#include "entity.h" const u8 gUnk_08120C80[]; const u8 gUnk_08120C92[]; void BarrelInside(Entity* this) { const u8* ptr; if (this->action == 0) { this->action = 1; this->spriteSettings.draw = 1; this->frameIndex = this->type; this->actionDelay = 0x10; this->field_0xf = 1; ptr = gUnk_08120C80 + this->type * 3; this->spriteRendering.b3 = *ptr; this->spritePriority.b0 = *(ptr + 1); this->spriteOrientation.flipY = *(ptr + 2); } if (this->type == 4) { if (--this->actionDelay == 0) { this->actionDelay = 0x10; this->frameIndex = gUnk_08120C92[this->field_0xf++]; if (this->field_0xf == 3) { this->field_0xf = 0; } } } } const u8 gUnk_08120C80[] = { 2, 5, 2, 2, 5, 2, 3, 4, 2, 3, 6, 3, 3, 5, 3, 3, 6, 3, }; const u8 gUnk_08120C92[] = { 4, 6, 7, 0, 0, 0, };