Files
tmc/src/npc/forestMinish.c
T
2022-03-30 00:52:53 -07:00

261 lines
6.3 KiB
C

#include "npc.h"
#include "object.h"
#include "functions.h"
#include "playeritem.h"
#include "item.h"
extern SpriteLoadData gUnk_0810A348;
extern u8* gUnk_08109D18[];
extern u8 gUnk_08109C98[];
extern u16 gUnk_0810A354[];
extern Dialog gUnk_08109DC8[];
extern u16 gUnk_0810A35A[];
extern u16 gUnk_0810A362[];
static void sub_080600F0(Entity* this);
void ForestMinish(Entity* this) {
switch (this->action) {
case 0:
if (LoadExtraSpriteData(this, &gUnk_0810A348)) {
this->action = 1;
this->spriteSettings.draw = TRUE;
this->field_0x68.HALF.HI = this->animationState = this->timer << 1;
this->timer = 0;
SetDefaultPriority(this, PRIO_MESSAGE);
StartCutscene(this, (u16*)gUnk_08109D18[this->type2]);
sub_0807DD50(this);
}
break;
case 1:
if (this->interactType == 2) {
this->action = 2;
this->interactType = 0;
sub_0806F118(this);
} else {
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
if (this->frameDuration != 0xf0) {
sub_080600F0(this);
}
}
break;
case 2:
if (UpdateFuseInteraction(this)) {
this->action = 1;
}
}
}
void sub_08060090(Entity* this) {
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_08078784(this, this->field_0x68.HALF.LO);
}
void ForestMinish_Head(Entity* this) {
u32 pbVar1;
pbVar1 = this->frame;
if (this->frame != 0xff) {
pbVar1 &= -0x81;
}
if ((this->frameSpriteSettings & 1) == 0) {
pbVar1 = 0xff;
}
SetExtraSpriteFrame(this, 0, pbVar1);
SetExtraSpriteFrame(this, 1, this->frameIndex);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
}
static void sub_080600F0(Entity* this) {
u32 uVar1;
u32 uVar2;
uVar2 = this->field_0x80.HWORD;
if (this->field_0x80.HWORD < 8) {
if ((this->field_0x82.HWORD & 1) != 0) {
uVar2 = (uVar2 & 0xfc) + (this->subtimer >> 1);
} else {
uVar2 = (uVar2 & 0xfc) + (this->animationState >> 1);
this->subtimer = this->animationState;
}
}
if (uVar2 != this->animIndex) {
InitAnimationForceUpdate(this, uVar2);
}
if ((this->field_0x82.HWORD & 4) != 0) {
uVar1 = 2;
} else {
uVar1 = 1;
}
sub_080042BA(this, uVar1);
}
void sub_0806014C(Entity* this) {
this->timer = 0;
sub_08060158(this);
}
void sub_08060158(Entity* this) {
int index;
u8* idx3;
u8 tmp1, tmp2;
if (this->timer) {
this->timer--;
} else {
this->timer = 2;
index = GetFacingDirectionInRectRadius(this, 0x20, 0x20);
if (index < 0) {
int state = this->field_0x68.HALF.HI;
this->animationState = state;
index = state * 4;
}
idx3 = gUnk_08109C98 + (this->animationState / 2) * 0x20 + (index >> 1) * 2;
tmp1 = idx3[0];
tmp2 = idx3[1];
if (tmp2 & 0x80) {
this->animationState = sub_0806F5B0(index);
}
tmp2 &= 0x7f;
this->frame = tmp1;
this->frameIndex = tmp2;
this->frameSpriteSettings = 1;
this->animIndex = 0;
this->frameDuration = 0xf0;
}
}
void sub_080601D4(Entity* this) {
u32 uVar2;
if (CheckGlobalFlag(LV3_CLEAR) == 0) {
uVar2 = 2;
} else if (CheckKinstoneFused(0x17)) {
uVar2 = 1;
} else {
uVar2 = 0;
}
MessageNoOverlap(gUnk_0810A354[uVar2], this);
}
void sub_08060208(Entity* this) {
ShowNPCDialogue(this, &gUnk_08109DC8[this->type2 * 0x4]);
}
void sub_0806021C(Entity* this) {
u32 uVar2 = 0;
if (GetInventoryValue(ITEM_JABBERNUT)) {
uVar2 = 1;
}
if (GetInventoryValue(ITEM_EARTH_ELEMENT)) {
uVar2 = 2;
}
if (GetInventoryValue(ITEM_MOLE_MITTS)) {
uVar2 = 3;
}
ShowNPCDialogue(this, gUnk_08109DC8 + this->type2 * 0x4 + uVar2);
}
void sub_0806025C(Entity* this) {
ShowNPCDialogue(this, &gUnk_08109DC8[this->type2 * 0x4]);
}
void sub_08060270(Entity* this) {
u32 index;
if (GetInventoryValue(ITEM_FLIPPERS) == 0) {
index = 1;
if (CheckGlobalFlag(MIZUKAKI_START) == 0) {
index = 0;
SetGlobalFlag(MIZUKAKI_START);
}
} else {
index = 3;
if (CheckLocalFlag(0x76) == 0) {
index = 2;
SetLocalFlag(0x76);
}
}
MessageNoOverlap(gUnk_0810A35A[index], this);
}
void sub_080602BC(Entity* this) {
u32 index;
if (GetInventoryValue(ITEM_SKILL_SPIN_ATTACK) != 0) {
index = (Random() & 1) + 2;
} else {
if (gSave.stats.bombCount < gBombBagSizes[gSave.stats.bombBagType]) {
index = 1;
} else {
index = 0;
}
}
MessageNoOverlap(gUnk_0810A362[index], this);
}
void sub_0806030C(Entity* this, ScriptExecutionContext* context) {
ModBombs(context->intVariable);
}
void sub_08060318(void) {
Entity* ent;
int i;
for (i = 2; i >= 0; i--) {
ent = FindEntityByID(PLAYER_ITEM, PLAYER_ITEM_BOMB, 2);
if (ent != NULL) {
CreateDust(ent);
DeleteEntity(ent);
}
}
}
void sub_08060340(void) {
gSave.timers[1] = gSave.unk50;
}
u32 sub_08060354(void) {
s32 iVar2;
iVar2 = gSave.unk50 - gSave.timers[1];
if (CheckGlobalFlag(DRUG_1) == 0) {
if (4 < iVar2) {
return 0x8444;
}
} else {
if (CheckGlobalFlag(DRUG_2) == 0) {
if (iVar2 > 9) {
return 0x8444;
}
} else {
if (CheckGlobalFlag(DRUG_3) == 0) {
if (iVar2 > 14) {
return 0x8444;
}
}
}
}
return 0;
}
void ForestMinish_Fusion(Entity* this) {
if (this->action == 0) {
if (LoadExtraSpriteData(this, &gUnk_0810A348)) {
this->action++;
this->spriteSettings.draw = TRUE;
SetDefaultPriority(this, PRIO_MESSAGE);
InitializeAnimation(this, 6);
}
} else {
GetNextFrame(this);
}
}