#include "global.h" #include "entity.h" #include "flags.h" #include "room.h" #include "sound.h" extern void sub_080A0960(Entity*, u32); extern void sub_0801AF18(u8*, u32, u32); extern void (*const gUnk_08124950[])(Entity*); extern u8 gUnk_08124960; extern u8 gUnk_0812497A; void JailBars(Entity* this) { gUnk_08124950[this->action](this); } void sub_080A08C4(Entity* this) { if (CheckFlags(this->field_0x86.HWORD) == 0) { this->action = 1; sub_080A0960(this, 0); } else { this->action = 3; InitializeAnimation(this, 1); sub_080A0960(this, 1); } this->spriteSettings.draw = 3; // ??? this->collisionLayer = 1; UpdateSpriteForCollisionLayer(this); } void sub_080A0910(Entity* this) { if (CheckFlags(this->field_0x86.HWORD) != 0) { this->action = 2; sub_080A0960(this, 1); SoundReq(SFX_10B); } } void sub_080A0938(Entity* this) { GetNextFrame(this); if (this->frame & 0x80) { this->action = 3; InitializeAnimation(this, 1); } } void nullsub_127(Entity* this) { } void sub_080A0960(Entity* this, u32 arg1) { u8* puVar1; puVar1 = &gUnk_08124960; if (arg1 == 1) { puVar1 = &gUnk_0812497A; } sub_0801AF18(puVar1, COORD_TO_TILE(this), 1); }