#include "global.h" #include "entity.h" #include "functions.h" extern void sub_0800449C(Entity*, u32); extern u32 sub_0806FC80(Entity*, Entity*, s32); extern void sub_0809CDF0(Entity*); extern void (*const gUnk_08123E20[])(Entity*); void BakerOven(Entity* this) { gUnk_08123E20[this->action](this); } void sub_0809CC74(Entity* this) { u32 i; Entity* ent; this->action = 1; UpdateSpriteForCollisionLayer(this); if (this->entityType.form == 0) { this->spritePriority.b0 = 5; /* Create steam clouds */ for (i = 0; i < 3; i++) { ent = CreateObject(0x92, 1, i); if (ent) { ent->parent = this; PositionRelative(this, ent, (((i + 1) / 2) * 0x100000) - 0x80000, -0xe0000); } } sub_0809CDF0(this); } else { if (this->entityType.parameter & 1) { this->spriteSettings.b.draw = 1; this->actionDelay = 20; } else { this->action = 2; this->actionDelay = (this->entityType.parameter & 2) ? 20 : 18; } InitializeAnimation(this, 0); } } void sub_0809CD0C(Entity* this) { u8* frames; if (this->entityType.form) { GetNextFrame(this); frames = &this->frames.all; if (*frames & 1) { *frames &= 0xfe; this->y.HALF.HI++; } if ((*frames & 0x80) && this->frameDuration == 1) { this->action = 2; this->spriteSettings.b.draw = 0; } /* Damage minish link if he touches a steam cloud */ if (this->field_0xf == 0 && gPlayerEntity.hurtBlinkTime == 0 && this->frameIndex && sub_0806FC80(this, &gPlayerEntity, 4)) { this->field_0xf++; ModHealth(-2); sub_0800449C(&gPlayerEntity, 0x7a); gPlayerEntity.hurtBlinkTime = 16; gPlayerEntity.field_0x3e = 16; gPlayerEntity.field_0x42 = 12; gPlayerEntity.field_0x46 = 16; } } } void sub_0809CDB4(Entity* this) { /* Reset cloud position and start animation. */ if (--this->actionDelay == 0) { this->action = 1; this->actionDelay = 30; this->field_0xf = 0; this->spriteSettings.b.draw = 1; this->y.HALF.HI = this->parent->y.HALF.HI - 0xe; InitializeAnimation(this, 0); } } void sub_0809CDF0(Entity* this) { u32 y; this->field_0x80.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3f) | (((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3f) << 6); y = this->field_0x80.HWORD; SetTile(0x402e, y - 0x01, this->collisionLayer); SetTile(0x4022, y - 0x00, this->collisionLayer); SetTile(0x4022, y + 0x01, this->collisionLayer); SetTile(0x4026, y - 0x41, this->collisionLayer); SetTile(0x4026, y - 0x40, this->collisionLayer); SetTile(0x4024, y - 0x3f, this->collisionLayer); SetTile(0x4026, y - 0x81, this->collisionLayer); SetTile(0x4026, y - 0x80, this->collisionLayer); }