#include "global.h" #include "entity.h" #include "enemy.h" #include "link.h" extern void sub_0804AA30(Entity*, void *); extern u32 sub_0806F520(Entity*); extern void sub_0806F4E8(Entity*); extern u32 sub_0806F3E4(Entity*); extern void sub_0804A7D4(Entity*); extern void sub_0804A720(Entity*); extern u32 Random(); extern void sub_08021EF0(Entity*); extern void sub_080AEFB4(Entity*); extern void sub_08021F24(Entity*); extern u32 sub_0806FCB8(Entity*, s32, s32, u32); extern void (*gUnk_080CB69C[])(Entity*); extern void (*gUnk_080CB6B4[])(Entity*); extern void (*gUnk_080CB6C4[])(Entity*); extern u8 gUnk_080CB6D0[]; extern u16 gUnk_080CB6D6[]; extern u8 gUnk_080CB6D0[]; void Keese(Entity *this) { gUnk_080CB69C[GetNextFunction(this)](this); } void sub_08021D80(Entity *this) { gUnk_080CB6B4[this->action](this); } void sub_08021d98(Entity *this) { sub_0804AA30(this, &gUnk_080CB69C); } void sub_08021DA8(Entity *this) { if (sub_0806F520(this)) { gUnk_080CB6C4[this->previousActionFlag](this); } } void sub_08021DCC(Entity *this) { this->previousActionFlag = 2; } void sub_08021DD4(Entity *this) { sub_0806F4E8(this); } void sub_08021DDC(Entity *this) { if (sub_0806F3E4(this)) { sub_0804A7D4(this); } } void sub_08021DF0(Entity *this) { sub_0804A720(this); if ((this->entityType).form != 0) { this->spritePriority.b1 = 1; this->height.HALF.HI = -0x10; } this->direction = Random() & 0x1f; this->filler[0] = 1; this->spritePriority.b0 = 3; this->collisionLayer = 3; UpdateSpriteForCollisionLayer(this); sub_08021EF0(this); } void sub_08021E4C(Entity *this) { if (this->field_0x78.HWORD != 0) { this->field_0x78.HWORD--; } if (this->field_0x7a != 0) { (this->field_0x7a)--; } GetNextFrame(this); if ((this->frames.b.f3) != 0) { sub_08021F24(this); } else { sub_080AEFB4(this); } this->spriteOffsetY = gUnk_080CB6D0[this->frames.all]; } void sub_08021EA4(Entity *this) { if (--this->actionDelay == 0) { sub_08021EF0(this); } } void sub_08021EBC(Entity *this) { s32 iVar1; if (this->actionDelay != 0) { this->actionDelay--; } else { iVar1 = sub_0806FCB8(this, gLinkEntity.x.HALF.HI, gLinkEntity.y.HALF.HI, 0x70); if (iVar1 != 0) { sub_08021EF0(this); } } } void sub_08021EF0(Entity *this) { u32 uVar1; this->action = 1; this->field_0x78.HWORD = gUnk_080CB6D6[Random() & 0xf]; this->field_0x7a = 0x3c; InitializeAnimation(this, 0); }