#include "global.h" #include "entity.h" extern void sub_0805E3A0(Entity *, u32); extern void ResolveEntityOnTop(Entity *, Entity *); extern BoundingBox gUnk_0810C3C0; extern void sub_0807DD64(Entity *); extern void sub_0807DD94(Entity *, u32); void Wheaton(Entity *this) { if (this->action == 0) { this->action++; sub_0805E3A0(this, 2); ResolveEntityOnTop(this, this); this->boundingBox = &gUnk_0810C3C0; this->spriteOffsetY = 0xfe; sub_0807DD64(this); } sub_0807DD94(this, 0); }