#define NENT_DEPRECATED #include "global.h" #include "entity.h" #include "object.h" #include "area.h" #include "room.h" #include "screen.h" #include "functions.h" #include "enemy/gyorg.h" extern const ScreenTransitionData gUnk_0813ABD0; extern u32 sub_08079F8C(void); extern s16* const gUnk_08124FF0[]; extern void sub_080A1DCC(GyorgBossObjectEntity*); extern void sub_080A1C9C(GyorgBossObjectEntity*); void sub_080A1E54(GyorgBossObjectEntity*); void sub_080A1D8C(GyorgBossObjectEntity*, s32); void sub_080A1FF0(GyorgBossObjectEntity*); u32 sub_080A20B8(GyorgBossObjectEntity*, GyorgMaleEntity*); void sub_080A1D70(GyorgBossObjectEntity*, u32); void sub_080A1704(GyorgBossObjectEntity*); void sub_080A184C(GyorgBossObjectEntity*); void sub_080A189C(GyorgBossObjectEntity*); void sub_080A190C(GyorgBossObjectEntity*); void sub_080A1990(GyorgBossObjectEntity*); void sub_080A19FC(GyorgBossObjectEntity*); void sub_080A1A80(GyorgBossObjectEntity*); void sub_080A1AE8(GyorgBossObjectEntity*); void sub_080A1B4C(GyorgBossObjectEntity*); void sub_080A1C04(GyorgBossObjectEntity*); void GyorgBossObject(Entity* this) { static void (*const gUnk_08124ED0[])(GyorgBossObjectEntity*) = { sub_080A1704, sub_080A184C, sub_080A189C, sub_080A190C, sub_080A1990, sub_080A19FC, sub_080A1A80, sub_080A1AE8, sub_080A1B4C, sub_080A1C04, }; gUnk_08124ED0[this->action]((GyorgBossObjectEntity*)this); sub_080A1DCC((GyorgBossObjectEntity*)this); sub_080A1C9C((GyorgBossObjectEntity*)this); } void sub_080A1704(GyorgBossObjectEntity* this) { GyorgHeap* heap; Entity* tmp; if (CheckFlags(0x7B)) { DeleteThisEntity(); } if (gEntCount > 0x45) return; heap = zMalloc(sizeof(GyorgHeap)); if (!heap) return; super->action = 1; super->myHeap = heap; this->unk_6e = 0x258; this->unk_6c = 0; heap->boss = this; tmp = CreateEnemy(GYORG_FEMALE, 0); tmp->myHeap = heap; heap->female = (GyorgFemaleEntity*)tmp; tmp = CreateEnemy(GYORG_MALE, 0); tmp->x.HALF.HI = gRoomControls.origin_x + 0x200; #ifdef EU tmp->y.HALF.HI = gRoomControls.origin_y + 0x380; #else tmp->y.HALF.HI = gRoomControls.origin_y + 0x330; #endif tmp->myHeap = heap; heap->male1 = (GyorgMaleEntity*)tmp; tmp = CreateEnemy(GYORG_MALE, 1); tmp->x.HALF.HI = gRoomControls.origin_x + 0x260; #ifdef EU tmp->y.HALF.HI = gRoomControls.origin_y + 0x360; #else tmp->y.HALF.HI = gRoomControls.origin_y + 0x310; #endif tmp->myHeap = heap; heap->male2 = (GyorgMaleEntity*)tmp; gScreen.bg3.control = 0x1E07; gScreen.lcd.displayControl |= 0x800; this->unk_70 = 0; this->unk_72 = 0; this->unk_74 = 0; this->unk_7a = 0; this->unk_76 = 0xc0; this->unk_78 = 0xc0; gRoomTransition.field_0x39 = 1; gPlayerState.flags |= PL_FLAGS20000; gPlayerState.startPosX = gRoomControls.origin_x + 0x200; gPlayerState.startPosY = gRoomControls.origin_y + 0x210; #ifndef EU SoundReq(0x80100000); gArea.bgm = gArea.queued_bgm; #endif } void sub_080A184C(GyorgBossObjectEntity* this) { if (--this->unk_6e == 0) { super->action = 2; this->unk_6c = 8; ((GyorgHeap*)super->myHeap)->female->base.health = 8; } gPlayerState.startPosX = gRoomControls.origin_x + 0x200; gPlayerState.startPosY = gRoomControls.origin_y + 0x210; } void sub_080A189C(GyorgBossObjectEntity* this) { if (((GyorgHeap*)super->myHeap)->female->base.health == 0) { super->action = 3; super->actionDelay = 0x23; this->unk_6c = 1; this->unk_78 = 0x400; this->unk_7b = 1; ((GyorgHeap*)super->myHeap)->male1->base.health = 0xC; SoundReq(0x128); InitScreenShake(0x96, 1); } gPlayerState.startPosX = gRoomControls.origin_x + 0x200; gPlayerState.startPosY = gRoomControls.origin_y + 0x210; } void sub_080A190C(GyorgBossObjectEntity* this) { sub_080A1FF0(this); if (((GyorgHeap*)super->myHeap)->male1->base.health == 0) { if (sub_080A20B8(this, ((GyorgHeap*)super->myHeap)->male1)) { super->action = 4; this->unk_6c = 0x10; this->unk_78 = 0xC0; sub_080A1D70(this, ((GyorgHeap*)super->myHeap)->female->base.animationState); ((GyorgHeap*)super->myHeap)->female->base.health = 0x18; } gPlayerState.startPosX = gRoomControls.origin_x + 0x200; gPlayerState.startPosY = gRoomControls.origin_y + 0x210; } else { gPlayerState.startPosX = ((GyorgHeap*)super->myHeap)->male1->base.x.HALF.HI; gPlayerState.startPosY = ((GyorgHeap*)super->myHeap)->male1->base.y.HALF.HI; } } void sub_080A1990(GyorgBossObjectEntity* this) { if (((GyorgHeap*)super->myHeap)->female->base.health == 0) { ((GyorgHeap*)super->myHeap)->male1->base.health = 0xC; super->action = 5; super->actionDelay = 0x23; this->unk_6c = 2; this->unk_78 = 0x400; this->unk_7b = 1; SoundReq(0x128); InitScreenShake(0x96, 1); } gPlayerState.startPosX = gRoomControls.origin_x + 0x200; gPlayerState.startPosY = gRoomControls.origin_y + 0x210; } void sub_080A19FC(GyorgBossObjectEntity* this) { sub_080A1FF0(this); if (((GyorgHeap*)super->myHeap)->male2->base.health == 0) { if (sub_080A20B8(this, ((GyorgHeap*)super->myHeap)->male2)) { super->action = 6; this->unk_6c = 0x20; this->unk_78 = 0xc0; sub_080A1D70(this, ((GyorgHeap*)super->myHeap)->female->base.animationState); ((GyorgHeap*)super->myHeap)->female->base.health = 0x18; } gPlayerState.startPosX = gRoomControls.origin_x + 0x200; gPlayerState.startPosY = gRoomControls.origin_y + 0x210; } else { gPlayerState.startPosX = ((GyorgHeap*)super->myHeap)->male2->base.x.HALF.HI; gPlayerState.startPosY = ((GyorgHeap*)super->myHeap)->male2->base.y.HALF.HI; } } void sub_080A1A80(GyorgBossObjectEntity* this) { if (((GyorgHeap*)super->myHeap)->female->base.health == 0) { ((GyorgHeap*)super->myHeap)->male2->base.health = 0xC; super->action = 7; super->actionDelay = 0x23; this->unk_6c = 0x104; this->unk_78 = 0x400; SoundReq(SFX_BOSS_DIE); InitScreenShake(0x96, 1); } gPlayerState.startPosX = gRoomControls.origin_x + 0x200; gPlayerState.startPosY = gRoomControls.origin_y + 0x210; } void sub_080A1AE8(GyorgBossObjectEntity* this) { sub_080A1FF0(this); if (((GyorgHeap*)super->myHeap)->male2->base.health == 0) { if (sub_080A20B8(this, ((GyorgHeap*)super->myHeap)->male2)) { super->action = 8; this->unk_6c = 0x40; this->unk_78 = 0xC0; ((GyorgHeap*)super->myHeap)->female->base.health = 0xC; } } gPlayerState.startPosX = gRoomControls.origin_x + 0x200; gPlayerState.startPosY = gRoomControls.origin_y + 0x210; } void sub_080A1B4C(GyorgBossObjectEntity* this) { if (((GyorgHeap*)super->myHeap)->female->base.health == 0) { if (this->unk_6c != 0) { InitScreenShake(0x2d, 1); SoundReq(SFX_BOSS_DIE); this->unk_78 = 0x600; } this->unk_6c = 0; gRoomTransition.field_0x39 = 0; if (sub_08079F8C() && gPlayerEntity.z.HALF.HI == 0) { super->action = 9; super->actionDelay = 0; super->field_0xf = 0xF0; this->unk_6e = 0x1a4; super->direction = 0; super->speed = 0x60; gPlayerState.flags &= ~PL_FLAGS20000; CopyPosition(&gPlayerEntity, super); gRoomControls.camera_target = super; SetPlayerControl(2); } } gPlayerState.startPosX = gRoomControls.origin_x + 0x200; gPlayerState.startPosY = gRoomControls.origin_y + 0x210; } void sub_080A1C04(GyorgBossObjectEntity* this) { if (this->unk_6e == 0) { LinearMoveUpdate(super); sub_080A1E54(this); if (--super->field_0xf == 0) { SetFlag(0x7B); sub_0808091C(&gUnk_0813ABD0, 8); return; } if (super->field_0xf == 0x3C) { SetFade(7, 4); } return; } if (--this->unk_6e < 0xb4) { sub_080A1E54(this); return; } switch (this->unk_6e) { case 0xb4: SoundReq(SFX_BOSS_DIE); InitScreenShake(0x2d0, 2); break; case 0x12C: SoundReq(SFX_BOSS_DIE); InitScreenShake(0x4b, 1); break; } } void sub_080A1C9C(GyorgBossObjectEntity* this) { if (this->unk_7a) { if (this->unk_74 != this->unk_75) { this->unk_78 = 0; sub_080A1D8C(this, 0xC); if (this->unk_76 == 0) { this->unk_74 = this->unk_75; this->unk_78 = this->unk_7c; } } else { sub_080A1D8C(this, 0xC); if (this->unk_78 == this->unk_76) { this->unk_7a = 0; } } } else { sub_080A1D8C(this, 8); } this->unk_70 += gSineTable[this->unk_74] * this->unk_76 / 0x100; this->unk_72 -= gSineTable[this->unk_74 + 0x40] * this->unk_76 / 0x100; gScreen.bg3.xOffset = this->unk_70 >> 0x8; gScreen.bg3.yOffset = this->unk_72 >> 0x8; } void sub_080A1D70(GyorgBossObjectEntity* this, u32 unk1) { this->unk_75 = unk1; this->unk_7a = 1; this->unk_7c = this->unk_78; } void sub_080A1D8C(GyorgBossObjectEntity* this, s32 unk1) { if (this->unk_78 != this->unk_76) { if (this->unk_78 > this->unk_76) { if (unk1 < this->unk_78 - this->unk_76) { this->unk_76 += unk1; } else { this->unk_76 = this->unk_78; } } else { if (unk1 < this->unk_76 - this->unk_78) { this->unk_76 -= unk1; } else { this->unk_76 = this->unk_78; } } } } void sub_080A1DCC(GyorgBossObjectEntity* this) { GenericEntity* tmp; if ((tmp = (GenericEntity*)((GyorgHeap*)super->myHeap)->male1) != NULL || (tmp = (GenericEntity*)((GyorgHeap*)super->myHeap)->male2) != NULL) { if (tmp->field_0x7c.BYTES.byte0 && tmp->base.spriteRendering.b3 == 2) { ((GyorgHeap*)super->myHeap)->unk_10->base.flags &= ~0x80; tmp = ((GyorgHeap*)super->myHeap)->unk_14; tmp->base.flags &= ~0x80; tmp = (GenericEntity*)tmp->base.child; tmp->base.flags &= ~0x80; tmp = (GenericEntity*)tmp->base.child; tmp->base.flags &= ~0x80; tmp = (GenericEntity*)tmp->base.child; tmp->base.flags &= ~0x80; return; } } ((GyorgHeap*)super->myHeap)->unk_10->base.flags |= 0x80; tmp = ((GyorgHeap*)super->myHeap)->unk_14; tmp->base.flags |= 0x80; tmp = (GenericEntity*)tmp->base.child; tmp->base.flags |= 0x80; tmp = (GenericEntity*)tmp->base.child; tmp->base.flags |= 0x80; tmp = (GenericEntity*)tmp->base.child; tmp->base.flags |= 0x80; } void sub_080A1E54(GyorgBossObjectEntity* this) { Entity* fx; if ((++super->actionDelay & 0x1F) == 0) { fx = CreateFx(super, 0x51, 0); if (fx) { u32 r = Random(); fx->x.HALF.HI = gRoomControls.origin_x + 0x200 + (r & 0xf0) - 0x78; fx->y.HALF.HI = gRoomControls.origin_y + 0x210 + ((r >> 8) & 0x70) - 0x38; fx->spritePriority.b0 = 5; fx->collisionLayer = 2; UpdateSpriteForCollisionLayer(fx); } } } void sub_080A1ED0(u32 unk0, u32 unk1, u32 unk2) { static const u16 gUnk_08124EF8[] = { 0x200, 0x1C0, 0x250, 0x210, 0x200, 0x260, 0x1B0, 0x210 }; u32 i = 0; s16* p; u32 x, y; x = gUnk_08124EF8[unk2 * 2] + gRoomControls.origin_x; y = gUnk_08124EF8[unk2 * 2 + 1] + gRoomControls.origin_y; p = gUnk_08124FF0[unk0]; while (*p != 1) { GyorgChildEntity* tmp = (GyorgChildEntity*)CreateEnemy(GYORG_CHILD, unk1); if (tmp) { tmp->base.type2 = i++; tmp->base.x.HALF.HI = x; tmp->base.y.HALF.HI = y; tmp->base.direction = DirectionFromAnimationState(unk2); tmp->unk_7a = DirectionTurnAround(DirectionFromAnimationState(unk2)); tmp->unk_78 = p[2]; switch (unk2) { case 0: tmp->unk_74 = p[0]; tmp->unk_76 = -p[1]; break; case 1: tmp->unk_74 = p[1] + 0xF0; tmp->unk_76 = p[0]; break; case 2: tmp->unk_74 = p[0]; tmp->unk_76 = p[1] + 0xA0; break; case 3: tmp->unk_74 = -p[1]; tmp->unk_76 = p[0]; break; } } p += 3; } if (unk1 == 0) { Entity* tmp; tmp = CreateObject(SPECIAL_FX, 2, 0); if (tmp) { tmp->x.HALF.HI = x; tmp->y.HALF.HI = y; tmp->spriteOrientation.flipY = 3; tmp->spriteRendering.b3 = 3; tmp->collisionLayer = 1; } } } void sub_080A1FF0(GyorgBossObjectEntity* this) { if (super->actionDelay != 0) { super->actionDelay--; if (super->actionDelay <= 0x20 && (super->actionDelay & 0xF) == 0) { Entity* fx; fx = CreateFx(super, 0x51, 0); if (fx) { u32 r = Random(); fx->x.HALF.HI = gRoomControls.origin_x + 0x200 + (r & 0x78) - 0x3C; fx->y.HALF.HI = gRoomControls.origin_y + 0x210 + (r & 0x78) - 0x3C; fx->spritePriority.b0 = 6; fx->collisionLayer = 1; UpdateSpriteForCollisionLayer(fx); } } } if (this->unk_7b) { if (EntityWithinDistance(&gPlayerEntity, gRoomControls.origin_x + 0x200, gRoomControls.origin_y + 0x210, 0x100)) { if (super->actionDelay == 0) { super->actionDelay = 0x78; } else { if (super->actionDelay == 0x23) { InitScreenShake(0x1e, 0); } } } else { this->unk_7b = 0; } } } u32 sub_080A20B8(GyorgBossObjectEntity* this, GyorgMaleEntity* other) { if (other == NULL) { return 1; } if (sub_08079F8C() && gPlayerEntity.z.HALF.HI == 0) { return other->unk_7c == 0 && gPlayerState.field_0x14 != 0; } return 0; }