#include "global.h" #include "entity.h" #include "item.h" // TODO - How does this relate to PlayerItemFunctions? Is this just a lookup table? void (*const gItemFunctions[])(ItemBehavior*, u32) = { DebugItem, Sword, Sword, Sword, Sword, Sword, Sword, Bomb, Bomb, Bow, Bow, sub_08075D14, sub_08075D14, Shield, Shield, Lantern, Lantern, GustJar, PacciCane, MoleMitts, RocsCape, sub_08076800, DebugItem, Ocarina, DebugItem, DebugItem, DebugItem, TryPickupObject, JarEmpty, JarEmpty, JarEmpty, JarEmpty, };