.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start Projectile13 Projectile13: @ 0x080A9E54 push {r4, r5, lr} adds r5, r0, #0 ldr r0, [r5, #0x54] cmp r0, #0 bne _080A9E60 ldr r0, [r5, #0x50] _080A9E60: adds r0, #0x43 ldrb r0, [r0] cmp r0, #0 bne _080A9E78 ldrb r1, [r5, #0x10] movs r0, #0x80 ands r0, r1 cmp r0, #0 bne _080A9E78 movs r0, #0x80 orrs r0, r1 strb r0, [r5, #0x10] _080A9E78: ldr r4, _080A9E90 @ =gUnk_08129C7C adds r0, r5, #0 bl GetNextFunction lsls r0, r0, #2 adds r0, r0, r4 ldr r1, [r0] adds r0, r5, #0 bl _call_via_r1 pop {r4, r5, pc} .align 2, 0 _080A9E90: .4byte gUnk_08129C7C thumb_func_start sub_080A9E94 sub_080A9E94: @ 0x080A9E94 push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xc] cmp r0, #2 bhi _080A9EA4 adds r0, r4, #0 bl sub_080AA1D8 _080A9EA4: ldr r0, _080A9EB8 @ =gUnk_08129C90 ldrb r1, [r4, #0xc] lsls r1, r1, #2 adds r1, r1, r0 ldr r1, [r1] adds r0, r4, #0 bl _call_via_r1 pop {r4, pc} .align 2, 0 _080A9EB8: .4byte gUnk_08129C90 thumb_func_start sub_080A9EBC sub_080A9EBC: @ 0x080A9EBC push {r4, r5, lr} adds r4, r0, #0 adds r0, #0x41 ldrb r1, [r0] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _080A9F4E ldrb r0, [r4, #0xc] cmp r0, #3 beq _080A9EF2 cmp r0, #4 bne _080A9F18 movs r0, #0 strb r0, [r4, #0xf] subs r0, #2 bl ModHealth adds r0, r4, #0 bl sub_080AF090 adds r0, r4, #0 bl UpdateAnimationSingleFrame adds r5, r4, #0 adds r5, #0x42 b _080A9F4A _080A9EF2: adds r0, r4, #0 adds r0, #0x43 ldrb r0, [r0] adds r5, r4, #0 adds r5, #0x42 cmp r0, #0 beq _080A9F4A adds r1, r4, #0 adds r1, #0x82 movs r0, #2 strb r0, [r1] movs r0, #0xff strb r0, [r4, #0x14] adds r0, r4, #0 bl sub_080AA270 movs r0, #0x20 strb r0, [r4, #0xf] b _080A9F4A _080A9F18: ldr r3, [r4, #0x50] adds r0, r4, #0 adds r0, #0x3d ldrb r0, [r0] adds r1, r3, #0 adds r1, #0x3d strb r0, [r1] adds r0, r4, #0 adds r0, #0x3e ldrb r0, [r0] adds r1, #1 strb r0, [r1] adds r2, r4, #0 adds r2, #0x42 ldrb r1, [r2] adds r0, r3, #0 adds r0, #0x42 strb r1, [r0] ldrb r0, [r4, #0xc] adds r5, r2, #0 cmp r0, #1 bne _080A9F4A adds r0, r4, #0 bl sub_080AA320 _080A9F4A: movs r0, #0 strb r0, [r5] _080A9F4E: pop {r4, r5, pc} thumb_func_start sub_080A9F50 sub_080A9F50: @ 0x080A9F50 push {r4, lr} adds r4, r0, #0 movs r1, #0 movs r0, #1 strb r0, [r4, #0xc] adds r0, r4, #0 adds r0, #0x80 movs r2, #0 strh r1, [r0] movs r0, #0xff strb r0, [r4, #0x14] adds r0, r4, #0 adds r0, #0x82 strb r2, [r0] adds r2, r4, #0 adds r2, #0x29 ldrb r1, [r2] movs r0, #8 rsbs r0, r0, #0 ands r0, r1 movs r1, #4 orrs r0, r1 strb r0, [r2] ldr r1, [r4, #0x50] adds r0, r4, #0 bl sub_0806FAD8 adds r0, r4, #0 bl sub_080AA270 pop {r4, pc} .align 2, 0 thumb_func_start sub_080A9F90 sub_080A9F90: @ 0x080A9F90 push {r4, lr} adds r4, r0, #0 adds r1, r4, #0 adds r1, #0x80 ldrh r0, [r1] cmp r0, #0 beq _080A9FA4 subs r0, #1 strh r0, [r1] b _080A9FC8 _080A9FA4: ldrb r0, [r4, #0xf] subs r0, #1 strb r0, [r4, #0xf] lsls r0, r0, #0x18 cmp r0, #0 bne _080A9FB8 adds r0, r4, #0 bl sub_080AA270 b _080A9FC8 _080A9FB8: adds r0, r4, #0 bl sub_080AA2E0 cmp r0, #0 beq _080A9FC8 adds r0, r4, #0 bl sub_080AA320 _080A9FC8: adds r0, r4, #0 bl UpdateAnimationSingleFrame pop {r4, pc} thumb_func_start sub_080A9FD0 sub_080A9FD0: @ 0x080A9FD0 push {r4, r5, lr} adds r5, r0, #0 bl UpdateAnimationSingleFrame adds r2, r5, #0 adds r2, #0x5a ldrb r1, [r2] movs r0, #0x40 ands r0, r1 cmp r0, #0 beq _080A9FF2 movs r0, #0xbf ands r0, r1 strb r0, [r2] ldr r0, _080AA038 @ =0x0000015D bl EnqueueSFX _080A9FF2: movs r0, #0x2e ldrsh r1, [r5, r0] ldr r2, _080AA03C @ =gRoomControls ldrh r0, [r2, #6] subs r1, r1, r0 asrs r1, r1, #4 movs r3, #0x3f ands r1, r3 movs r4, #0x32 ldrsh r0, [r5, r4] ldrh r2, [r2, #8] subs r0, r0, r2 asrs r0, r0, #4 ands r0, r3 lsls r0, r0, #6 orrs r1, r0 adds r4, r5, #0 adds r4, #0x78 strh r1, [r4] ldrh r0, [r4] adds r5, #0x38 ldrb r1, [r5] bl GetTileType movs r1, #0x80 lsls r1, r1, #7 cmp r0, r1 bne _080AA034 ldr r0, _080AA040 @ =0x00004005 ldrh r1, [r4] ldrb r2, [r5] bl SetTile _080AA034: pop {r4, r5, pc} .align 2, 0 _080AA038: .4byte 0x0000015D _080AA03C: .4byte gRoomControls _080AA040: .4byte 0x00004005 thumb_func_start sub_080AA044 sub_080AA044: @ 0x080AA044 push {r4, r5, lr} adds r4, r0, #0 ldr r5, [r4, #0x54] cmp r5, #0 bne _080AA052 bl DeleteThisEntity _080AA052: ldr r0, [r5, #4] cmp r0, #0 bne _080AA05E bl DeleteThisEntity b _080AA0A2 _080AA05E: ldrh r0, [r5, #0x12] ldrb r1, [r5, #0x1e] bl GetSpriteSubEntryOffsetDataPointer adds r3, r0, #0 ldrb r1, [r5, #0x14] movs r0, #4 ands r0, r1 cmp r0, #0 beq _080AA08C movs r2, #0 ldrsb r2, [r3, r2] rsbs r2, r2, #0 lsls r2, r2, #0x10 ldrb r3, [r3, #1] lsls r3, r3, #0x18 asrs r3, r3, #0x18 lsls r3, r3, #0x10 adds r0, r5, #0 adds r1, r4, #0 bl PositionRelative b _080AA0A2 _080AA08C: movs r2, #0 ldrsb r2, [r3, r2] lsls r2, r2, #0x10 ldrb r3, [r3, #1] lsls r3, r3, #0x18 asrs r3, r3, #0x18 lsls r3, r3, #0x10 adds r0, r5, #0 adds r1, r4, #0 bl PositionRelative _080AA0A2: adds r0, r5, #0 adds r0, #0x43 ldrb r0, [r0] cmp r0, #0 bne _080AA108 ldrb r0, [r4, #0xf] cmp r0, #0 beq _080AA0B8 subs r0, #1 strb r0, [r4, #0xf] b _080AA108 _080AA0B8: adds r0, r4, #0 bl UpdateAnimationSingleFrame adds r0, r4, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _080AA108 movs r0, #4 strb r0, [r4, #0xc] adds r1, r4, #0 adds r1, #0x82 movs r0, #3 strb r0, [r1] movs r0, #0x40 strb r0, [r4, #0xf] ldrb r0, [r5, #0x14] lsls r1, r0, #2 strb r1, [r4, #0x15] lsls r0, r0, #0x1a lsrs r0, r0, #0x1a strb r0, [r4, #0x14] ldr r0, _080AA10C @ =gUnk_080FD150 str r0, [r4, #0x48] bl CheckIsDungeon cmp r0, #0 beq _080AA100 ldrb r0, [r4, #0x1b] movs r1, #0x3f ands r1, r0 movs r0, #0x40 orrs r1, r0 strb r1, [r4, #0x1b] _080AA100: adds r0, r4, #0 movs r1, #0 bl sub_080AA3E0 _080AA108: pop {r4, r5, pc} .align 2, 0 _080AA10C: .4byte gUnk_080FD150 thumb_func_start sub_080AA110 sub_080AA110: @ 0x080AA110 push {r4, r5, r6, r7, lr} mov r7, sb mov r6, r8 push {r6, r7} adds r6, r0, #0 ldr r7, [r6, #0x54] cmp r7, #0 beq _080AA1B6 ldr r0, [r7, #4] cmp r0, #0 bne _080AA128 str r0, [r6, #0x54] _080AA128: ldrb r0, [r6, #0xf] adds r5, r0, #0 cmp r5, #0 beq _080AA136 subs r0, #1 strb r0, [r6, #0xf] b _080AA1C4 _080AA136: adds r0, r6, #0 bl sub_080AA374 cmp r0, #0 beq _080AA1C4 adds r0, r7, #0 adds r0, #0x45 ldrb r0, [r0] cmp r0, #0 bne _080AA14E bl DeleteThisEntity _080AA14E: movs r0, #0xf2 bl EnqueueSFX movs r4, #1 strb r4, [r6, #0xc] movs r0, #0xff strb r0, [r6, #0x14] adds r0, r6, #0 adds r0, #0x82 strb r5, [r0] strb r5, [r6, #0xe] subs r0, #2 movs r1, #0 mov sb, r1 movs r1, #0x20 mov r8, r1 mov r1, r8 strh r1, [r0] ldrb r1, [r6, #0x1b] movs r0, #0x3f ands r0, r1 movs r1, #0x80 orrs r0, r1 strb r0, [r6, #0x1b] ldr r0, [r6, #0x54] str r0, [r6, #0x50] str r5, [r6, #0x54] adds r0, r6, #0 bl sub_080AA270 ldr r7, [r6, #0x50] strb r4, [r7, #0xc] ldrb r0, [r7, #0x14] lsls r0, r0, #2 strb r0, [r7, #0x15] strh r5, [r7, #0x24] adds r0, r7, #0 adds r0, #0x82 strb r4, [r0] mov r0, sb strb r0, [r7, #0xe] movs r0, #0x78 strb r0, [r7, #0xf] adds r0, r7, #0 adds r0, #0x80 mov r1, r8 strh r1, [r0] adds r0, r7, #0 movs r1, #1 bl sub_080AA3E0 b _080AA1C4 _080AA1B6: adds r0, r6, #0 bl sub_080040A8 cmp r0, #0 bne _080AA1C4 bl DeleteThisEntity _080AA1C4: adds r0, r6, #0 bl sub_0806F69C adds r0, r6, #0 bl UpdateAnimationSingleFrame pop {r3, r4} mov r8, r3 mov sb, r4 pop {r4, r5, r6, r7, pc} thumb_func_start sub_080AA1D8 sub_080AA1D8: @ 0x080AA1D8 push {r4, r5, lr} adds r5, r0, #0 ldr r4, [r5, #0x50] cmp r4, #0 beq _080AA268 ldr r0, [r4, #4] cmp r0, #0 bne _080AA1EC bl DeleteThisEntity _080AA1EC: ldrb r1, [r4, #0x1e] movs r0, #0x20 ands r0, r1 cmp r0, #0 bne _080AA26C ldrh r0, [r4, #0x12] ldrb r1, [r4, #0x1e] bl GetSpriteSubEntryOffsetDataPointer adds r3, r0, #0 ldrb r1, [r4, #0x14] movs r0, #4 ands r0, r1 cmp r0, #0 beq _080AA224 movs r2, #0 ldrsb r2, [r3, r2] rsbs r2, r2, #0 lsls r2, r2, #0x10 ldrb r3, [r3, #1] lsls r3, r3, #0x18 asrs r3, r3, #0x18 lsls r3, r3, #0x10 adds r0, r4, #0 adds r1, r5, #0 bl PositionRelative b _080AA23A _080AA224: movs r2, #0 ldrsb r2, [r3, r2] lsls r2, r2, #0x10 ldrb r3, [r3, #1] lsls r3, r3, #0x18 asrs r3, r3, #0x18 lsls r3, r3, #0x10 adds r0, r4, #0 adds r1, r5, #0 bl PositionRelative _080AA23A: adds r0, r4, #0 adds r0, #0x43 ldrb r0, [r0] cmp r0, #0 beq _080AA256 ldrb r1, [r5, #0x10] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _080AA26C movs r0, #0x7f ands r0, r1 strb r0, [r5, #0x10] b _080AA26C _080AA256: ldrb r1, [r5, #0x10] movs r0, #0x80 ands r0, r1 cmp r0, #0 bne _080AA26C movs r0, #0x80 orrs r0, r1 strb r0, [r5, #0x10] b _080AA26C _080AA268: bl DeleteThisEntity _080AA26C: pop {r4, r5, pc} .align 2, 0 thumb_func_start sub_080AA270 sub_080AA270: @ 0x080AA270 push {r4, r5, r6, lr} adds r5, r0, #0 ldr r4, [r5, #0x50] bl Random ldr r1, _080AA2A4 @ =gUnk_08129CA4 movs r6, #7 ands r0, r6 adds r0, r0, r1 ldrb r0, [r0] strb r0, [r5, #0xf] ldrb r4, [r4, #0x14] ldrb r0, [r5, #0x14] cmp r0, #0xff bne _080AA2AC strb r4, [r5, #0x14] ldr r0, _080AA2A8 @ =gUnk_08129CF4 lsls r1, r4, #2 adds r1, r1, r0 ldr r0, [r1] str r0, [r5, #0x48] adds r0, r5, #0 movs r1, #0 bl sub_080AA3E0 b _080AA2D6 .align 2, 0 _080AA2A4: .4byte gUnk_08129CA4 _080AA2A8: .4byte gUnk_08129CF4 _080AA2AC: bl Random ldr r1, _080AA2D8 @ =gUnk_08129CAC ands r0, r6 adds r0, r0, r1 ldrb r0, [r0] adds r4, r0, r4 ands r4, r6 ldrb r0, [r5, #0x14] cmp r4, r0 beq _080AA2D6 strb r4, [r5, #0x14] ldr r0, _080AA2DC @ =gUnk_08129CF4 lsls r1, r4, #2 adds r1, r1, r0 ldr r0, [r1] str r0, [r5, #0x48] adds r0, r5, #0 movs r1, #0 bl sub_080AA3E0 _080AA2D6: pop {r4, r5, r6, pc} .align 2, 0 _080AA2D8: .4byte gUnk_08129CAC _080AA2DC: .4byte gUnk_08129CF4 thumb_func_start sub_080AA2E0 sub_080AA2E0: @ 0x080AA2E0 push {r4, r5, lr} adds r5, r0, #0 movs r0, #0 bl sub_08049DF4 adds r4, r0, #0 cmp r4, #0 beq _080AA31C adds r0, r5, #0 adds r1, r4, #0 bl GetFacingDirection ldrb r1, [r5, #0x14] lsls r1, r1, #2 adds r0, #4 movs r2, #0x1c ands r0, r2 adds r1, #4 ands r1, r2 cmp r0, r1 bne _080AA31C adds r0, r5, #0 adds r1, r4, #0 movs r2, #0x40 bl sub_08049F1C cmp r0, #0 beq _080AA31C movs r0, #1 b _080AA31E _080AA31C: movs r0, #0 _080AA31E: pop {r4, r5, pc} thumb_func_start sub_080AA320 sub_080AA320: @ 0x080AA320 push {r4, r5, lr} adds r5, r0, #0 ldr r4, [r5, #0x50] movs r2, #0 movs r1, #2 strb r1, [r5, #0xc] adds r3, r5, #0 adds r3, #0x82 movs r0, #1 strb r0, [r3] strb r2, [r5, #0xf] strb r1, [r4, #0xc] movs r0, #0x30 strb r0, [r4, #0xf] adds r1, r4, #0 adds r1, #0x80 movs r0, #0x50 strh r0, [r1] strh r2, [r4, #0x24] adds r0, r4, #0 movs r1, #0 bl sub_08049F84 strb r0, [r4, #0x15] ldrb r0, [r4, #0x15] adds r0, #4 movs r1, #0x1c ands r0, r1 lsrs r1, r0, #2 strb r1, [r5, #0x14] movs r1, #0x18 ands r0, r1 lsrs r0, r0, #2 strb r0, [r4, #0x14] adds r0, r4, #0 movs r1, #1 bl sub_080AA3E0 adds r0, r5, #0 bl sub_080AA1D8 pop {r4, r5, pc} thumb_func_start sub_080AA374 sub_080AA374: @ 0x080AA374 push {r4, r5, r6, r7, lr} mov r7, r8 push {r7} adds r6, r0, #0 movs r0, #0 mov r8, r0 ldr r5, [r6, #0x54] cmp r5, #0 beq _080AA3D8 ldr r0, [r5, #4] cmp r0, #0 beq _080AA3D8 ldrb r4, [r5, #0x14] ldr r0, _080AA3CC @ =gUnk_08129D14 adds r4, r4, r0 movs r2, #0 ldrsb r2, [r4, r2] movs r3, #1 ldrsb r3, [r4, r3] adds r0, r6, #0 adds r1, r5, #0 bl sub_0806F824 adds r7, r0, #0 movs r0, #0x2e ldrsh r1, [r5, r0] movs r0, #0 ldrsb r0, [r4, r0] adds r1, r1, r0 movs r0, #0x32 ldrsh r2, [r5, r0] movs r0, #1 ldrsb r0, [r4, r0] adds r2, r2, r0 adds r0, r6, #0 movs r3, #8 bl sub_0806FCB8 cmp r0, #0 beq _080AA3D0 movs r0, #1 mov r8, r0 b _080AA3D8 .align 2, 0 _080AA3CC: .4byte gUnk_08129D14 _080AA3D0: adds r0, r6, #0 adds r1, r7, #0 bl sub_08004596 _080AA3D8: mov r0, r8 pop {r3} mov r8, r3 pop {r4, r5, r6, r7, pc} thumb_func_start sub_080AA3E0 sub_080AA3E0: @ 0x080AA3E0 push {lr} adds r3, r0, #0 ldrb r2, [r3, #0x14] adds r0, #0x82 ldrb r0, [r0] lsls r0, r0, #3 orrs r2, r0 cmp r1, #0 beq _080AA3F4 lsrs r2, r2, #1 _080AA3F4: adds r0, r3, #0 adds r1, r2, #0 bl InitAnimationForceUpdate pop {pc} .align 2, 0