Files
tmc/src/enemy/enemy5A.c
T
2021-10-21 10:36:44 +02:00

328 lines
10 KiB
C

#include "entity.h"
#include "enemy.h"
#include "audio.h"
#include "textbox.h"
#include "coord.h"
#include "functions.h"
void sub_08045A00(Entity*);
void sub_08045A28(Entity*);
void sub_080456E8(Entity*);
void sub_08045700(Entity*);
void nullsub_173(Entity*);
void sub_080457E4(Entity*);
void sub_0804586C(Entity*);
void sub_080458C4(Entity*);
void sub_08045938(Entity*);
void sub_08045984(Entity*);
void (*const gUnk_080D1888[])(Entity*) = {
sub_080456E8, sub_08045700, sub_080456E8, sub_0804A7D4, sub_08001242, nullsub_173,
};
void (*const gUnk_080D18A0[])(Entity*) = {
sub_080457E4, sub_0804586C, sub_080458C4, sub_08045938, sub_08045984,
};
struct xy {
s8 x;
s8 y;
} PACKED;
const struct xy gUnk_080D18B4[] = { { 0xe8, 0xf6 }, { 0xf6, 0xe8 }, { 0x0a, 0xe8 }, { 0x18, 0xf6 },
{ 0x18, 0x0a }, { 0x0a, 0x18 }, { 0xf6, 0x18 }, { 0xe8, 0x0a } };
void Enemy5A(Entity* this) {
EnemyFunctionHandler(this, gUnk_080D1888);
}
void sub_080456E8(Entity* this) {
gUnk_080D18A0[this->action](this);
}
void sub_08045700(Entity* this) {
u8 bVar1;
Entity* pEVar4;
if (this->type != 0) {
pEVar4 = this->parent->parent;
if ((this->bitfield & 0x80) != 0) {
bVar1 = this->bitfield & 0x3f;
if ((bVar1 == 0xe) || (bVar1 == 0x15)) {
if (this->field_0x80.HALF.HI == 0) {
this->action = 3;
this->field_0x80.HALF.HI += 1;
InitializeAnimation(this, (this->type << 3) | (this->actionDelay + 2));
InitializeAnimation(this->parent, (this->parent->type << 3) | (this->actionDelay + 2));
}
if (this->actionDelay != 0) {
SoundReq(SFX_17A);
} else {
SoundReq(SFX_ITEM_GLOVES_KNOCKBACK);
}
} else {
if (this->currentHealth != 0xff) {
this->currentHealth = 0xff;
if (this->actionDelay != 0 && (pEVar4->field_0x80.HALF.HI != 0)) {
pEVar4->field_0x76.HALF.LO |= (1 << this->type2);
if (this->cutsceneBeh.HALF.HI == 0) {
this->cutsceneBeh.HALF.HI += 1;
InitializeAnimation(this, this->type << 3 | 6);
InitializeAnimation(this->parent, this->parent->type << 3 | 6);
}
}
}
}
}
}
sub_0804AA30(this, gUnk_080D1888);
}
void nullsub_173(Entity* this) {
}
void sub_080457E4(Entity* this) {
Entity* child;
u8 bVar2;
bVar2 = gTextBox.doTextBox & 0x7f;
if ((gTextBox.doTextBox & 0x7f) == 0) {
this->action = 1;
this->spriteSettings.b.draw = 0;
this->field_0x80.HALF.LO = bVar2;
this->field_0x80.HALF.HI = bVar2;
this->cutsceneBeh.HALF.HI = bVar2;
this->field_0xf = bVar2;
this->field_0x82.HALF.LO = 0x30;
this->field_0x82.HALF.HI = bVar2;
if (this->type == 0) {
sub_08045A00(this);
child = CreateEnemy(ENEMY_5A, 1);
if (child != NULL) {
child->parent = this;
this->attachedEntity = child;
child->actionDelay = this->actionDelay;
child->type2 = this->type2;
CopyPosition(this, child);
}
} else {
this->spriteOffsetY = 1;
}
InitializeAnimation(this, (u32)this->type << 3 | 1);
}
}
void sub_0804586C(Entity* this) {
sub_08045A28(this);
if (this->field_0x82.HALF.LO == 0) {
if ((this->frames.all & 0x80) != 0) {
if (this->type != 0) {
this->flags |= 0x80;
}
this->action = 2;
InitializeAnimation(this, (u32)this->type << 3);
}
} else {
if (--this->field_0x82.HALF.LO == 0) {
this->spriteSettings.b.draw = 1;
}
}
}
void sub_080458C4(Entity* this) {
Entity* parent;
sub_08045A28(this);
parent = this->parent;
if (this->type != 0) {
parent = parent->parent;
}
if ((parent->action == 3) && (parent->field_0x80.HALF.LO == 1)) {
this->action = 4;
this->field_0xf = 0;
if (this->type != 0) {
this->flags &= 0x7f;
if (this->actionDelay != 0) {
InitializeAnimation(this, this->type << 3 | 5);
InitializeAnimation(this->parent, this->parent->type << 3 | 5);
} else {
InitializeAnimation(this, this->type << 3 | 4);
InitializeAnimation(this->parent, this->parent->type << 3 | 4);
}
}
}
}
void sub_08045938(Entity* this) {
sub_08045A28(this);
if ((this->frames.all & 0x80) != 0) {
this->action = 2;
if (this->type != 0) {
if (this->actionDelay == 0) {
this->damageType = 0x32;
} else {
this->parent->parent->field_0x76.HALF.LO |= (1 << this->type2);
this->damageType = 0x31;
}
}
}
}
void sub_08045984(Entity* this) {
Entity* parent;
sub_08045A28(this);
if (this->field_0xf == 0) {
if ((this->frames.all & 0x80) != 0) {
this->field_0xf = 0x20;
}
} else {
parent = this->parent;
if (this->type != 0) {
parent = parent->parent;
}
if ((parent->animationState < 3) && (parent->action != 3)) {
this->action = 1;
this->field_0xf = 0;
this->field_0x80.HALF.HI = 0;
this->cutsceneBeh.HALF.HI = 0;
if (this->type != 0) {
this->damageType = 0x33;
}
if ((parent->field_0x74.HALF.HI >> this->type2 & 1U) != 0) {
this->actionDelay = 1;
} else {
this->actionDelay = 0;
}
InitializeAnimation(this, this->type << 3 | 1);
}
}
}
void sub_08045A00(Entity* this) {
const struct xy* t = &gUnk_080D18B4[this->type2];
PositionRelative(this->parent, this, t->x << 0x10, (t->y + 3) * 0x10000);
}
void sub_08045A28(Entity* this) {
u32 frames;
u32 type;
if (this->field_0x82.HALF.LO == 0) {
GetNextFrame(this);
}
frames = this->frames.all & 0x70;
type = this->type;
if (type == 0) {
sub_08045A00(this);
switch (this->field_0x82.HALF.HI) {
case 0:
switch (frames) {
case 0x20:
this->field_0x82.HALF.HI = 1;
sub_0801D2B4(this, 0x13e);
break;
case 0x00:
case 0x40:
this->field_0x82.HALF.HI = 2;
sub_0801D2B4(this, 0x13f);
break;
default:
break;
}
break;
case 1:
switch (frames) {
case 0x10:
this->field_0x82.HALF.HI = type;
sub_0801D2B4(this, 0x13b);
break;
case 0:
this->field_0x82.HALF.HI = 2;
sub_0801D2B4(this, 0x13f);
break;
default:
break;
}
break;
case 2:
switch (frames) {
case 0x20:
this->field_0x82.HALF.HI = 1;
sub_0801D2B4(this, 0x13e);
break;
case 0x10:
this->field_0x82.HALF.HI = 0;
sub_0801D2B4(this, 0x13b);
break;
case 0x40:
this->field_0x82.HALF.HI = 2;
sub_0801D2B4(this, 0x13f);
break;
default:
break;
}
break;
case 3:
switch (frames) {
case 0:
this->field_0x82.HALF.HI = 2;
sub_0801D2B4(this, 0x13f);
break;
default:
break;
}
break;
default:
break;
}
} else {
PositionRelative(this->parent, this, 0, -0x10000);
switch (this->field_0x82.HALF.HI) {
case 0:
switch (this->frames.all & 0x70) {
case 0x10:
this->field_0x82.HALF.HI = 2;
sub_0801D2B4(this, 0x13b);
break;
case 0x20:
this->field_0x82.HALF.HI = 1;
sub_0801D2B4(this, 0x13e);
break;
default:
break;
}
break;
case 1: {
u32 temp = this->frames.all & 0x70;
switch (temp) {
case 0:
this->field_0x82.HALF.HI = temp;
sub_0801D2B4(this, 0x13f);
break;
case 0x10:
this->field_0x82.HALF.HI = 2;
sub_0801D2B4(this, 0x13b);
break;
default:
break;
}
} break;
case 2:
switch (this->frames.all & 0x70) {
case 0:
this->field_0x82.HALF.HI = this->frames.all & 0x70;
sub_0801D2B4(this, 0x13f);
break;
default:
break;
}
break;
default:
break;
}
}
}