#include "object.h" extern void (*gUnk_08123384[])(Entity*); void Bell(Entity* ent) { gUnk_08123384[ent->action](ent); } void sub_08097D90(Entity* ent) { ent->action = 1; ent->spriteSettings.draw = 1; ent->collisionLayer = 1; ent->spritePriority.b0 = 0; UpdateSpriteForCollisionLayer(ent); InitAnimationForceUpdate(ent, 0); } void sub_08097DCC(Entity* ent) { UpdateAnimationSingleFrame(ent); }