/** * @file stoneTablet.c * @ingroup Objects * * @brief Stone Tablet object */ #include "entity.h" #include "functions.h" #include "room.h" void StoneTablet_Init(Entity*); void StoneTablet_Action1(Entity*); void StoneTablet(Entity* this) { static void (*const StoneTablet_Actions[])(Entity*) = { StoneTablet_Init, StoneTablet_Action1, }; StoneTablet_Actions[this->action](this); } void StoneTablet_Init(Entity* this) { // TODO recreate as TileData[] static const u16 gUnk_081232EC[] = { 0x4022, -2, 0x4022, -1, 0x4022, 0, 0x4022, 1, 0xffff }; static const u16 gUnk_081232FE[] = { 0x4065, -65, 0x4022, -64, 0x4066, -63, 0x4029, -1, 0x4026, 0, 0x402a, 1, 0xffff }; this->action = 1; this->spriteSettings.draw = 1; if (this->type == 3) { this->frameIndex = 0; SetMultipleTiles((TileData*)gUnk_081232FE, COORD_TO_TILE(this), this->collisionLayer); } else { this->frameIndex = this->type; SetMultipleTiles((TileData*)gUnk_081232EC, COORD_TO_TILE(this), this->collisionLayer); } } void StoneTablet_Action1(Entity* this) { }