Files
tmc/src/enemy/doorMimic.c
T
2021-03-15 21:24:10 -07:00

247 lines
6.5 KiB
C

#include "enemy.h"
#include "entity.h"
#include "functions.h"
extern s16 sub_080001DA(u32, u32); // ?
extern void sub_08049CF4();
extern u32 CheckPlayerProximity(u32, u32, u32, u32);
void sub_080221C0();
typedef struct {
s8 h;
s8 v;
} PACKED PosOffset;
extern void (*const gUnk_080CB734[])(Entity*);
extern void (*const gUnk_080CB74C[])(Entity*);
extern const s8 gUnk_080CB764[];
extern const PosOffset gUnk_080CB76C[4][6];
extern const u16 gUnk_080CB79C[];
extern const Hitbox* const* const gUnk_080CB8A4[];
extern s16 gUnk_080B4488[];
void DoorMimic(Entity* this) {
gUnk_080CB734[GetNextFunction(this)](this);
this->hitbox = (Hitbox*)gUnk_080CB8A4[this->type2][this->frameIndex];
}
void sub_08021FDC(Entity* this) {
gUnk_080CB74C[this->action](this);
}
void sub_08021FF4(Entity* this) {
sub_0804AA30(this, gUnk_080CB734);
}
void sub_08022004(Entity* this) {
SetTile((u16)this->field_0x7c.HALF.LO, (u16)this->field_0x7c.HALF.HI, this->collisionLayer);
CreateFx(this, 5, 0);
sub_08049CF4(this);
DeleteThisEntity();
}
void sub_08022034(Entity* this) {
this->action = 1;
this->type2 = this->type & 3;
this->spritePriority.b0 = 5;
this->field_0x78.HWORD = gUnk_080CB764[this->type2 * 2 + 0] + this->x.HALF.HI;
this->field_0x7a.HWORD = gUnk_080CB764[this->type2 * 2 + 1] + this->y.HALF.HI;
InitializeAnimation(this, this->type2);
sub_080221C0(this);
}
void sub_0802209C(Entity* this) {
if (this->actionDelay == 0) {
if (CheckPlayerProximity(this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x10, 0x10)) {
this->action = 2;
this->actionDelay = 0x12;
InitializeAnimation(this, this->type2 + 4);
}
} else {
this->actionDelay = this->actionDelay - 1;
}
}
void sub_080220D8(Entity* this) {
if (--this->actionDelay == 0)
this->action = 3;
}
void sub_080220F0(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 0x80) {
const PosOffset* off;
u32 i;
this->action = 4;
this->actionDelay = 0x78;
this->field_0x44 = 0;
off = gUnk_080CB76C[this->type2];
for (i = 0; i < 6; i++, off++) {
Entity* fx = CreateFx(this, 0x11, 0);
if (fx) {
fx->x.HALF.HI += off->h;
fx->y.HALF.HI += off->v;
}
}
EnqueueSFX(260);
} else if (this->frames.all & 1) {
this->field_0x44 = 4;
}
}
void sub_08022174(Entity* this) {
sub_0800445C(this);
if (--this->actionDelay == 0) {
this->action = 5;
InitializeAnimation(this, this->type2 + 8);
}
}
void sub_08022198(Entity* this) {
sub_0800445C(this);
GetNextFrame(this);
if (this->frames.all & 0x80) {
this->action = 1;
this->actionDelay = 0x5a;
}
}
void sub_080221C0(Entity* this) {
u32 tile = COORD_TO_TILE(this) + gUnk_080B4488[this->type2];
this->field_0x7c.HALF.HI = tile;
this->field_0x7c.HALF.LO = sub_080001DA(tile, this->collisionLayer);
SetTile(gUnk_080CB79C[this->type2], tile, this->collisionLayer);
}
// clang-format off
void (*const gUnk_080CB734[])(Entity*) = {
sub_08021FDC,
sub_08021FF4,
sub_08001324,
sub_08022004,
sub_08001242,
sub_08021FDC,
};
void (*const gUnk_080CB74C[])(Entity*) = {
sub_08022034,
sub_0802209C,
sub_080220D8,
sub_080220F0,
sub_08022174,
sub_08022198,
};
const s8 gUnk_080CB764[] = {
-0x08, 0x00,
-0x10, -0x08,
-0x08, -0x10,
0x00, -0x08,
};
const PosOffset gUnk_080CB76C[][6] = {
{
{-0x04, 0x1a},
{ 0x04, 0x1a},
{-0x0c, 0x10},
{ 0x0c, 0x10},
{-0x0c, 0x08},
{ 0x0c, 0x08},
},
{
{-0x1a, -0x04},
{-0x1a, 0x04},
{-0x10, -0x0c},
{-0x10, 0x0c},
{-0x08, -0x0c},
{-0x08, 0x0c},
},
{
{-0x04, -0x1a},
{ 0x04, -0x1a},
{-0x0c, -0x10},
{ 0x0c, -0x10},
{-0x0c, -0x08},
{ 0x0c, -0x08},
},
{
{ 0x1a, -0x04},
{ 0x1a, 0x04},
{ 0x10, -0x0c},
{ 0x10, 0x0c},
{ 0x08, -0x0c},
{ 0x08, 0x0c},
},
};
const u16 gUnk_080CB79C[] = {
0x4023,
0x4025,
0x4026,
0x4024,
};
const Hitbox gUnk_080CB7A4 = { 0x00, -9, 0x00, 0x00, 0x00, 0x00, 0x08, 0x06 };
const Hitbox gUnk_080CB7AC = { 0x00, -5, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04 };
const Hitbox gUnk_080CB7B4 = { 0x00, -1, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04 };
const Hitbox gUnk_080CB7BC = { 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x06, 0x08 };
const Hitbox gUnk_080CB7C4 = { 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x08, 0x0c };
const Hitbox gUnk_080CB7CC = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
const Hitbox gUnk_080CB7D4 = { 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04 };
const Hitbox gUnk_080CB7DC = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04 };
const Hitbox gUnk_080CB7E4 = { 0x00, -8, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
const Hitbox gUnk_080CB7EC = { 0x00, -12, 0x00, 0x00, 0x00, 0x00, 0x08, 0x0c };
const Hitbox *const gUnk_080CB7F4[] = {
&gUnk_080CB7A4,
&gUnk_080CB7AC,
&gUnk_080CB7B4,
&gUnk_080CB7BC,
&gUnk_080CB7C4,
&gUnk_080CB7C4,
&gUnk_080CB7CC,
&gUnk_080CB7D4,
&gUnk_080CB7DC,
&gUnk_080CB7E4,
&gUnk_080CB7EC,
&gUnk_080CB7EC,
};
const Hitbox gUnk_080CB824 = { 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
const Hitbox gUnk_080CB82C = { 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08 };
const Hitbox gUnk_080CB834 = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08 };
const Hitbox gUnk_080CB83C = { -8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
const Hitbox gUnk_080CB844 = { -12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x08 };
const Hitbox gUnk_080CB84C = { -8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
const Hitbox gUnk_080CB854 = { -4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08 };
const Hitbox gUnk_080CB85C = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08 };
const Hitbox gUnk_080CB864 = { 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
const Hitbox gUnk_080CB86C = { 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x08 };
const Hitbox *const gUnk_080CB874[] = {
&gUnk_080CB84C,
&gUnk_080CB854,
&gUnk_080CB85C,
&gUnk_080CB864,
&gUnk_080CB86C,
&gUnk_080CB86C,
&gUnk_080CB824,
&gUnk_080CB82C,
&gUnk_080CB834,
&gUnk_080CB83C,
&gUnk_080CB844,
&gUnk_080CB844,
};
const Hitbox *const *const gUnk_080CB8A4[] = {
gUnk_080CB7F4,
gUnk_080CB874,
gUnk_080CB7F4,
gUnk_080CB874,
};
// clang-format on