.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start Projectile16 Projectile16: @ 0x080AAAE8 push {r4, r5, lr} adds r5, r0, #0 ldr r4, _080AAB00 @ =gUnk_0812A3C0 bl GetNextFunction lsls r0, r0, #2 adds r0, r0, r4 ldr r1, [r0] adds r0, r5, #0 bl _call_via_r1 pop {r4, r5, pc} .align 2, 0 _080AAB00: .4byte gUnk_0812A3C0 thumb_func_start sub_080AAB04 sub_080AAB04: @ 0x080AAB04 push {lr} ldr r2, _080AAB18 @ =gUnk_0812A3D4 ldrb r1, [r0, #0xc] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _080AAB18: .4byte gUnk_0812A3D4 thumb_func_start sub_080AAB1C sub_080AAB1C: @ 0x080AAB1C push {lr} bl DeleteThisEntity pop {pc} thumb_func_start sub_080AAB24 sub_080AAB24: @ 0x080AAB24 push {lr} movs r1, #1 strb r1, [r0, #0xc] movs r1, #0x1e strb r1, [r0, #0xe] movs r1, #0 bl InitializeAnimation pop {pc} .align 2, 0 thumb_func_start sub_080AAB38 sub_080AAB38: @ 0x080AAB38 push {r4, lr} adds r4, r0, #0 bl GetNextFrame ldrb r0, [r4, #0xe] cmp r0, #0 beq _080AAB4C subs r0, #1 strb r0, [r4, #0xe] b _080AAB62 _080AAB4C: adds r0, r4, #0 bl sub_080AF090 cmp r0, #0 bne _080AAB5E adds r0, r4, #0 bl sub_0806F69C b _080AAB62 _080AAB5E: movs r0, #2 strb r0, [r4, #0xc] _080AAB62: pop {r4, pc} thumb_func_start sub_080AAB64 sub_080AAB64: @ 0x080AAB64 push {r4, lr} adds r4, r0, #0 bl GetNextFrame adds r0, r4, #0 bl sub_080AF090 ldrh r0, [r4, #0x2a] cmp r0, #0 beq _080AAB7C bl DeleteThisEntity _080AAB7C: adds r0, r4, #0 bl sub_080A7EB0 cmp r0, #0 beq _080AAB8A bl DeleteThisEntity _080AAB8A: pop {r4, pc}