#include "global.h" #include "entity.h" Entity* CreateNPC(u32 subtype, u32 form, u32 parameter) { Entity* entity; entity = GetEmptyEntity(); if (entity != NULL) { entity->kind = 7; entity->id = subtype; entity->type = form; entity->type2 = parameter; AppendEntityToList(entity, 7); } return entity; }