#define NENT_DEPRECATED #include "object.h" #include "manager.h" typedef struct { Entity base; u8 filler[0xc]; u16 unk74; u16 unk76; } GiantBookLadderEntity; void sub_0808E55C(GiantBookLadderEntity*); u32 sub_0808E670(GiantBookLadderEntity*); void GiantBookLadder(Entity* this) { static const u8 spriteDefs[] = { 3, 7, 3, 7, 3, 6, 0, 0, }; const u8* spriteDefPtr = &spriteDefs[this->type * 2]; if (this->action == 0) { this->action = 1; this->spriteSettings.draw = this->type2 == 0; this->frameIndex = this->type; this->collisionLayer = 1; this->spriteRendering.b3 = spriteDefPtr[0]; this->spritePriority.b0 = spriteDefPtr[1]; ((GiantBookLadderEntity*)this)->unk76 = 0; ((GiantBookLadderEntity*)this)->unk74 = COORD_TO_TILE(this); sub_0808E55C((GiantBookLadderEntity*)this); RegisterTransitionManager(this, sub_0808E55C, 0); } else if ((this->type & 1) == 0) { sub_0808E670((GiantBookLadderEntity*)this); } } void sub_0808E55C(GiantBookLadderEntity* this) { u32 type; u32 uVar4; u32 unaff_r9; u32 uVar5; u32 position; switch (super->type) { case 0: case 2: position = this->unk74; unaff_r9 = position - 0x101; SetTile(0x408f, unaff_r9, super->collisionLayer); SetTile(0x408f, position - 0x100, super->collisionLayer); SetTile(0x406c, position - 0x102, super->collisionLayer); SetTile(0x406d, position - 0xff, super->collisionLayer); type = super->type; uVar5 = 6; if (type != 0) { uVar5 = 4; SetTile(0x4072, position + 0x3f, super->collisionLayer); SetTile(0x4072, position + 0x40, super->collisionLayer); SetTile(0x4072, position + 0x7f, super->collisionLayer); SetTile(0x4072, position + 0x80, super->collisionLayer); } break; case 1: position = this->unk74; unaff_r9 = position - 1; SetTile(0x408e, unaff_r9, super->collisionLayer); SetTile(0x408e, position, super->collisionLayer); uVar5 = 2; break; } for (uVar4 = 0; uVar4 < uVar5; uVar4++) { unaff_r9 += 0x40; SetTile(0x408e, unaff_r9, super->collisionLayer); SetTile(0x408e, unaff_r9 + 1, super->collisionLayer); } } u32 sub_0808E670(GiantBookLadderEntity* this) { return GetTileType(this->unk74 - 0x101, 1); }