mirror of
https://github.com/zeldaret/tmc
synced 2026-05-28 00:16:13 -04:00
328 lines
10 KiB
C
328 lines
10 KiB
C
#include "entity.h"
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#include "enemy.h"
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#include "audio.h"
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#include "textbox.h"
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#include "coord.h"
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#include "functions.h"
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void sub_08045A00(Entity*);
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void sub_08045A28(Entity*);
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void sub_080456E8(Entity*);
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void sub_08045700(Entity*);
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void nullsub_173(Entity*);
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void sub_080457E4(Entity*);
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void sub_0804586C(Entity*);
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void sub_080458C4(Entity*);
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void sub_08045938(Entity*);
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void sub_08045984(Entity*);
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void (*const gUnk_080D1888[])(Entity*) = {
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sub_080456E8, sub_08045700, sub_080456E8, sub_0804A7D4, sub_08001242, nullsub_173,
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};
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void (*const gUnk_080D18A0[])(Entity*) = {
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sub_080457E4, sub_0804586C, sub_080458C4, sub_08045938, sub_08045984,
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};
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struct xy {
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s8 x;
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s8 y;
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} PACKED;
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const struct xy gUnk_080D18B4[] = { { 0xe8, 0xf6 }, { 0xf6, 0xe8 }, { 0x0a, 0xe8 }, { 0x18, 0xf6 },
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{ 0x18, 0x0a }, { 0x0a, 0x18 }, { 0xf6, 0x18 }, { 0xe8, 0x0a } };
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void Enemy5A(Entity* this) {
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EnemyFunctionHandler(this, gUnk_080D1888);
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}
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void sub_080456E8(Entity* this) {
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gUnk_080D18A0[this->action](this);
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}
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void sub_08045700(Entity* this) {
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u8 bVar1;
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Entity* pEVar4;
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if (this->type != 0) {
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pEVar4 = this->parent->parent;
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if ((this->bitfield & 0x80) != 0) {
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bVar1 = this->bitfield & 0x3f;
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if ((bVar1 == 0xe) || (bVar1 == 0x15)) {
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if (this->field_0x80.HALF.HI == 0) {
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this->action = 3;
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this->field_0x80.HALF.HI += 1;
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InitializeAnimation(this, (this->type << 3) | (this->actionDelay + 2));
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InitializeAnimation(this->parent, (this->parent->type << 3) | (this->actionDelay + 2));
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}
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if (this->actionDelay != 0) {
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SoundReq(SFX_17A);
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} else {
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SoundReq(SFX_ITEM_GLOVES_KNOCKBACK);
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}
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} else {
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if (this->currentHealth != 0xff) {
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this->currentHealth = 0xff;
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if (this->actionDelay != 0 && (pEVar4->field_0x80.HALF.HI != 0)) {
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pEVar4->field_0x76.HALF.LO |= (1 << this->type2);
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if (this->cutsceneBeh.HALF.HI == 0) {
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this->cutsceneBeh.HALF.HI += 1;
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InitializeAnimation(this, this->type << 3 | 6);
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InitializeAnimation(this->parent, this->parent->type << 3 | 6);
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}
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}
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}
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}
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}
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}
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sub_0804AA30(this, gUnk_080D1888);
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}
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void nullsub_173(Entity* this) {
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}
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void sub_080457E4(Entity* this) {
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Entity* child;
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u8 bVar2;
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bVar2 = gTextBox.doTextBox & 0x7f;
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if ((gTextBox.doTextBox & 0x7f) == 0) {
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this->action = 1;
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this->spriteSettings.b.draw = 0;
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this->field_0x80.HALF.LO = bVar2;
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this->field_0x80.HALF.HI = bVar2;
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this->cutsceneBeh.HALF.HI = bVar2;
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this->field_0xf = bVar2;
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this->field_0x82.HALF.LO = 0x30;
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this->field_0x82.HALF.HI = bVar2;
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if (this->type == 0) {
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sub_08045A00(this);
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child = CreateEnemy(ENEMY_5A, 1);
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if (child != NULL) {
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child->parent = this;
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this->attachedEntity = child;
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child->actionDelay = this->actionDelay;
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child->type2 = this->type2;
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CopyPosition(this, child);
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}
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} else {
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this->spriteOffsetY = 1;
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}
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InitializeAnimation(this, (u32)this->type << 3 | 1);
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}
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}
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void sub_0804586C(Entity* this) {
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sub_08045A28(this);
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if (this->field_0x82.HALF.LO == 0) {
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if ((this->frames.all & 0x80) != 0) {
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if (this->type != 0) {
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this->flags |= 0x80;
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}
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this->action = 2;
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InitializeAnimation(this, (u32)this->type << 3);
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}
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} else {
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if (--this->field_0x82.HALF.LO == 0) {
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this->spriteSettings.b.draw = 1;
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}
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}
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}
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void sub_080458C4(Entity* this) {
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Entity* parent;
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sub_08045A28(this);
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parent = this->parent;
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if (this->type != 0) {
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parent = parent->parent;
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}
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if ((parent->action == 3) && (parent->field_0x80.HALF.LO == 1)) {
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this->action = 4;
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this->field_0xf = 0;
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if (this->type != 0) {
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this->flags &= 0x7f;
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if (this->actionDelay != 0) {
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InitializeAnimation(this, this->type << 3 | 5);
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InitializeAnimation(this->parent, this->parent->type << 3 | 5);
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} else {
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InitializeAnimation(this, this->type << 3 | 4);
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InitializeAnimation(this->parent, this->parent->type << 3 | 4);
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}
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}
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}
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}
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void sub_08045938(Entity* this) {
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sub_08045A28(this);
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if ((this->frames.all & 0x80) != 0) {
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this->action = 2;
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if (this->type != 0) {
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if (this->actionDelay == 0) {
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this->damageType = 0x32;
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} else {
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this->parent->parent->field_0x76.HALF.LO |= (1 << this->type2);
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this->damageType = 0x31;
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}
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}
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}
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}
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void sub_08045984(Entity* this) {
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Entity* parent;
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sub_08045A28(this);
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if (this->field_0xf == 0) {
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if ((this->frames.all & 0x80) != 0) {
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this->field_0xf = 0x20;
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}
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} else {
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parent = this->parent;
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if (this->type != 0) {
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parent = parent->parent;
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}
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if ((parent->animationState < 3) && (parent->action != 3)) {
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this->action = 1;
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this->field_0xf = 0;
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this->field_0x80.HALF.HI = 0;
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this->cutsceneBeh.HALF.HI = 0;
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if (this->type != 0) {
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this->damageType = 0x33;
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}
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if ((parent->field_0x74.HALF.HI >> this->type2 & 1U) != 0) {
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this->actionDelay = 1;
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} else {
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this->actionDelay = 0;
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}
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InitializeAnimation(this, this->type << 3 | 1);
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}
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}
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}
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void sub_08045A00(Entity* this) {
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const struct xy* t = &gUnk_080D18B4[this->type2];
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PositionRelative(this->parent, this, t->x << 0x10, (t->y + 3) * 0x10000);
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}
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void sub_08045A28(Entity* this) {
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u32 frames;
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u32 type;
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if (this->field_0x82.HALF.LO == 0) {
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GetNextFrame(this);
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}
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frames = this->frames.all & 0x70;
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type = this->type;
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if (type == 0) {
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sub_08045A00(this);
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switch (this->field_0x82.HALF.HI) {
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case 0:
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switch (frames) {
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case 0x20:
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this->field_0x82.HALF.HI = 1;
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sub_0801D2B4(this, 0x13e);
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break;
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case 0x00:
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case 0x40:
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this->field_0x82.HALF.HI = 2;
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sub_0801D2B4(this, 0x13f);
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break;
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default:
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break;
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}
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break;
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case 1:
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switch (frames) {
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case 0x10:
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this->field_0x82.HALF.HI = type;
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sub_0801D2B4(this, 0x13b);
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break;
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case 0:
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this->field_0x82.HALF.HI = 2;
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sub_0801D2B4(this, 0x13f);
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break;
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default:
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break;
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}
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break;
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case 2:
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switch (frames) {
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case 0x20:
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this->field_0x82.HALF.HI = 1;
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sub_0801D2B4(this, 0x13e);
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break;
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case 0x10:
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this->field_0x82.HALF.HI = 0;
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sub_0801D2B4(this, 0x13b);
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break;
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case 0x40:
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this->field_0x82.HALF.HI = 2;
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sub_0801D2B4(this, 0x13f);
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break;
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default:
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break;
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}
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break;
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case 3:
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switch (frames) {
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case 0:
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this->field_0x82.HALF.HI = 2;
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sub_0801D2B4(this, 0x13f);
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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} else {
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PositionRelative(this->parent, this, 0, -0x10000);
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switch (this->field_0x82.HALF.HI) {
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case 0:
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switch (this->frames.all & 0x70) {
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case 0x10:
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this->field_0x82.HALF.HI = 2;
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sub_0801D2B4(this, 0x13b);
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break;
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case 0x20:
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this->field_0x82.HALF.HI = 1;
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sub_0801D2B4(this, 0x13e);
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break;
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default:
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break;
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}
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break;
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case 1: {
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u32 temp = this->frames.all & 0x70;
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switch (temp) {
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case 0:
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this->field_0x82.HALF.HI = temp;
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sub_0801D2B4(this, 0x13f);
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break;
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case 0x10:
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this->field_0x82.HALF.HI = 2;
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sub_0801D2B4(this, 0x13b);
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break;
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default:
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break;
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}
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} break;
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case 2:
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switch (this->frames.all & 0x70) {
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case 0:
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this->field_0x82.HALF.HI = this->frames.all & 0x70;
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sub_0801D2B4(this, 0x13f);
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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}
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