#include "global.h" #include "collision.h" #include "entity.h" #include "room.h" #include "area.h" #include "game.h" #include "asm.h" #include "item.h" #include "physics.h" #include "transitions.h" #include "functions.h" bool32 sub_080AF0C8(Entity*); /** The type of the movement/collision? that is done. */ typedef enum { CollisionType0, // Normal/common? Used by most enemies and NPCs. CollisionType1, // chaser, enemy50, fallingBoulder, ghini, keese, pesto, sensorBladeTrap, vaatiRebornEnemy, // PlayerItemGust, PlayerItemHeldObject CollisionType2, // acroBandits, beetle, chuchu, fireballGuy, flyingSkull, helmasaur, keaton, lakitu, // miniFireballGuy, peahat, rollobite, spikedBeetle, spinyChuchu, stalfos, itemOnGround, // smallIceBlock, flyingPot, object1F CollisionType3, // arrowProjectile, boneProjectile, cannonballProjectile, deekuSeedProjectile, fireProjectile, // gyorgMaleEnergyProjectile, iceProjectile, lakituLightning, mandiblesProjectile, rockProjectile, // spikedRollers, torchTrapProjectile, v2Projectile, v3ElectricProjectile, v3HandProjectile, // v3TennisBallProjectile, windProjectile CollisionType4, // lilypadLarge CollisionType5, // chuchu CollisionType6, // npc5 CollisionType7, // not used? CollisionType8, // not used? CollisionType9, // not used? CollisionType10, // PlayerItemHeldObject, rollobite CollisionType11, // not used? CollisionType12, // chaser, sensorBladeTrap } CollisionType; /** The collision function that is evaluated for a tile depending on the x/y position of the entity in the tile. */ typedef enum { FilledNone = 0, FilledAll = 1, FilledNorthWest = 2, FilledNorthEast = 3, FilledSouthWest = 4, FilledSouthEast = 5, FilledSouth = 6, FilledNorth = 7, FilledWest = 8, FilledEast = 9 } TileFilled; bool32 MoveNorth(Entity*, s32, s32, u32); bool32 MoveNorthEast(Entity*, s32, s32, u32); bool32 MoveEast(Entity*, s32, s32, u32); bool32 MoveSouthEast(Entity*, s32, s32, u32); bool32 MoveSouth(Entity*, s32, s32, u32); bool32 MoveSouthWest(Entity*, s32, s32, u32); bool32 MoveWest(Entity*, s32, s32, u32); bool32 MoveNorthWest(Entity*, s32, s32, u32); /** Empty */ bool32 TileCollisionFunction0(s32 x, s32 y) { return FALSE; } /** Fully filled */ bool32 TileCollisionFunction1(s32 x, s32 y) { return TRUE; } const u16 gUnk_08133918[] = { /* 0b1000000000000000, 0b1100000000000000, 0b1110000000000000, 0b1111000000000000, 0b1111100000000000, 0b1111110000000000, 0b1111111000000000, 0b1111111100000000, 0b1111111110000000, 0b1111111111000000, 0b1111111111100000, 0b1111111111110000, 0b1111111111111000, 0b1111111111111100, 0b1111111111111110, 0b1111111111111111, */ 0x8000, 0xC000, 0xE000, 0xF000, 0xF800, 0xFC00, 0xFE00, 0xFF00, 0xFF80, 0xFFC0, 0xFFE0, 0xFFF0, 0xFFF8, 0xFFFC, 0xFFFE, 0xFFFF, }; /** Diagonal North West filled*/ bool32 TileCollisionFunction2(s32 x, s32 y) { return gUnk_08133918[y & 0xf] >> (x & 0xf) & 1; } /** Diagonal North East filled*/ bool32 TileCollisionFunction3(s32 x, s32 y) { static const u16 gUnk_08133938[] = { /* 0b0000000000000001, 0b0000000000000011, 0b0000000000000111, 0b0000000000001111, 0b0000000000011111, 0b0000000000111111, 0b0000000001111111, 0b0000000011111111, 0b0000000111111111, 0b0000001111111111, 0b0000011111111111, 0b0000111111111111, 0b0001111111111111, 0b0011111111111111, 0b0111111111111111, 0b1111111111111111, */ 0x1, 0x3, 0x7, 0xF, 0x1F, 0x3F, 0x7F, 0xFF, 0x1FF, 0x3FF, 0x7FF, 0xFFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF, }; return gUnk_08133938[y & 0xf] >> (x & 0xf) & 1; } /** Diagonal South West filled*/ bool32 TileCollisionFunction4(s32 x, s32 y) { static const u16 gUnk_08133958[] = { /* 0b1111111111111111, 0b1111111111111110, 0b1111111111111100, 0b1111111111111000, 0b1111111111110000, 0b1111111111100000, 0b1111111111000000, 0b1111111110000000, 0b1111111100000000, 0b1111111000000000, 0b1111110000000000, 0b1111100000000000, 0b1111000000000000, 0b1110000000000000, 0b1100000000000000, 0b1000000000000000, */ 0xFFFF, 0xFFFE, 0xFFFC, 0xFFF8, 0xFFF0, 0xFFE0, 0xFFC0, 0xFF80, 0xFF00, 0xFE00, 0xFC00, 0xF800, 0xF000, 0xE000, 0xC000, 0x8000, }; return gUnk_08133958[y & 0xf] >> (x & 0xf) & 1; } /** Diagonal South East filled*/ bool32 TileCollisionFunction5(s32 x, s32 y) { static const u16 gUnk_08133978[] = { /* 0b1111111111111111, 0b0111111111111111, 0b0011111111111111, 0b0001111111111111, 0b0000111111111111, 0b0000011111111111, 0b0000001111111111, 0b0000000111111111, 0b0000000011111111, 0b0000000001111111, 0b0000000000111111, 0b0000000000011111, 0b0000000000001111, 0b0000000000000111, 0b0000000000000011, 0b0000000000000001, */ 0xFFFF, 0x7FFF, 0x3FFF, 0x1FFF, 0xFFF, 0x7FF, 0x3FF, 0x1FF, 0xFF, 0x7F, 0x3F, 0x1F, 0xF, 0x7, 0x3, 0x1, }; return gUnk_08133978[y & 0xf] >> (x & 0xf) & 1; } /** 3/8 South filled */ bool32 TileCollisionFunction6(s32 x, s32 y) { static const u16 gUnk_08133998[] = { /* 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, */ 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, }; return gUnk_08133998[y & 0xf] >> (x & 0xf) & 1; } /** 3/8 North filled */ bool32 TileCollisionFunction7(s32 x, s32 y) { static const u16 gUnk_081339B8[] = { /* 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, 0b1111111111111111, */ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, }; return gUnk_081339B8[y & 0xf] >> (x & 0xf) & 1; } /** 3/8 West filled */ bool32 TileCollisionFunction8(s32 x, s32 y) { static const u16 gUnk_081339D8[] = { /* 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, 0b1111111111000000, */ 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, 0xFFC0, }; return gUnk_081339D8[y & 0xf] >> (x & 0xf) & 1; } /** 3/8 East filled */ bool32 TileCollisionFunction9(s32 x, s32 y) { static const u16 gUnk_081339F8[] = { /* 0b[000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, 0b0000001111111111, */ 0x3FF, 0x3FF, 0x3FF, 0x3FF, 0x3FF, 0x3FF, 0x3FF, 0x3FF, 0x3FF, 0x3FF, 0x3FF, 0x3FF, 0x3FF, 0x3FF, 0x3FF, 0x3FF, }; return gUnk_081339F8[y & 0xf] >> (x & 0xf) & 1; } bool32 IsTileCollision(const u8* collisionData, s32 x, s32 y, u32 collisionType) { static bool32 (*const tileCollisionFunctions[])(s32, s32) = { TileCollisionFunction0, TileCollisionFunction1, TileCollisionFunction2, TileCollisionFunction3, TileCollisionFunction4, TileCollisionFunction5, TileCollisionFunction6, TileCollisionFunction7, TileCollisionFunction8, TileCollisionFunction9, }; u32 tileType = collisionData[TILE(x, y)]; if (tileType == 0) { if (collisionType == 4) { return TRUE; } else { return FALSE; } } else { if (tileType < 0x10) { static const u8 collisionLookup[] = { 0xff, FilledAll, FilledNone, FilledNone, 0xff, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, 0xff, FilledAll, 0xff, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, 0xff, FilledAll, FilledAll, FilledAll, 0xff, FilledAll, }; if (collisionLookup[collisionType * 2 + ((tileType + 1) >> 4)] == FilledNone) { return FALSE; } if (collisionLookup[collisionType * 2 + ((tileType + 1) >> 4)] == FilledAll) { return TRUE; } // Calculation for 0xff in previous lookup. if ((y & 8) == 0) { tileType = collisionData[TILE(x, y)]; tileType >>= 2; } if ((x & 8) == 0) { tileType >>= 1; } return tileType & 1; } else { if (tileType == 0xff) { static const u8 collisionFunctionLookup[] = { FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, }; return tileCollisionFunctions[collisionFunctionLookup[collisionType]](x, y); } else { static const u8 collisionFunctionLookup[] = { /* collisionType: 0 */ FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, /* collisionType: 1 */ FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledNone, FilledNone, FilledNone, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, /* collisionType: 2 */ FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledAll, FilledAll, FilledNone, FilledAll, FilledAll, FilledNone, FilledAll, FilledNone, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, /* collisionType: 3 */ FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledNone, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, /* collisionType: 4 */ FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledAll, FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledNone, FilledNone, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, /* collisionType: 5 */ FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledNone, FilledAll, FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledNone, FilledNone, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, /* collisionType: 6 */ FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledSouth, FilledNorth, FilledWest, FilledEast, FilledAll, FilledAll, FilledAll, FilledAll, /* collisionType: 7 */ FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, /* collisionType: 8 */ FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, /* collisionType: 9 */ FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledNone, FilledAll, FilledAll, FilledNone, FilledAll, FilledNone, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, /* collisionType: 10 */ FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledNone, FilledAll, FilledAll, FilledNone, FilledAll, FilledNone, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, /* collisionType: 11 */ FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, /* collisionType: 12 */ FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNorthWest, FilledNorthEast, FilledSouthWest, FilledSouthEast, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledNone, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, /**/ FilledNone, }; if (tileType > 0x6f) { return TRUE; } return tileCollisionFunctions[collisionFunctionLookup[collisionType * 0x60 + tileType - 0x10]](x, y); // return tileCollisionFunctions[collisionFunctionLookup[collisionType][tileType - 0x10]](x, y); } } } return FALSE; } void CalculateEntityTileCollisions(Entity* this, u32 direction, u32 collisionType) { u8* collisionData; u32 colResult; Hitbox* hb; s32 xMin; s32 yMin; s32 temp; u32 hitboxUnkX; u32 hitboxUnkY; collisionData = GetLayerByIndex(this->collisionLayer)->collisionData; hb = this->hitbox; xMin = this->x.HALF.HI + hb->offset_x; yMin = this->y.HALF.HI + hb->offset_y; hitboxUnkX = hb->unk2[0]; hitboxUnkY = hb->unk2[1]; if ((direction & 0xf) != 0) { if (0xf >= direction) { temp = xMin + hitboxUnkX; colResult = IsTileCollision(collisionData, temp, yMin, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, temp, yMin + hitboxUnkY, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, temp, yMin - hitboxUnkY, collisionType); colResult <<= 6; } else { temp = xMin - hitboxUnkX; colResult = IsTileCollision(collisionData, temp, yMin, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, temp, yMin + hitboxUnkY, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, temp, yMin - hitboxUnkY, collisionType); colResult <<= 2; } } else { temp = xMin + hitboxUnkX; colResult = IsTileCollision(collisionData, temp, yMin, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, temp, yMin + hitboxUnkY, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, temp, yMin - hitboxUnkY, collisionType); colResult <<= 2; temp = xMin - hitboxUnkX; colResult |= IsTileCollision(collisionData, temp, yMin, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, temp, yMin + hitboxUnkY, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, temp, yMin - hitboxUnkY, collisionType); colResult <<= 2; } hitboxUnkX = hb->unk2[2]; hitboxUnkY = hb->unk2[3]; direction -= 8; if (((direction)&0xf) != 0) { if (direction < 0x10) { temp = yMin + hitboxUnkY; colResult |= IsTileCollision(collisionData, xMin, temp, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, xMin + hitboxUnkX, temp, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, xMin - hitboxUnkX, temp, collisionType); colResult <<= 5; } else { temp = yMin - hitboxUnkY; colResult <<= 4; colResult |= IsTileCollision(collisionData, xMin, temp, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, xMin + hitboxUnkX, temp, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, xMin - hitboxUnkX, temp, collisionType); colResult <<= 1; } } else { temp = yMin + hitboxUnkY; colResult |= IsTileCollision(collisionData, xMin, temp, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, xMin + hitboxUnkX, temp, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, xMin - hitboxUnkX, temp, collisionType); colResult <<= 2; temp = yMin - hitboxUnkY; colResult |= IsTileCollision(collisionData, xMin, temp, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, xMin + hitboxUnkX, temp, collisionType); colResult <<= 1; colResult |= IsTileCollision(collisionData, xMin - hitboxUnkX, temp, collisionType); colResult <<= 1; } this->collisions = colResult; } bool32 ProcessMovementInternal(Entity* this, s32 radius, s32 direction, u32 collisionType) { static bool32 (*const gDirectionalMovementFunctions[])(Entity*, s32, s32, u32) = { MoveNorth, /**/ MoveNorthEast, MoveNorthEast, MoveNorthEast, MoveNorthEast, MoveNorthEast, MoveNorthEast, MoveNorthEast, /**/ MoveEast, /**/ MoveSouthEast, MoveSouthEast, MoveSouthEast, MoveSouthEast, MoveSouthEast, MoveSouthEast, MoveSouthEast, /**/ MoveSouth, /**/ MoveSouthWest, MoveSouthWest, MoveSouthWest, MoveSouthWest, MoveSouthWest, MoveSouthWest, MoveSouthWest, /**/ MoveWest, /**/ MoveNorthWest, MoveNorthWest, MoveNorthWest, MoveNorthWest, MoveNorthWest, MoveNorthWest, MoveNorthWest, }; return gDirectionalMovementFunctions[direction](this, radius, direction << 3, collisionType); } bool32 MoveNorth(Entity* this, s32 radius, s32 angle, u32 collisionType) { s32 moveA = 0; s32 moveB = 0; if ((this->collisions & COL_NORTH_ANY) != COL_NONE) { if ((this->collisions & COL_NORTH_ANY) == COL_NORTH_WEST) { if ((this->collisions & COL_EAST_ANY) == COL_NONE) { moveA = radius * 0x100; this->x.WORD += moveA; CalculateEntityTileCollisions(this, DirectionNorthEast, collisionType); if ((this->collisions & COL_NORTH_ANY) == COL_NONE) { moveB = gSineTable[0x40] * radius; moveA = radius * 0x100; this->y.WORD -= moveB; } } } else { if ((this->collisions & COL_NORTH_ANY) == COL_NORTH_EAST) { if ((this->collisions & COL_WEST_ANY) == COL_NONE) { moveA = radius * 0x100; this->x.WORD -= moveA; CalculateEntityTileCollisions(this, DirectionNorthWest, collisionType); if ((this->collisions & COL_NORTH_ANY) == COL_NONE) { moveB = gSineTable[0x40] * radius; moveA = radius * 0x100; this->y.WORD -= moveB; } } } } } else { moveA = gSineTable[0x40] * radius; this->y.WORD -= moveA; } if (((moveA >= -0x3333) && (moveA < 0x3333)) && ((moveB >= -0x3333) && (moveB < 0x3333))) { return FALSE; } else { return TRUE; } } bool32 MoveNorthEast(Entity* this, s32 radius, s32 angle, u32 collisionType) { s32 moveA = 0; s32 moveB = 0; s32 northCollision = (this->collisions & COL_NORTH_ANY); u32 northCollision2 = northCollision; s32 eastCollision = (this->collisions & COL_EAST_ANY); u32 eastCollision2 = eastCollision; if ((northCollision == COL_NONE) || (eastCollision == COL_NONE)) { if ((northCollision | eastCollision) == COL_NONE) { moveA = gSineTable[angle + 0x40] * radius; this->y.WORD -= moveA; moveB = gSineTable[angle] * radius; this->x.WORD += moveB; } else { if (northCollision2 == COL_NORTH_WEST) { moveA = radius * 0x100; this->x.WORD += moveA; CalculateEntityTileCollisions(this, DirectionNorthEast, collisionType); } else { if (eastCollision2 == COL_EAST_NORTH) { moveA = radius * 0x100; this->y.WORD -= moveA; CalculateEntityTileCollisions(this, DirectionNorthEast, collisionType); } } if ((this->collisions & COL_NORTH_ANY) == COL_NONE) { moveB = gSineTable[angle + 0x40] * radius; this->y.WORD -= moveB; } if ((this->collisions & COL_EAST_ANY) == COL_NONE) { moveB = gSineTable[angle] * radius; this->x.WORD += moveB; } } } if (((moveA < -0x3333) || (moveA >= 0x3333))) { return TRUE; } else if ((moveB < -0x3333) || (moveB >= 0x3333)) { return TRUE; } else { return FALSE; } } bool32 MoveEast(Entity* this, s32 radius, s32 angle, u32 collisionType) { s32 moveA = 0; s32 moveB = 0; if ((this->collisions & COL_EAST_ANY) != COL_NONE) { if ((this->collisions & COL_EAST_ANY) == COL_EAST_SOUTH) { if ((this->collisions & COL_SOUTH_ANY) == COL_NONE) { moveA = radius * 0x100; this->y.WORD += moveA; CalculateEntityTileCollisions(this, DirectionSouthEast, collisionType); if ((this->collisions & COL_EAST_ANY) == COL_NONE) { moveB = gSineTable[angle] * radius; this->x.WORD += moveB; } } } else { if ((this->collisions & COL_EAST_ANY) == COL_EAST_NORTH) { if ((this->collisions & COL_NORTH_ANY) == COL_NONE) { moveA = radius * 0x100; this->y.WORD -= moveA; CalculateEntityTileCollisions(this, DirectionNorthEast, collisionType); if ((this->collisions & COL_EAST_ANY) == COL_NONE) { moveB = gSineTable[angle] * radius; this->x.WORD += moveB; } } } } } else { moveA = gSineTable[angle] * radius; this->x.WORD += moveA; } if (((moveA >= -0x3333) && (moveA < 0x3333)) && ((moveB >= -0x3333) && (moveB < 0x3333))) { return FALSE; } else { return TRUE; } } bool32 MoveSouthEast(Entity* this, s32 radius, s32 angle, u32 collisionType) { s32 moveA = 0; s32 moveB = 0; s32 anySouth = this->collisions & COL_SOUTH_ANY; s32 anySouth2 = anySouth; s32 anyEast = this->collisions & COL_EAST_ANY; s32 anyEast2 = anyEast; if ((anySouth == COL_NONE) || (anyEast == COL_NONE)) { if ((anySouth | anyEast) == COL_NONE) { moveA = gSineTable[angle + 0x40] * radius; this->y.WORD -= moveA; moveB = gSineTable[angle] * radius; this->x.WORD += moveB; } else { if (anySouth2 == COL_SOUTH_WEST) { moveA = radius * 0x100; this->x.WORD += moveA; CalculateEntityTileCollisions(this, DirectionSouthEast, collisionType); } else if (anyEast2 == COL_EAST_SOUTH) { moveA = radius * 0x100; this->y.WORD += moveA; CalculateEntityTileCollisions(this, DirectionSouthEast, collisionType); } if ((this->collisions & COL_SOUTH_ANY) == COL_NONE) { moveB = gSineTable[angle + 0x40] * radius; this->y.WORD -= moveB; } if ((this->collisions & COL_EAST_ANY) == COL_NONE) { moveB = gSineTable[angle] * radius; this->x.WORD += moveB; } } } if (moveA < -0x3333 || moveA >= 0x3333) { return TRUE; } if (moveB < -0x3333 || moveB >= 0x3333) { return TRUE; } return FALSE; } bool32 MoveSouth(Entity* this, s32 radius, s32 angle, u32 collisionType) { s32 moveA = 0; s32 moveB = 0; if ((this->collisions & COL_SOUTH_ANY) != COL_NONE) { if ((this->collisions & COL_SOUTH_ANY) == COL_SOUTH_WEST) { if ((this->collisions & COL_EAST_ANY) == COL_NONE) { moveA = radius * 0x100; this->x.WORD += moveA; CalculateEntityTileCollisions(this, DirectionSouthEast, collisionType); if ((this->collisions & COL_SOUTH_ANY) == COL_NONE) { moveB = gSineTable[angle + 0x40] * radius; this->y.WORD -= moveB; } } } else { if ((this->collisions & COL_SOUTH_ANY) == COL_SOUTH_EAST) { if ((this->collisions & COL_WEST_ANY) == COL_NONE) { moveA = radius * 0x100; this->x.WORD -= moveA; CalculateEntityTileCollisions(this, DirectionSouthWest, collisionType); if ((this->collisions & COL_SOUTH_ANY) == COL_NONE) { moveB = gSineTable[angle + 0x40] * radius; this->y.WORD -= moveB; } } } } } else { moveA = gSineTable[angle + 0x40] * radius; this->y.WORD -= moveA; } if (((moveA >= -0x3333) && (moveA < 0x3333)) && ((moveB >= -0x3333) && (moveB < 0x3333))) { return FALSE; } else { return TRUE; } } bool32 MoveSouthWest(Entity* this, s32 radius, s32 angle, u32 collisionType) { s32 moveA = 0; s32 moveB = 0; s32 anySouth = this->collisions & COL_SOUTH_ANY; s32 anySouth2 = anySouth; s32 anyWest = this->collisions & COL_WEST_ANY; s32 anyWest2 = anyWest; if ((anySouth == COL_NONE) || (anyWest == COL_NONE)) { if ((anySouth | anyWest) == COL_NONE) { moveA = gSineTable[angle + 0x40] * radius; this->y.WORD -= moveA; moveB = gSineTable[angle] * radius; this->x.WORD += moveB; } else { if (anySouth2 == COL_SOUTH_EAST) { moveA = radius * 0x100; this->x.WORD -= moveA; CalculateEntityTileCollisions(this, DirectionSouthWest, collisionType); } else if (anyWest2 == COL_WEST_SOUTH) { moveA = radius * 0x100; this->y.WORD += moveA; CalculateEntityTileCollisions(this, DirectionSouthWest, collisionType); } if ((this->collisions & COL_SOUTH_ANY) == COL_NONE) { moveB = gSineTable[angle + 0x40] * radius; this->y.WORD -= moveB; } if ((this->collisions & COL_WEST_ANY) == COL_NONE) { moveB = gSineTable[angle] * radius; this->x.WORD += moveB; } } } if (moveA < -0x3333 || moveA >= 0x3333) { return TRUE; } if (moveB < -0x3333 || moveB >= 0x3333) { return TRUE; } return FALSE; } bool32 MoveWest(Entity* this, s32 radius, s32 angle, u32 collisionType) { s32 moveA = 0; s32 moveB = 0; if ((this->collisions & COL_WEST_ANY) != COL_NONE) { if ((this->collisions & COL_WEST_ANY) == COL_WEST_SOUTH) { if ((this->collisions & COL_SOUTH_ANY) == COL_NONE) { moveA = radius * 0x100; this->y.WORD += moveA; CalculateEntityTileCollisions(this, DirectionNorthWest, collisionType); // @bug? Should this calculate for DirectionSouthWest? if ((this->collisions & COL_WEST_ANY) == COL_NONE) { moveB = gSineTable[angle] * radius; this->x.WORD += moveB; } } } else { if ((this->collisions & COL_WEST_ANY) == COL_WEST_NORTH) { if ((this->collisions & COL_NORTH_ANY) == COL_NONE) { moveA = radius * 0x100; this->y.WORD -= moveA; CalculateEntityTileCollisions(this, DirectionNorthWest, collisionType); if ((this->collisions & COL_WEST_ANY) == COL_NONE) { moveB = gSineTable[angle] * radius; this->x.WORD += moveB; } } } } } else { moveA = gSineTable[angle] * radius; this->x.WORD += moveA; } if (((moveA >= -0x3333) && (moveA < 0x3333)) && ((moveB >= -0x3333) && (moveB < 0x3333))) { return FALSE; } else { return TRUE; } } bool32 MoveNorthWest(Entity* this, s32 radius, s32 angle, u32 collisionType) { s32 moveA = 0; s32 moveB = 0; u32 colNorthAny = (this->collisions & COL_NORTH_ANY); u32 colNorthAny2 = colNorthAny; u32 colWestAny = (this->collisions & COL_WEST_ANY); u32 colWestAny2 = colWestAny; if ((colNorthAny == COL_NONE) || (colWestAny == COL_NONE)) { if ((colNorthAny | colWestAny) == COL_NONE) { moveA = gSineTable[angle + 0x40] * radius; this->y.WORD -= moveA; moveB = gSineTable[angle] * radius; this->x.WORD += moveB; } else { if (colNorthAny2 == COL_NORTH_EAST) { moveA = radius * 0x100; this->x.WORD -= moveA; CalculateEntityTileCollisions(this, DirectionNorthWest, collisionType); } else { if (colWestAny2 == COL_WEST_NORTH) { moveA = radius * 0x100; this->y.WORD -= moveA; CalculateEntityTileCollisions(this, DirectionNorthWest, collisionType); } } if ((this->collisions & COL_NORTH_ANY) == COL_NONE) { moveB = gSineTable[angle + 0x40] * radius; this->y.WORD -= moveB; } if ((this->collisions & COL_WEST_ANY) == COL_NONE) { moveB = gSineTable[angle] * radius; this->x.WORD += moveB; } } } if (moveA < -0x3333 || moveA >= 0x3333) { return TRUE; } if (moveB < -0x3333 || moveB >= 0x3333) { return TRUE; } return FALSE; } bool32 ProcessMovement0(Entity* this) { bool32 result; if (!(this->direction & DIR_NOT_MOVING_CHECK)) { CalculateEntityTileCollisions(this, this->direction, 0); result = ProcessMovementInternal(this, this->speed, this->direction, 0); } else { result = FALSE; } return result; } bool32 ProcessMovement1(Entity* this) { bool32 result; if (!(this->direction & DIR_NOT_MOVING_CHECK)) { CalculateEntityTileCollisions(this, this->direction, 1); result = ProcessMovementInternal(this, this->speed, this->direction, 1); } else { result = FALSE; } return result; } bool32 ProcessMovement2(Entity* this) { bool32 result; if (!(this->direction & DIR_NOT_MOVING_CHECK)) { CalculateEntityTileCollisions(this, this->direction, 2); result = ProcessMovementInternal(this, this->speed, this->direction, 2); } else { result = FALSE; } return result; } bool32 ProcessMovement10(Entity* this) { bool32 result; if (!(this->direction & DIR_NOT_MOVING_CHECK)) { CalculateEntityTileCollisions(this, this->direction, 10); result = ProcessMovementInternal(this, this->speed, this->direction, 10); } else { result = FALSE; } return result; } bool32 ProcessMovement12(Entity* this) { bool32 result; if (!(this->direction & DIR_NOT_MOVING_CHECK)) { CalculateEntityTileCollisions(this, this->direction, 12); result = ProcessMovementInternal(this, this->speed, this->direction, 12); } else { result = FALSE; } return result; } bool32 ProcessMovement0_custom(Entity* this, u32 direction, u32 speed) { bool32 result; if (!(direction & DIR_NOT_MOVING_CHECK)) { CalculateEntityTileCollisions(this, direction, 0); result = ProcessMovementInternal(this, speed, direction, 0); } else { result = FALSE; } return result; } bool32 ProcessMovement3(Entity* this) { bool32 result; if (!(this->direction & DIR_NOT_MOVING_CHECK) && !sub_080AF0C8(this)) { CalculateEntityTileCollisions(this, this->direction, 3); result = ProcessMovementInternal(this, this->speed, this->direction, 3); } else { result = FALSE; } return result; } bool32 sub_080AF0C8(Entity* this) { u32 tileType = GetTileTypeAtEntity(this); switch (tileType) { case 0x87: if (((this->direction + 7) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest)) < DirectionSouth) { this->collisions = COL_NORTH_ANY; return TRUE; } break; case 0x8a: if (((this->direction - 1) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest)) < DirectionSouth) { this->collisions = COL_EAST_ANY; return TRUE; } break; case 0x88: if (((this->direction - 9) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest)) < DirectionSouth) { this->collisions = COL_SOUTH_ANY; return TRUE; } break; case 0x89: if (((this->direction - 0x11) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest)) < DirectionSouth) { this->collisions = COL_WEST_ANY; return TRUE; } break; } return FALSE; } bool32 ProcessMovement4(Entity* this) { bool32 result; if (!(this->direction & DIR_NOT_MOVING_CHECK)) { CalculateEntityTileCollisions(this, this->direction, 4); result = ProcessMovementInternal(this, this->speed, this->direction, 4); } else { result = FALSE; } return result; } bool32 ProcessMovement5(Entity* this) { bool32 result; if (!(this->direction & DIR_NOT_MOVING_CHECK)) { CalculateEntityTileCollisions(this, this->direction, 5); result = ProcessMovementInternal(this, this->speed, this->direction, 5); } else { result = FALSE; } return result; } void Knockback1(Entity* this) { this->knockbackDuration--; CalculateEntityTileCollisions(this, this->knockbackDirection, 2); ProcessMovementInternal(this, this->knockbackSpeed, this->knockbackDirection, 2); } void Knockback2(Entity* this) { this->knockbackDuration--; CalculateEntityTileCollisions(this, this->knockbackDirection, 1); ProcessMovementInternal(this, this->knockbackSpeed, this->knockbackDirection, 1); } bool32 ProcessMovement6(Entity* this) { bool32 result; if (!(this->direction & DIR_NOT_MOVING_CHECK)) { CalculateEntityTileCollisions(this, this->direction, 6); result = ProcessMovementInternal(this, this->speed, this->direction, 6); } else { result = FALSE; } return result; } bool32 ProcessMovement6_custom(Entity* this, u32 direction, u32 speed) { bool32 result; if (!(direction & DIR_NOT_MOVING_CHECK)) { CalculateEntityTileCollisions(this, direction, 6); result = ProcessMovementInternal(this, speed, direction, 6); } else { result = FALSE; } return result; } void ProcessMovementInternal2(Entity* this, u32 direction, u32 speed) { ProcessMovementInternal(this, direction, speed, 2); } void sub_080AF250(s32 param_1) { gArea.pCurrentRoomInfo = GetCurrentRoomInfo(); if (param_1 != 0) { gArea.pCurrentRoomInfo->exits = gUnk_08135190; } else { gArea.pCurrentRoomInfo->exits = gExitList_RoyalValley_ForestMaze; } } void sub_080AF284(void) { if (CheckPlayerInRegion(0x78, gRoomControls.height - 0x50, 0x78, 0x50)) { gArea.pCurrentRoomInfo = GetCurrentRoomInfo(); gArea.pCurrentRoomInfo->exits = gUnk_08135048; } else { if (GetInventoryValue(ITEM_FOURSWORD) != 0) { gArea.pCurrentRoomInfo = GetCurrentRoomInfo(); gArea.pCurrentRoomInfo->exits = gUnk_08134FBC; } } } void sub_080AF2E4(void) { if (GetInventoryValue(ITEM_FOURSWORD)) { gArea.pCurrentRoomInfo = GetCurrentRoomInfo(); gArea.pCurrentRoomInfo->exits = gUnk_0813A76C; } }