.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start MinisterPotho MinisterPotho: @ 0x080667B0 push {r4, lr} adds r4, r0, #0 ldrb r1, [r4, #0x10] movs r0, #2 ands r0, r1 cmp r0, #0 beq _080667C6 adds r0, r4, #0 bl sub_08066864 b _080667DC _080667C6: ldr r0, _080667E0 @ =gUnk_08110644 ldrb r1, [r4, #0xc] lsls r1, r1, #2 adds r1, r1, r0 ldr r1, [r1] adds r0, r4, #0 bl _call_via_r1 adds r0, r4, #0 bl sub_0806ED78 _080667DC: pop {r4, pc} .align 2, 0 _080667E0: .4byte gUnk_08110644 thumb_func_start sub_080667E4 sub_080667E4: @ 0x080667E4 push {r4, lr} adds r4, r0, #0 movs r2, #1 movs r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x18] subs r0, #5 ands r0, r1 orrs r0, r2 strb r0, [r4, #0x18] adds r0, r4, #0 movs r1, #2 bl InitAnimationForceUpdate adds r0, r4, #0 bl sub_08078778 pop {r4, pc} thumb_func_start sub_08066808 sub_08066808: @ 0x08066808 push {r4, lr} adds r4, r0, #0 movs r1, #0x28 movs r2, #0x28 bl sub_0806ED9C adds r1, r0, #0 cmp r1, #0 bge _0806681E movs r1, #2 b _08066834 _0806681E: ldrb r0, [r4, #0xf] cmp r0, #0 bne _0806682A movs r0, #0x10 strb r0, [r4, #0xf] b _08066834 _0806682A: subs r0, #1 strb r0, [r4, #0xf] adds r0, r4, #0 adds r0, #0x58 ldrb r1, [r0] _08066834: adds r0, r4, #0 bl sub_0806F078 cmp r0, #0 bne _08066844 adds r0, r4, #0 bl UpdateAnimationSingleFrame _08066844: adds r2, r4, #0 adds r2, #0x39 movs r0, #0 ldrsb r0, [r2, r0] cmp r0, #0 beq _08066858 movs r1, #0 movs r0, #2 strb r0, [r4, #0xc] strb r1, [r2] _08066858: pop {r4, pc} .align 2, 0 thumb_func_start sub_0806685C sub_0806685C: @ 0x0806685C movs r1, #1 strb r1, [r0, #0xc] bx lr .align 2, 0 thumb_func_start sub_08066864 sub_08066864: @ 0x08066864 push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xc] cmp r0, #1 beq _080668A2 cmp r0, #1 bgt _08066878 cmp r0, #0 beq _0806687E b _080668EC _08066878: cmp r0, #2 beq _080668DE b _080668EC _0806687E: movs r2, #1 movs r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x18] subs r0, #5 ands r0, r1 orrs r0, r2 strb r0, [r4, #0x18] adds r0, r4, #0 bl sub_0801E99C adds r1, r4, #0 adds r1, #0x68 strb r0, [r1] adds r0, r4, #0 bl sub_0807DD50 b _080668EC _080668A2: adds r2, r4, #0 adds r2, #0x39 movs r1, #0 ldrsb r1, [r2, r1] cmp r1, #2 bne _080668D4 movs r0, #0 strb r1, [r4, #0xc] strb r0, [r2] ldr r1, _080668D0 @ =gLinkEntity adds r0, r4, #0 bl GetFacingDirection bl sub_0806F5A4 adds r1, r0, #0 adds r0, r4, #0 bl InitAnimationForceUpdate adds r0, r4, #0 bl sub_0806F118 b _080668EC .align 2, 0 _080668D0: .4byte gLinkEntity _080668D4: adds r0, r4, #0 movs r1, #0 bl sub_0807DD94 b _080668EC _080668DE: adds r0, r4, #0 bl UpdateFuseInteraction cmp r0, #0 beq _080668EC movs r0, #1 strb r0, [r4, #0xc] _080668EC: pop {r4, pc} .align 2, 0 thumb_func_start sub_080668F0 sub_080668F0: @ 0x080668F0 push {r4, lr} adds r4, r0, #0 bl sub_0801E99C adds r1, r0, #0 adds r0, r4, #0 bl sub_08078784 pop {r4, pc} .align 2, 0 thumb_func_start sub_08066904 sub_08066904: @ 0x08066904 push {r4, lr} adds r4, r0, #0 movs r0, #2 bl CheckGlobalFlag cmp r0, #0 bne _08066916 movs r1, #0 b _08066932 _08066916: movs r0, #2 bl GetInventoryValue cmp r0, #0 bne _08066924 movs r1, #1 b _08066932 _08066924: movs r0, #3 bl GetInventoryValue movs r1, #3 cmp r0, #0 bne _08066932 movs r1, #2 _08066932: ldr r0, _08066944 @ =gUnk_08110650 lsls r1, r1, #1 adds r1, r1, r0 ldrh r0, [r1] adds r1, r4, #0 bl TextboxNoOverlap pop {r4, pc} .align 2, 0 _08066944: .4byte gUnk_08110650 thumb_func_start MinisterPotho_Fusion MinisterPotho_Fusion: @ 0x08066948 push {lr} adds r2, r0, #0 ldrb r0, [r2, #0xc] cmp r0, #0 bne _0806696E adds r0, #1 strb r0, [r2, #0xc] ldrb r1, [r2, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r1 movs r1, #1 orrs r0, r1 strb r0, [r2, #0x18] adds r0, r2, #0 movs r1, #6 bl InitAnimationForceUpdate b _08066974 _0806696E: adds r0, r2, #0 bl UpdateAnimationSingleFrame _08066974: pop {pc} .align 2, 0