.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start HouseDoorInterior HouseDoorInterior: @ 0x08092B74 push {lr} ldr r2, _08092B88 @ =gUnk_081227C0 ldrb r1, [r0, #0xc] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _08092B88: .4byte gUnk_081227C0 thumb_func_start sub_08092B8C sub_08092B8C: @ 0x08092B8C push {r4, lr} adds r4, r0, #0 adds r1, r4, #0 adds r1, #0x86 ldrh r0, [r1] cmp r0, #0 beq _08092BA6 bl CheckFlags cmp r0, #0 beq _08092BA6 bl DeleteThisEntity _08092BA6: movs r2, #1 movs r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x18] subs r0, #5 ands r0, r1 orrs r0, r2 strb r0, [r4, #0x18] ldrb r0, [r4, #0xe] adds r1, r4, #0 adds r1, #0x7d strb r0, [r1] adds r2, r4, #0 adds r2, #0x29 ldrb r0, [r2] movs r1, #7 orrs r0, r1 strb r0, [r2] ldr r0, _08092BE8 @ =gUnk_081227EC str r0, [r4, #0x48] movs r0, #8 strb r0, [r4, #0xe] ldrb r0, [r4, #0xa] lsls r0, r0, #1 ldr r1, _08092BEC @ =gUnk_081227B4 adds r2, r0, r1 ldrb r1, [r2] adds r0, r1, #0 cmp r0, #0xff bne _08092BF0 ldrb r0, [r4, #0xb] strb r0, [r4, #0x1e] b _08092BF6 .align 2, 0 _08092BE8: .4byte gUnk_081227EC _08092BEC: .4byte gUnk_081227B4 _08092BF0: strb r1, [r4, #0x1e] ldrb r0, [r2, #1] strb r0, [r4, #0xb] _08092BF6: pop {r4, pc} thumb_func_start sub_08092BF8 sub_08092BF8: @ 0x08092BF8 push {r4, r5, lr} adds r4, r0, #0 adds r1, r4, #0 adds r1, #0x86 ldrh r0, [r1] cmp r0, #0 beq _08092C20 bl CheckFlags cmp r0, #0 beq _08092C20 movs r0, #2 strb r0, [r4, #0xc] ldr r0, _08092C1C @ =0x00000111 bl SoundReq b _08092C92 .align 2, 0 _08092C1C: .4byte 0x00000111 _08092C20: adds r0, r4, #0 bl sub_0800445C cmp r0, #0 beq _08092C74 adds r0, r4, #0 adds r0, #0x7d ldrb r0, [r0] cmp r0, #0 bne _08092C74 ldrb r0, [r4, #0xb] lsls r0, r0, #3 ldr r1, _08092C68 @ =gUnk_081227CC adds r5, r0, r1 ldrh r1, [r5, #4] ldrh r2, [r5, #6] adds r0, r4, #0 bl sub_0806ED9C cmp r0, #0 blt _08092C78 ldr r1, _08092C6C @ =gPlayerEntity ldrh r0, [r5] ldrb r1, [r1, #0x14] cmp r0, r1 bne _08092C78 ldr r0, _08092C70 @ =gPlayerState adds r0, #0x90 ldrh r1, [r0] ldrh r0, [r5, #2] ands r0, r1 cmp r0, #0 beq _08092C78 ldrb r0, [r4, #0xe] subs r0, #1 b _08092C76 .align 2, 0 _08092C68: .4byte gUnk_081227CC _08092C6C: .4byte gPlayerEntity _08092C70: .4byte gPlayerState _08092C74: movs r0, #8 _08092C76: strb r0, [r4, #0xe] _08092C78: ldrb r0, [r4, #0xe] cmp r0, #0 bne _08092C92 movs r0, #2 strb r0, [r4, #0xc] movs r0, #8 movs r1, #0 movs r2, #0 bl sub_08078AC0 ldr r0, _08092C94 @ =0x00000111 bl SoundReq _08092C92: pop {r4, r5, pc} .align 2, 0 _08092C94: .4byte 0x00000111 thumb_func_start sub_08092C98 sub_08092C98: @ 0x08092C98 push {lr} bl DeleteThisEntity pop {pc}