#include "entity.h" #include "random.h" #include "functions.h" #include "utils.h" extern void (*const Winder_Actions[])(Entity*); extern const u8 gUnk_0812A6BC[]; extern const u8 gUnk_0812A6C4[]; void sub_080AB9DC(Entity*); void Winder(Entity* this) { Winder_Actions[this->action](this); sub_080AB9DC(this); } void Winder_Init(Entity* this) { Entity* entity; u16* puVar3; s32 index; this->action += 1; this->speed = 0x140; this->z.WORD = 0; if (this->type == 0) { this->direction = Random() & 0x18; this->parent = this; } InitializeAnimation(this, 0); if (this->type < 4) { entity = CreateProjectile(0x1d); entity->type = this->type + 1; entity->parent = this->parent; entity->child = this; CopyPosition(this, entity); } puVar3 = &this->field_0x68.HWORD; for (index = 7; index >= 0; --index) { *puVar3 = this->x.HALF.HI; puVar3 += 1; *puVar3 = this->y.HALF.HI; puVar3 += 1; } } ASM_FUNC("asm/non_matching/winder/sub_080AB950.inc", void sub_080AB950(Entity* this)) void sub_080AB9DC(Entity* this) { MemCopy(&this->field_0x6c, &this->field_0x68, 0x1c); this->cutsceneBeh.HWORD = this->x.HALF.HI; this->field_0x86.HWORD = this->y.HALF.HI; } ASM_FUNC("asm/non_matching/winder/sub_080AB9FC.inc", void sub_080AB9FC(Entity* this)) void (*const Winder_Actions[])(Entity*) = { Winder_Init, sub_080AB950, }; const u8 gUnk_0812A6BC[] = { 8, 24, 0, 16, 8, 24, 0, 16, }; const u8 gUnk_0812A6C4[] = { 14, 0, 0, 224, 224, 0, 0, 14, };