#include "object.h" #include "functions.h" extern void (*gUnk_08123D98[])(Entity*); void sub_0809B7A0(Entity* this); void sub_0809B7DC(Entity* this); void sub_0809B7C0(Entity* this); void Fireplace(Entity* e) { gUnk_08123D98[e->action](e); } void sub_0809B708(Entity* this) { this->action = 1; this->spriteSettings.draw = 1; this->speed = 0x80; if (CheckFlags(this->field_0x86.HWORD)) { sub_0809B7DC(this); DeleteThisEntity(); } else { sub_0807B7D8(0x30b, TILE(this->x.HALF.HI, this->y.HALF.HI), 2); SetTile(0x4061, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer); } sub_0809B7A0(this); } void sub_0809B7A0(Entity* this) { sub_0809B7C0(this); if (this->actionDelay) { SetFlag(this->field_0x86.HWORD); DeleteThisEntity(); } } void sub_0809B7C0(Entity* this) { u32 tileType = GetTileTypeByEntity(this); if (tileType != 0x4061 && tileType != 0x4062) { sub_0809B7DC(this); } } void sub_0809B7DC(Entity* this) { sub_0807B7D8(0xc3 << 2, TILE(this->x.HALF.HI, this->y.HALF.HI), 2); SetTile(0x4062, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer); this->actionDelay = 1; }