#include "entity.h" #include "global.h" extern Entity * GetEmptyEntity(); extern void sub_0805EA2C(Entity *, u8); Entity * CreateEnemy(u32 subtype, u32 param1) { Entity *enemy; enemy = GetEmptyEntity(); if (enemy != NULL) { (enemy->entityType).type = 3; (enemy->entityType).subtype = subtype; (enemy->entityType).parameter1 = param1; sub_0805EA2C(enemy,4); } return enemy; }