); extern void gUnk_08012F0C; void Rem(Entity* this) { gUnk_08112260[this->entityType.form](this); } void sub_0806a370(Entity* this) { u8* pbVar1; gUnk_08112278[this->action](this); sub_0807DDAC(this, NULL); sub_0807DDE4(this); UpdateAnimationSingleFrame(this); sub_0806ED78(this); if (this->animIndex == 0xf) { pbVar1 = &this->frames.all; if (*pbVar1 == 1) { *pbVar1 = 0; PlaySFX(0x218); } if (*pbVar1 == 2) { *pbVar1 = 0; PlaySFX(0x219); } } } void sub_0806A3D8(Entity* this) { ScriptExecutionContext* uVar1; this->action = 1; this->actionDelay = 0xb4; sub_0805E3A0(this, 2); sub_0806A8C8(this); uVar1 = StartCutscene(this, &gUnk_08012F0C); *(ScriptExecutionContext**)&this->cutsceneBeh = uVar1; sub_0807DD94(this, NULL); }