#include "global.h" #include "sound.h" #include "entity.h" #include "message.h" #include "npc.h" #include "functions.h" void sub_08065A64(Entity* this); void sub_08065AA4(Entity*); extern void (*gUnk_0811006C[])(Entity*); extern Dialog gUnk_08110080[]; void Epona(Entity* this) { gUnk_0811006C[this->action](this); sub_08065A64(this); sub_0806ED78(this); } void sub_080659B8(Entity* this) { this->action = 1; this->spriteSettings.draw = 1; this->animationState = 6; this->field_0x68.HALF.HI = -1; this->field_0x68.HALF.LO = sub_0801E99C(this); InitAnimationForceUpdate(this, this->animationState / 2); } void sub_080659F0(Entity* this) { UpdateAnimationSingleFrame(this); sub_08065AA4(this); } void sub_08065A00(Entity* this) { UpdateAnimationSingleFrame(this); sub_08065AA4(this); } void sub_08065A10(Entity* this) { if ((gMessage.doTextBox & 0x7F) == 0) { this->action = 1; InitAnimationForceUpdate(this, this->animationState / 2); } } void sub_08065A34(Entity* this) { if (UpdateFuseInteraction(this) != 0) { this->action = 1; InitAnimationForceUpdate(this, this->animationState / 2); } } void sub_08065A50(Entity* this) { ShowNPCDialogue(this, &gUnk_08110080[this->type]); } void sub_08065A64(Entity* this) { u32 uVar2; uVar2 = -(gPlayerState.flags & PL_MINISH) >> 0x1f; if (uVar2 != this->field_0x68.HALF.HI) { if (uVar2 == 0) { sub_08078778(this); } else { sub_080787A8(this, this->field_0x68.HALF.LO); } } this->field_0x68.HALF.HI = uVar2; } void sub_08065AA4(Entity* this) { if (this->interactType != 0) { if (gPlayerState.flags & PL_MINISH) { if (this->interactType == 2) { this->action = 4; sub_0806F118(this); } else { this->action = 3; SetDefaultPriority(this, PRIO_MESSAGE); sub_08065A50(this); } InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity))); } else { sub_08065A50(this); ResetPlayerAnimationAndAction(); } SoundReq(SFX_VO_EPONA); this->interactType = 0; } } void Epona_Fusion(Entity* this) { if (this->action == 0) { this->action += 1; this->spriteSettings.draw = 1; InitAnimationForceUpdate(this, 7); } else { UpdateAnimationSingleFrame(this); } }