/** * @file playerItemShield.c * @ingroup Items * * @brief Shield Player Item */ #include "collision.h" #include "entity.h" #include "functions.h" #include "player.h" #include "playeritem.h" #include "sound.h" const Hitbox gUnk_081271CC = { 0, 0, { 1, 0, 0, 1 }, 8, 8 }; typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 unk_68; /*0x69*/ u8 unk_69[3]; /*0x6c*/ u32 bounceTimer; /*0x70*/ u32 unk_70; /*0x74*/ u32 unk_74; /*0x78*/ u32 unk_78; /*0x7c*/ u8* unk_7c; } PlayerItemShieldEntity; void PlayerItemShield_Init(PlayerItemShieldEntity* this); void PlayerItemShield_Action1(PlayerItemShieldEntity* this); void (*const PlayerItemShield_Actions[])(PlayerItemShieldEntity*) = { PlayerItemShield_Init, PlayerItemShield_Action1, }; const u8 gUnk_081271DC[] = { 7, 60, 0, 0, 0, 2, 0, 0, 1, 2, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 4, 2, 0, 0, 5, 2, 0, 0, 6, 2, 0, 0, 7, 20, 0, 0, 0, 2, 0, 0, 1, 2, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 4, 2, 0, 0, 5, 2, 0, 0, 6, 2, 0, 0, 255, 0, 0, 0, }; const u8 gUnk_08127220[] = { 0, 1, 0, 0, 1, 2, 0, 0, 2, 4, 0, 0, 3, 2, 0, 0, 4, 3, 0, 0, 5, 2, 0, 0, 3, 2, 0, 0, 255, 0, 0, 0, }; const Hitbox gUnk_08127250; const Hitbox gUnk_08127258; const Hitbox gUnk_08127260; const Hitbox gUnk_08127268; const Hitbox* const gUnk_08127240[] = { &gUnk_08127250, &gUnk_08127258, &gUnk_08127260, &gUnk_08127268, }; const Hitbox gUnk_08127250 = { 0, -7, { 0, 0, 0, 0 }, 6, 7 }; const Hitbox gUnk_08127258 = { 5, -4, { 0, 0, 0, 0 }, 5, 7 }; const Hitbox gUnk_08127260 = { 0, 0, { 0, 0, 0, 0 }, 6, 7 }; const Hitbox gUnk_08127268 = { -5, -4, { 0, 0, 0, 0 }, 5, 7 }; void PlayerItemShield_Action1(PlayerItemShieldEntity* this); void PlayerItemShield(PlayerItemShieldEntity* this) { if (this->bounceTimer != 0) { this->bounceTimer--; } PlayerItemShield_Actions[super->action](this); } void PlayerItemShield_Init(PlayerItemShieldEntity* this) { gPlayerState.item = super; super->action = 1; super->updatePriority = 6; super->frameIndex = 0xff; if (this->unk_68 == 14) { this->unk_70 = 0x27; this->unk_78 = gUnk_081271DC[1]; this->unk_74 = 0; this->unk_7c = (u8*)gUnk_081271DC; } else { this->unk_70 = 0; } super->animationState = gPlayerEntity.base.animationState & 0xe; sub_08079BD8(super); LoadSwapGFX(super, 1, 3); PlayerItemShield_Action1(this); } void PlayerItemShield_Action1(PlayerItemShieldEntity* this) { Entity* playerItem; u8* pbVar3; u32 tmp2; if ((gPlayerEntity.base.iframes == 0) || ((u8)gPlayerEntity.base.iframes == 0x81)) { gPlayerEntity.base.iframes = super->iframes; gPlayerEntity.base.knockbackDirection = super->knockbackDirection; gPlayerEntity.base.knockbackDuration = super->knockbackDuration; super->knockbackDuration = 0; super->iframes = 0; } if ((gPlayerState.shield_status != 0) && (super == gPlayerState.item)) { if ((gPlayerState.shield_status & 0x80) != 0) { super->hitbox = (Hitbox*)gUnk_08127240[super->animationState >> 1]; super->collisionFlags = (gPlayerEntity.base.collisionFlags + 1) | 0x20; COLLISION_ON(super); gPlayerState.shield_status &= ~0x80; sub_080176E4(super); } else { if ((super->contactFlags & CONTACT_NOW) != 0) { if ((((super->contactFlags & 0x7f) == 0x42) && this->unk_68 == 0xe) && ((gPlayerState.shield_status & 0x40) == 0)) { playerItem = CreatePlayerItem(PLAYER_ITEM_FIRE_ROD_PROJECTILE, 0, 0, this->unk_68); super->child = playerItem; if (playerItem != NULL) { playerItem->subtimer = 1; super->child->direction = DirectionTurnAround(super->knockbackDirection); super->child->parent = super; } this->unk_78 = gUnk_08127220[1]; this->unk_74 = 0; this->unk_7c = (u8*)gUnk_08127220; gPlayerState.shield_status |= 0x40; } if (this->bounceTimer == 0) { SoundReq(SFX_ITEM_SHIELD_BOUNCE); this->bounceTimer = 8; } } } } else { gPlayerState.shield_status = 0; if (gPlayerState.item == super) { gPlayerState.item = NULL; } DeleteThisEntity(); } if (((gPlayerEntity.base.spriteIndex == 1u) || (gPlayerEntity.base.spriteIndex == 4u)) && ((u8)(gPlayerEntity.base.frameIndex - 0x25) < 0x3f)) { super->spriteSettings.flipX = gPlayerEntity.base.spriteSettings.flipX; super->spriteSettings.flipY = gPlayerEntity.base.spriteSettings.flipY; if ((gPlayerEntity.base.frameIndex - 0x25 + this->unk_70 != super->frameIndex) && ((super->frameIndex = gPlayerEntity.base.frameIndex - 0x25 + this->unk_70, this->unk_68 != 0xe || ((gPlayerEntity.base.frame & 0x7f) == 0)))) { sub_080042D0(super, super->frameIndex, super->spriteIndex); } if (((this->unk_68 == 0xe) && ((gPlayerEntity.base.frame & 0x7f) != 0))) { if (--this->unk_78 == 0) { this->unk_74++; tmp2 = this->unk_74 * 4; pbVar3 = &this->unk_7c[tmp2]; if (pbVar3[0] == 0xff) { if ((gPlayerState.shield_status & 0x40) != 0) { this->unk_7c = (u8*)gUnk_081271DC; gPlayerState.shield_status &= ~0x40; } this->unk_74 = 0; } pbVar3 = &this->unk_7c[this->unk_74 * 4]; this->unk_78 = pbVar3[1]; if ((gPlayerState.shield_status & 0x40) != 0) { u32 temp = (gPlayerEntity.base.frame & 0x7f) + 8; sub_080042D0(super, temp + pbVar3[0], super->spriteIndex); } else { sub_080042D0(super, (gPlayerEntity.base.frame & 0x7f) + pbVar3[0], super->spriteIndex); } } } super->frame = gPlayerEntity.base.frame; super->frameSpriteSettings = gPlayerEntity.base.frameSpriteSettings; sub_08078E84(super, &gPlayerEntity.base); } else { super->frameIndex = 0xff; } }