#include "global.h" #include "entity.h" #include "script.h" #include "sound.h" #include "functions.h" extern void sub_08095CB0(Entity*); extern void CreateManager36(Entity*); extern void DeleteManager36(Entity*); extern void sub_0805DA90(Entity*, u32); void VaatiAction0(Entity*); void VaatiAction1(Entity*); void sub_08066B74(Entity*, ScriptExecutionContext*); void (*const vaatiActions[])(Entity*) = { VaatiAction0, VaatiAction1 }; void Vaati(Entity* this) { vaatiActions[this->action](this); this->palette.b.b0 = this->palette.b.b4 + (this->frameSpriteSettings & 1); } void VaatiAction0(Entity* this) { this->action = 1; this->subAction = 0; this->spriteSettings.draw = 1; this->field_0x68.HALF.LO = 0; this->field_0x68.HALF.HI = 0; SetDefaultPriority(this, PRIO_MESSAGE); sub_0807DD64(this); VaatiAction1(this); } void VaatiAction1(Entity* this) { ScriptExecutionContext* tmp; sub_0807DD94(this, sub_08066B74); if ((*(s8*)&this->field_0x68.HALF.HI != 0) && ((gRoomTransition.frameCount & 3) == 0)) { sub_08095CB0(this); } if ((this->frame & ~0x80) != 0) { switch (this->frame & ~0x80u) { case 1: EnqueueSFX(SFX_21C); break; case 2: EnqueueSFX(SFX_21E); break; case 3: tmp = (*(ScriptExecutionContext**)&this->cutsceneBeh); tmp->intVariable = 4; CreateManager36(this); break; case 4: tmp = (*(ScriptExecutionContext**)&this->cutsceneBeh); tmp->intVariable = 4; DeleteManager36(this); EnqueueSFX(SFX_21D); break; } this->frame &= ~0x80; } } void sub_08066B74(Entity* this, ScriptExecutionContext* context) { u8 animationState; u32 currentAction; u32 actions; actions = context->postScriptActions & 0xfff00000; context->postScriptActions = context->postScriptActions & 0xfffff; if (actions != 0) { do { currentAction = (~actions + 1) & actions; actions = actions ^ currentAction; animationState = this->animationState >> 1; switch (currentAction) { case 1 << 20: this->field_0x80.HWORD = animationState + 0x10; break; case 1 << 21: this->field_0x80.HWORD = animationState + 0x14; break; case 1 << 22: this->field_0x80.HWORD = animationState + 0x18; break; case 1 << 23: this->field_0x80.HWORD = animationState + 0x1c; break; case 1 << 24: this->field_0x80.HWORD = animationState + 0x20; break; case 1 << 25: this->field_0x80.HWORD = animationState + 0x24; break; case 1 << 26: this->field_0x80.HWORD = animationState + 0x28; break; case 1 << 27: this->field_0x80.HWORD = animationState + 0x2c; break; case 1 << 28: this->field_0x80.HWORD = animationState + 0x30; break; case 1 << 29: this->field_0x68.HALF.LO = 1; break; case 1 << 30: this->field_0x68.HALF.LO = 0xff; break; case 1 << 31: this->field_0x68.HALF.HI ^= 1; break; } } while (actions != 0); } HandlePostScriptActions(this, *(ScriptExecutionContext**)&this->cutsceneBeh); } void sub_08066C94(Entity* this) { sub_0805DA90(this, 0); SoundReq(SFX_APPARATE); } void sub_08066CA4(Entity* this) { sub_0805DA90(this, 1); SoundReq(SFX_EVAPORATE); }