#include "global.h" #include "entity.h" #include "functions.h" #include "room.h" #include "flags.h" extern void (*const gUnk_08122604[])(Entity*); void HiddenLadderDown(Entity* this) { if (this->action < 2) { gUnk_08122604[this->action](this); } } void sub_08091F14(Entity* this) { u16* puVar3; this->action = 1; this->spritePriority.b0 = 7; this->animIndex = 0; this->field_0x70.HALF.LO = COORD_TO_TILE(this); puVar3 = &this->field_0x70.HALF.LO; if (CheckFlags(this->field_0x86.HWORD) != 0) { this->action = 2; this->spriteSettings.b.draw = TRUE; SetTileType(0x1a2, *puVar3 - 0x41, this->collisionLayer); SetTileType(0x1a3, *puVar3 - 0x40, this->collisionLayer); SetTileType(0x1a4, *puVar3 - 0x3f, this->collisionLayer); SetTileType(0x1a5, *puVar3 - 1, this->collisionLayer); SetTileType(0x1a6, *puVar3, this->collisionLayer); SetTileType(0x1a7, *puVar3 + 1, this->collisionLayer); SetTileType(0x1a8, *puVar3 + 0x3f, this->collisionLayer); SetTileType(0x1a9, *puVar3 + 0x40, this->collisionLayer); SetTileType(0x1aa, *puVar3 + 0x41, this->collisionLayer); } } void sub_08092000(Entity* this) { if (GetTileType(*(u16*)&this->field_0x70.HALF.LO, this->collisionLayer) == 0x1a6) { this->action = 2; this->spriteSettings.b.draw = TRUE; SetFlag(this->field_0x86.HWORD); } }