.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start Projectile1 Projectile1: @ 0x080A8030 push {r4, r5, lr} adds r5, r0, #0 ldr r4, _080A8048 @ =gUnk_081295D0 bl GetNextFunction lsls r0, r0, #2 adds r0, r0, r4 ldr r1, [r0] adds r0, r5, #0 bl _call_via_r1 pop {r4, r5, pc} .align 2, 0 _080A8048: .4byte gUnk_081295D0 thumb_func_start sub_080A804C sub_080A804C: @ 0x080A804C push {lr} ldr r2, _080A8060 @ =gUnk_081295E4 ldrb r1, [r0, #0xc] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _080A8060: .4byte gUnk_081295E4 thumb_func_start sub_080A8064 sub_080A8064: @ 0x080A8064 push {lr} adds r1, r0, #0 adds r0, #0x41 ldrb r0, [r0] cmp r0, #0x80 bne _080A8078 adds r0, r1, #0 bl DeleteEntity b _080A8086 _080A8078: adds r0, r1, #0 adds r0, #0x3e ldrb r0, [r0] strb r0, [r1, #0x15] adds r0, r1, #0 bl sub_080A8178 _080A8086: pop {pc} thumb_func_start sub_080A8088 sub_080A8088: @ 0x080A8088 push {lr} movs r1, #1 strb r1, [r0, #0xc] movs r1, #0x30 strb r1, [r0, #0xe] movs r1, #0xa0 lsls r1, r1, #8 str r1, [r0, #0x20] movs r1, #0 bl InitializeAnimation pop {pc} thumb_func_start sub_080A80A0 sub_080A80A0: @ 0x080A80A0 push {r4, lr} adds r4, r0, #0 bl GetNextFrame adds r0, r4, #0 bl sub_080AF090 cmp r0, #0 beq _080A80DC adds r0, r4, #0 bl sub_080A7EB0 cmp r0, #0 beq _080A80C4 adds r0, r4, #0 bl DeleteEntity b _080A80F0 _080A80C4: adds r0, r4, #0 bl sub_08016AD2 ldrb r0, [r4, #0xe] subs r0, #1 strb r0, [r4, #0xe] lsls r0, r0, #0x18 cmp r0, #0 bne _080A80F0 movs r0, #3 strb r0, [r4, #0xc] b _080A80F0 _080A80DC: ldrh r1, [r4, #0x2a] adds r0, r4, #0 bl sub_0800417E adds r0, r4, #0 bl sub_080A8178 adds r0, r4, #0 bl sub_08016AD2 _080A80F0: pop {r4, pc} .align 2, 0 thumb_func_start sub_080A80F4 sub_080A80F4: @ 0x080A80F4 push {r4, lr} adds r4, r0, #0 bl sub_0806F69C adds r0, r4, #0 bl GetNextFrame movs r1, #0xc0 lsls r1, r1, #5 adds r0, r4, #0 bl sub_08003FC4 cmp r0, #0 bne _080A8116 adds r0, r4, #0 bl DeleteEntity _080A8116: pop {r4, pc} thumb_func_start sub_080A8118 sub_080A8118: @ 0x080A8118 push {r4, lr} adds r4, r0, #0 bl GetNextFrame adds r0, r4, #0 bl sub_080AF090 movs r1, #0xa0 lsls r1, r1, #6 adds r0, r4, #0 bl sub_080044EC cmp r0, #0 beq _080A813A cmp r0, #1 beq _080A8142 b _080A815A _080A813A: adds r0, r4, #0 bl DeleteEntity b _080A8176 _080A8142: ldrb r1, [r4, #0x10] movs r0, #0x7f ands r0, r1 strb r0, [r4, #0x10] movs r0, #0x90 lsls r0, r0, #1 strh r0, [r4, #0x24] adds r0, r4, #0 bl sub_0800442E cmp r0, #0 bne _080A8176 _080A815A: ldrb r1, [r4, #0x10] movs r0, #0x80 ands r0, r1 cmp r0, #0 bne _080A8176 ldrb r2, [r4, #0x18] lsls r1, r2, #0x1e lsrs r1, r1, #0x1e movs r0, #1 eors r1, r0 subs r0, #5 ands r0, r2 orrs r0, r1 strb r0, [r4, #0x18] _080A8176: pop {r4, pc} thumb_func_start sub_080A8178 sub_080A8178: @ 0x080A8178 movs r1, #2 strb r1, [r0, #0xc] ldrb r2, [r0, #0x10] movs r1, #0x7f ands r1, r2 strb r1, [r0, #0x10] movs r1, #0x40 strh r1, [r0, #0x24] movs r1, #0xa0 lsls r1, r1, #9 str r1, [r0, #0x20] bx lr