#define NENT_DEPRECATED #include "entity.h" #include "player.h" #include "item.h" void sub_0808E42C(Entity*); void sub_0808E448(Entity*); void Object45(Entity* this) { static void (*const actionFuncs[])(Entity*) = { sub_0808E42C, sub_0808E448, }; actionFuncs[this->action]((Entity*)this); } void sub_0808E42C(Entity* this) { this->action = 1; this->updatePriority = 6; InitializeAnimation(this, this->type); } void sub_0808E448(Entity* this) { if (1 < IsItemEquipped(ITEM_LANTERN_ON)) { DeleteThisEntity(); } GetNextFrame(this); switch (this->frame) { case 0x80: DeleteThisEntity(); case 1: this->spriteSettings.draw ^= 1; break; default: this->spriteSettings.draw = 1; break; } if (this->type == 0) { this->z.WORD -= Q_16_16(0.5); } }