#include "global.h" #include "entity.h" #include "link.h" #include "room.h" #include "flags.h" #include "sprite.h" #include "textbox.h" #include "npc.h" extern void sub_0805E3A0(Entity*, u32); extern void sub_0807DD50(Entity*); extern void sub_080045C4(Entity*, Entity*); extern u32 sub_0806F5A4(void); extern void sub_0806F118(Entity*); extern void sub_0807DD94(Entity*, u32); extern u32 sub_0801E99C(void); extern void sub_08078784(Entity*, u32); extern u16 gUnk_08113344[]; extern u16 gUnk_0811334A[]; typedef struct { u8 filler[18]; u32 unk; } struct_0806BE84; void Dampe(Entity* this) { switch (this->action) { case 0: this->action = 1; this->spriteSettings.b.ss0 = 1; sub_0805E3A0(this, 2); sub_0807DD50(this); return; case 1: if (this->interactType == 2) { this->action = 2; this->interactType = 0; sub_080045C4(this, &gLinkEntity); InitAnimationForceUpdate(this, sub_0806F5A4() + 4); sub_0806F118(this); } else { sub_0807DD94(this, 0); } return; case 2: UpdateAnimationSingleFrame(this); if (UpdateFuseInteraction(this)) { this->action = 1; } default: } } void sub_0806BE3C(Entity* this) { this->field_0x68 = sub_0801E99C(); sub_08078784(this, this->field_0x68); } void Dampe_Fusion(Entity* this) { if (this->action == 0) { this->action++; this->spriteSettings.b.ss0 = 1; InitAnimationForceUpdate(this, 2); } else { UpdateAnimationSingleFrame(this); } } void sub_0806BE84(Entity* this, struct_0806BE84* r1) { u32 msgIndex; r1->unk = 0; msgIndex = 1; if (!CheckLocalFlag(0x69)) { msgIndex = 0; SetLocalFlag(0x69); r1->unk = 1; } // Graveyard key if (GetInventoryValue(0x3C) >= 2) { msgIndex = 2; } TextboxNoOverlap(gUnk_08113344[msgIndex], this); } void sub_0806BEC8(Entity* this, struct_0806BE84* r1) { u32 hasGraveyardKey; u32 msgIndex; msgIndex = 0; r1->unk = 0; hasGraveyardKey = GetInventoryValue(0x3C); if (hasGraveyardKey == 1) { msgIndex = 1; r1->unk = 1; } else if (hasGraveyardKey >= 2) { msgIndex = 2; } TextboxNoOverlap(gUnk_0811334A[msgIndex], this); } void sub_0806BEFC() { SetTileType(0x17E, 0x58E, 1); SetTileType(0x17F, 0x58F, 1); SetTileType(0x180, 0x5CE, 1); SetTileType(0x181, 0x5CF, 1); } void sub_0806BF44(Entity* this, struct_0806BE84* r1) { r1->unk = 0; if (((this->x.HALF.HI - gRoomControls.roomScrollX) + 0x10U < 0x110) && ((this->y.HALF.HI - gRoomControls.roomScrollY) + 0x18U < 0xD0)) { r1->unk = 1; } }