#include "global.h" #include "entity.h" extern void sub_0806F69C(Entity*); extern u32 sub_080AE4CC(Entity*, u32, u32, u32); extern void* gUnk_02027EB4; extern void* gUnk_0200D654; #if 0 void ObjectB2(Entity *this) { void* pEVar3; if (this->action == 0) { this->action = 1; this->actionDelay = 0x10; this->direction = (this->entityType).form << 3; if (this->collisionLayer == 2) { pEVar3 = &gUnk_0200D654; } else { pEVar3 = &gUnk_02027EB4; } this->attachedEntity = pEVar3; InitializeAnimation(this, this->entityType.form); } this->nonPlanarMovement = this->parent->nonPlanarMovement; sub_0806F69C(this); if (sub_080AE4CC(this->attachedEntity, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) { DeleteThisEntity(); } if (this->nonPlanarMovement < 0x41) { this->spriteSettings.b.draw ^= 1; if (--this->actionDelay == 0) { DeleteThisEntity(); } } GetNextFrame(this); } #endif