/** * @file enterRoomTextboxManager.c * @ingroup Managers * * @brief Shows textbox when entering the room. */ #include "manager/enterRoomTextboxManager.h" #include "area.h" #include "common.h" #include "fileselect.h" #include "functions.h" #include "game.h" #include "message.h" #include "screen.h" extern u8 gUnk_02034DF0[0x2F2]; const u16 gUnk_08108DE8[] = { 0, 0x70b, 0x70c, 0x70d, 0x70e, 0x70f, 0x710, 0x711, 0x712, 0x713, 0x714, 0x715, 0x716, 0x717, 0x718, 0x719, 0x71a, 0x71b, 0x71c, 0x71d, 0x71e, 0x71f, 0x726, 0x720, 0x720, 0x721, 0x722, 0x723, 0x725, 0x727, 0x724, 0x728 }; void sub_0805E140(EnterRoomTextboxManager*); void sub_0805E18C(EnterRoomTextboxManager*); void (*const EnterRoomTextboxManager_Actions[])(EnterRoomTextboxManager*) = { sub_0805E140, sub_0805E18C, }; extern const Font gUnk_08108E30; extern const Font gUnk_08108E48; extern const u8 gUnk_08108E60[]; void sub_0805E140(EnterRoomTextboxManager*); void sub_0805E18C(EnterRoomTextboxManager*); // unused? void sub_0805E1D8(EnterRoomTextboxManager*); void sub_0805E1F8(u32, bool32); void EnterRoomTextboxManager_Main(EnterRoomTextboxManager* this) { EnterRoomTextboxManager_Actions[super->action](this); if ((gRoomControls.room != this->unk_20) || (gMessage.doTextBox & 0x7F)) { sub_0805E1D8(this); } } void sub_0805E140(EnterRoomTextboxManager* this) { super->flags |= ENT_PERSIST; super->action = 1; this->unk_20 = gRoomControls.room; super->timer = 120; super->subtimer = 60; SetDefaultPriority((Entity*)this, PRIO_HIGHEST); sub_0805E1F8(gUnk_08108DE8[gArea.locationIndex], AreaIsDungeon()); } void sub_0805E18C(EnterRoomTextboxManager* this) { if (gFadeControl.active) return; if (super->type2) { if (--super->subtimer == 0) { super->type2 = 0; gPlayerState.controlMode = CONTROL_1; ResetSystemPriority(); } } if (--super->timer == 0) { sub_0805E1D8(this); } } void sub_0805E1D8(EnterRoomTextboxManager* this) { MemClear(&gUnk_02034DF0, 0x80); gScreen.bg0.updated = 1; DeleteThisEntity(); } void sub_0805E1F8(u32 unk0, bool32 isDungeon) { struct { u8 unk_00[4]; u8 unk_04; u8 unk_05; u8 unk_06[3]; } PACKED tmp; const Font* font; MemClear(&gUnk_02034DF0, 0x80); MemCopy(gUnk_08108E60, &tmp, sizeof(tmp)); tmp.unk_04 = unk0 >> 8; tmp.unk_05 = unk0; font = &gUnk_08108E48; if (!isDungeon) font = &gUnk_08108E30; ShowTextBox((u32)&tmp, font); gScreen.bg0.updated = 1; }