mirror of https://github.com/zeldaret/tmc
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<h1>
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<span class="m-breadcrumb"><a href="group__Entities.html">Entities</a> »</span>
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Managers <span class="m-thin">module</span></h1>
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<p>Entities with a smaller footprint of 0x40 bytes.</p>
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<h3>Contents</h3>
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Reference
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<li><a href="#files">Files</a></li>
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<section id="files">
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<h2><a href="#files">Files</a></h2>
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<dl class="m-doc">
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<dt>file <a href="angryStatueManager_8c.html" class="m-doc">angryStatueManager.c</a></dt>
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<dd>Manages the synchronized shooting and destruction of the AngryStatues.</dd>
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<dt>file <a href="animatedBackgroundManager_8c.html" class="m-doc">animatedBackgroundManager.c</a></dt>
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<dd>Set up bg3 for cloud tops, vaati2 and some beanstalks.</dd>
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<dt>file <a href="armosInteriorManager_8c.html" class="m-doc">armosInteriorManager.c</a></dt>
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<dd>Armos Interior <a href="structManager.html" class="m-doc">Manager</a>.</dd>
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<dt>file <a href="bombableWallManager_8c.html" class="m-doc">bombableWallManager.c</a></dt>
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<dd>Manages bombable walls.</dd>
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<dt>file <a href="bridgeManager_8c.html" class="m-doc">bridgeManager.c</a></dt>
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<dd>Manages spawn/removal of bridges.</dd>
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<dt>file <a href="cameraTargetManager_8c.html" class="m-doc">cameraTargetManager.c</a></dt>
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<dd>Creates a camera target object when a flag is set.</dd>
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<dt>file <a href="cloudOverlayManager_8c.html" class="m-doc">cloudOverlayManager.c</a></dt>
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<dd>Cloud bg overlay for Hyrule Fields.</dd>
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<dt>file <a href="cloudStaircaseTransitionManager_8c.html" class="m-doc">cloudStaircaseTransitionManager.c</a></dt>
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<dd>Manages the transition on top of a cloud staircase.</dd>
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<dt>file <a href="delayedEntityLoadManager_8c.html" class="m-doc">delayedEntityLoadManager.c</a></dt>
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<dd>Delayed entity loader.</dd>
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<dt>file <a href="destructibleTileObserveManager_8c.html" class="m-doc">destructibleTileObserveManager.c</a></dt>
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<dd>Sets a flag when a tile changes, e.g.</dd>
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<dt>file <a href="diggingCaveEntranceManager_8c.html" class="m-doc">diggingCaveEntranceManager.c</a></dt>
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<dd>Manages digging cave entrances.</dd>
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<dt>file <a href="enemyInteractionManager_8c.html" class="m-doc">enemyInteractionManager.c</a></dt>
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<dd>Interaction between enemies.</dd>
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<dt>file <a href="enterRoomTextboxManager_8c.html" class="m-doc">enterRoomTextboxManager.c</a></dt>
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<dd>Shows textbox when entering the room.</dd>
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<dt>file <a href="entitySpawnManager_8c.html" class="m-doc">entitySpawnManager.c</a></dt>
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<dd>Load a entity list when a flag is set.</dd>
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<dt>file <a href="ezloHintManager_8c.html" class="m-doc">ezloHintManager.c</a></dt>
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<dd>Shows Ezlo hints.</dd>
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<dt>file <a href="fallingItemManager_8c.html" class="m-doc">fallingItemManager.c</a></dt>
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<dd>Item that is falling from the sky.</dd>
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<dt>file <a href="fightManager_8c.html" class="m-doc">fightManager.c</a></dt>
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<dd>Manages fights with multiple enemies.</dd>
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<dt>file <a href="flagAndOperatorManager_8c.html" class="m-doc">flagAndOperatorManager.c</a></dt>
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<dd>Sets a flag if all of the flags are set.</dd>
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<dt>file <a href="flameManager_8c.html" class="m-doc">flameManager.c</a></dt>
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<dd>Manages flame that can be ignited with the lamp.</dd>
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<dt>file <a href="floatingPlatformManager_8c.html" class="m-doc">floatingPlatformManager.c</a></dt>
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<dd>Spawns lists of floating platforms together.</dd>
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<dt>file <a href="goronMerchantShopManager_8c.html" class="m-doc">goronMerchantShopManager.c</a></dt>
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<dd>Spawns the shop items for the kinstones for the goron merchant.</dd>
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<dt>file <a href="holeManager_8c.html" class="m-doc">holeManager.c</a></dt>
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<dd>Hole that you can fall into.</dd>
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<dt>file <a href="horizontalMinishPathBackgroundManager_8c.html" class="m-doc">horizontalMinishPathBackgroundManager.c</a></dt>
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<dd>Parallax scrolling for horizontal MinishPaths.</dd>
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<dt>file <a href="houseSignManager_8c.html" class="m-doc">houseSignManager.c</a></dt>
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<dd>Keeps track in its bitfield of whether 0x10 x 0x10 rects at certain positions are on the screen.</dd>
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<dt>file <a href="hyruleTownBellManager_8c.html" class="m-doc">hyruleTownBellManager.c</a></dt>
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<dd>Spawns the heart piece if the player jumps against the bell in Hyrule Town.</dd>
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<dt>file <a href="hyruleTownTileSetManager_8c.html" class="m-doc">hyruleTownTileSetManager.c</a></dt>
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<dd>Swap tileSet data in hyrule town depending on the position.</dd>
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<dt>file <a href="lightLevelSetManager_8c.html" class="m-doc">lightLevelSetManager.c</a></dt>
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<dd>Changes the light level when a flag is set.</dd>
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<dt>file <a href="lightManager_8c.html" class="m-doc">lightManager.c</a></dt>
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<dd>Manages the light in dark rooms.</dd>
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<dt>file <a href="lightRayManager_8c.html" class="m-doc">lightRayManager.c</a></dt>
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<dd>Creates and updates light rays.</dd>
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<dt>file <a href="manager29_8c.html" class="m-doc">manager29.c</a></dt>
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<dd>Unused? Not yet encountered.</dd>
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<dt>file <a href="minishPortalManager_8c.html" class="m-doc">minishPortalManager.c</a></dt>
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<dd>Facilitates the usage of minish portals.</dd>
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<dt>file <a href="minishRaftersBackgroundManager_8c.html" class="m-doc">minishRaftersBackgroundManager.c</a></dt>
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<dd>Parallax background for minish rafters.</dd>
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<dt>file <a href="minishSizedEntranceManager_8c.html" class="m-doc">minishSizedEntranceManager.c</a></dt>
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<dd>Spawns MINISH_SIZED_ENTRANCE at the locations in the room property super->unk_0a when they are visible on the screen.</dd>
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<dt>file <a href="minishVillageTileSetManager_8c.html" class="m-doc">minishVillageTileSetManager.c</a></dt>
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<dd>Swap tileSet data in minish village depending on the position.</dd>
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<dt>file <a href="miscManager_8c.html" class="m-doc">miscManager.c</a></dt>
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<dd>Various different functionalities selected with paramA/unk_0a.</dd>
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<dt>file <a href="moveableObjectManager_8c.html" class="m-doc">moveableObjectManager.c</a></dt>
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<dd>Create object at different place depending on if the flag is set.</dd>
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<dt>file <a href="powBackgroundManager_8c.html" class="m-doc">powBackgroundManager.c</a></dt>
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<dd>Palace of Wind background animation.</dd>
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<dt>file <a href="pushableFurnitureManager_8c.html" class="m-doc">pushableFurnitureManager.c</a></dt>
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<dd>Creates pushable furniture based on a room property list.</dd>
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<dt>file <a href="railIntersectionManager_8c.html" class="m-doc">railIntersectionManager.c</a></dt>
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<dd>Change the rail next to the rotating rail so that it connects.</dd>
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<dt>file <a href="rainfallManager_8c.html" class="m-doc">rainfallManager.c</a></dt>
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<dd>Rainfall on the crenel minish path.</dd>
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<dt>file <a href="regionTriggerManager_8c.html" class="m-doc">regionTriggerManager.c</a></dt>
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<dd>Set a flag if the player moves into a region.</dd>
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<dt>file <a href="repeatedSoundManager_8c.html" class="m-doc">repeatedSoundManager.c</a></dt>
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<dd>Repeatedly plays the same sound with a fixed wait time.</dd>
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<dt>file <a href="rollingBarrelManager_8c.html" class="m-doc">rollingBarrelManager.c</a></dt>
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<dd>Rolling barrel in Deepwood Shrine.</dd>
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<dt>file <a href="secretManager_8c.html" class="m-doc">secretManager.c</a></dt>
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<dd>Sets a flag and plays a sound if another flag is set.</dd>
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<dt>file <a href="specialWarpManager_8c.html" class="m-doc">specialWarpManager.c</a></dt>
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<dd>Handles some special warps, like beanstalks, minish holes or the entrances into minish village.</dd>
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<dt>file <a href="staticBackgroundManager_8c.html" class="m-doc">staticBackgroundManager.c</a></dt>
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<dd>Sets up static bg 3 images?</dd>
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<dt>file <a href="steamOverlayManager_8c.html" class="m-doc">steamOverlayManager.c</a></dt>
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<dd>Steamy overlay bg in Cave of Flames.</dd>
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<dt>file <a href="templeOfDropletsManager_8c.html" class="m-doc">templeOfDropletsManager.c</a></dt>
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<dd>Various managers in Temple of Droplets, e.g.</dd>
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<dt>file <a href="tileChangeObserveManager_8c.html" class="m-doc">tileChangeObserveManager.c</a></dt>
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<dd>Loads entity lists when a tile changes.</dd>
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<dt>file <a href="tilePuzzleManager_8c.html" class="m-doc">tilePuzzleManager.c</a></dt>
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<dd>Tile puzzles (step on all blue tiles exactly once).</dd>
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<dt>file <a href="vaati3BackgroundManager_8c.html" class="m-doc">vaati3BackgroundManager.c</a></dt>
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<dd>Scrolling background during Vaati 3.</dd>
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<dt>file <a href="vaati3InsideArmManager_8c.html" class="m-doc">vaati3InsideArmManager.c</a></dt>
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<dd>Manages the inside of the arms of Vaati3.</dd>
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<dt>file <a href="vaati3StartManager_8c.html" class="m-doc">vaati3StartManager.c</a></dt>
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<dd>Manages the transition to and start of Vaati3.</dd>
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<dt>file <a href="vaatiAppearingManager_8c.html" class="m-doc">vaatiAppearingManager.c</a></dt>
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<dd>Handles the appearing and disappearing effect for Vaati.</dd>
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<dt>file <a href="verticalMinishPathBackgroundManager_8c.html" class="m-doc">verticalMinishPathBackgroundManager.c</a></dt>
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<dd>Parallax scrolling for MinishPaths vertical.</dd>
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<dt>file <a href="waterfallBottomManager_8c.html" class="m-doc">waterfallBottomManager.c</a></dt>
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<dd>Sets a tile at the bottom of the climb next to the waterfall in Temple of Droplets.</dd>
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<dt>file <a href="weatherChangeManager_8c.html" class="m-doc">weatherChangeManager.c</a></dt>
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<dd>Weather change on top of Mount Crenel.</dd>
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