Files
tmc/src/npc/brocco.c
T
2022-03-28 20:10:22 -07:00

121 lines
3.1 KiB
C

#include "entity.h"
#include "message.h"
#include "save.h"
#include "npc.h"
void sub_08063544(Entity*);
void sub_0806362C(Entity*);
void sub_0806355C(Entity*);
void sub_08063584(Entity*);
void sub_08063608(Entity*);
extern Dialog gUnk_0810CAAC[];
void Brocco(Entity* this) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_0806362C(this);
} else {
sub_08063544(this);
}
}
void sub_08063544(Entity* this) {
static void (*const Brocco_Actions[])(Entity*) = {
sub_0806355C,
sub_08063584,
sub_08063608,
};
Brocco_Actions[this->action](this);
}
void sub_0806355C(Entity* this) {
this->action = this->action + 1;
this->spriteSettings.draw = 1;
InitAnimationForceUpdate(this, 4);
sub_08078778(this);
}
void sub_08063584(Entity* this) {
if (GetAnimationStateInRectRadius(this, 0x20, 0x20) >= 0) {
if (this->subtimer == 0) {
if ((Random() & 0x3f) == 0) {
this->subtimer = 1;
InitAnimationForceUpdate(this, 0);
}
}
}
if (this->subtimer != 0) {
UpdateAnimationSingleFrame(this);
if ((this->frame & ANIM_DONE) != 0) {
this->subtimer = 0;
}
}
if (this->interactType != 0) {
this->action = 2;
InitAnimationForceUpdate(this, GetAnimationState(this) + 4);
MessageFromTarget(this->timer + 0xa01);
}
sub_0806ED78(this);
}
void sub_08063608(Entity* this) {
u8 tmp = gMessage.doTextBox & 0x7f;
if (tmp == 0) {
this->action = 1;
this->subtimer = tmp;
InitAnimationForceUpdate(this, 4);
}
}
void sub_0806362C(Entity* this) {
switch (this->action) {
case 0:
this->action = 1;
this->spriteSettings.draw = 1;
this->field_0x68.HALF.HI = 0;
sub_0807DD64(this);
case 1:
if (this->interactType == 2) {
this->action = 2;
this->interactType = 0;
this->field_0x68.HALF.HI = this->animIndex;
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + 4);
sub_0806F118(this);
} else {
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
UpdateAnimationSingleFrame(this);
}
break;
case 2:
if (UpdateFuseInteraction(this) == 0) {
return;
}
this->action = 1;
InitAnimationForceUpdate(this, this->field_0x68.HALF.HI);
break;
}
}
void sub_080636D8(Entity* this) {
ShowNPCDialogue(this, &gUnk_0810CAAC[gSave.global_progress]);
}
void sub_080636F4(Entity* this) {
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_08078784(this, this->field_0x68.HALF.LO);
}
void Brocco_Fusion(Entity* this) {
if (this->action == 0) {
this->action += 1;
this->spriteSettings.draw = 1;
this->y.HALF.HI -= 4;
InitAnimationForceUpdate(this, 2);
} else {
UpdateAnimationSingleFrame(this);
}
}