mirror of
https://github.com/zeldaret/tmc
synced 2026-06-08 04:17:19 -04:00
261 lines
6.3 KiB
C
261 lines
6.3 KiB
C
#include "npc.h"
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#include "object.h"
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#include "functions.h"
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#include "playeritem.h"
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#include "item.h"
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extern SpriteLoadData gUnk_0810A348;
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extern u8* gUnk_08109D18[];
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extern u8 gUnk_08109C98[];
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extern u16 gUnk_0810A354[];
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extern Dialog gUnk_08109DC8[];
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extern u16 gUnk_0810A35A[];
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extern u16 gUnk_0810A362[];
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static void sub_080600F0(Entity* this);
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void ForestMinish(Entity* this) {
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switch (this->action) {
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case 0:
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if (LoadExtraSpriteData(this, &gUnk_0810A348)) {
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this->action = 1;
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this->spriteSettings.draw = TRUE;
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this->field_0x68.HALF.HI = this->animationState = this->timer << 1;
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this->timer = 0;
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SetDefaultPriority(this, PRIO_MESSAGE);
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StartCutscene(this, (u16*)gUnk_08109D18[this->type2]);
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sub_0807DD50(this);
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}
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break;
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case 1:
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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sub_0806F118(this);
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} else {
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ExecuteScriptForEntity(this, NULL);
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HandleEntity0x82Actions(this);
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if (this->frameDuration != 0xf0) {
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sub_080600F0(this);
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}
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}
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break;
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case 2:
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if (UpdateFuseInteraction(this)) {
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this->action = 1;
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}
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}
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}
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void sub_08060090(Entity* this) {
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68.HALF.LO);
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}
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void ForestMinish_Head(Entity* this) {
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u32 pbVar1;
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pbVar1 = this->frame;
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if (this->frame != 0xff) {
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pbVar1 &= -0x81;
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}
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if ((this->frameSpriteSettings & 1) == 0) {
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pbVar1 = 0xff;
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}
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SetExtraSpriteFrame(this, 0, pbVar1);
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SetExtraSpriteFrame(this, 1, this->frameIndex);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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sub_0807000C(this);
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}
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static void sub_080600F0(Entity* this) {
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u32 uVar1;
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u32 uVar2;
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uVar2 = this->field_0x80.HWORD;
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if (this->field_0x80.HWORD < 8) {
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if ((this->field_0x82.HWORD & 1) != 0) {
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uVar2 = (uVar2 & 0xfc) + (this->subtimer >> 1);
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} else {
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uVar2 = (uVar2 & 0xfc) + (this->animationState >> 1);
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this->subtimer = this->animationState;
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}
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}
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if (uVar2 != this->animIndex) {
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InitAnimationForceUpdate(this, uVar2);
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}
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if ((this->field_0x82.HWORD & 4) != 0) {
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uVar1 = 2;
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} else {
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uVar1 = 1;
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}
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sub_080042BA(this, uVar1);
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}
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void sub_0806014C(Entity* this) {
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this->timer = 0;
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sub_08060158(this);
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}
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void sub_08060158(Entity* this) {
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int index;
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u8* idx3;
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u8 tmp1, tmp2;
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if (this->timer) {
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this->timer--;
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} else {
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this->timer = 2;
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index = GetFacingDirectionInRectRadius(this, 0x20, 0x20);
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if (index < 0) {
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int state = this->field_0x68.HALF.HI;
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this->animationState = state;
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index = state * 4;
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}
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idx3 = gUnk_08109C98 + (this->animationState / 2) * 0x20 + (index >> 1) * 2;
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tmp1 = idx3[0];
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tmp2 = idx3[1];
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if (tmp2 & 0x80) {
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this->animationState = sub_0806F5B0(index);
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}
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tmp2 &= 0x7f;
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this->frame = tmp1;
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this->frameIndex = tmp2;
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this->frameSpriteSettings = 1;
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this->animIndex = 0;
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this->frameDuration = 0xf0;
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}
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}
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void sub_080601D4(Entity* this) {
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u32 uVar2;
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if (CheckGlobalFlag(LV3_CLEAR) == 0) {
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uVar2 = 2;
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} else if (CheckKinstoneFused(0x17)) {
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uVar2 = 1;
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} else {
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uVar2 = 0;
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}
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MessageNoOverlap(gUnk_0810A354[uVar2], this);
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}
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void sub_08060208(Entity* this) {
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ShowNPCDialogue(this, &gUnk_08109DC8[this->type2 * 0x4]);
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}
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void sub_0806021C(Entity* this) {
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u32 uVar2 = 0;
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if (GetInventoryValue(ITEM_JABBERNUT)) {
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uVar2 = 1;
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}
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if (GetInventoryValue(ITEM_EARTH_ELEMENT)) {
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uVar2 = 2;
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}
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if (GetInventoryValue(ITEM_MOLE_MITTS)) {
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uVar2 = 3;
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}
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ShowNPCDialogue(this, gUnk_08109DC8 + this->type2 * 0x4 + uVar2);
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}
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void sub_0806025C(Entity* this) {
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ShowNPCDialogue(this, &gUnk_08109DC8[this->type2 * 0x4]);
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}
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void sub_08060270(Entity* this) {
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u32 index;
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if (GetInventoryValue(ITEM_FLIPPERS) == 0) {
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index = 1;
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if (CheckGlobalFlag(MIZUKAKI_START) == 0) {
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index = 0;
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SetGlobalFlag(MIZUKAKI_START);
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}
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} else {
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index = 3;
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if (CheckLocalFlag(0x76) == 0) {
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index = 2;
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SetLocalFlag(0x76);
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}
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}
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MessageNoOverlap(gUnk_0810A35A[index], this);
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}
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void sub_080602BC(Entity* this) {
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u32 index;
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if (GetInventoryValue(ITEM_SKILL_SPIN_ATTACK) != 0) {
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index = (Random() & 1) + 2;
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} else {
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if (gSave.stats.bombCount < gBombBagSizes[gSave.stats.bombBagType]) {
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index = 1;
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} else {
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index = 0;
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}
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}
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MessageNoOverlap(gUnk_0810A362[index], this);
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}
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void sub_0806030C(Entity* this, ScriptExecutionContext* context) {
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ModBombs(context->intVariable);
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}
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void sub_08060318(void) {
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Entity* ent;
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int i;
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for (i = 2; i >= 0; i--) {
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ent = FindEntityByID(PLAYER_ITEM, PLAYER_ITEM_BOMB, 2);
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if (ent != NULL) {
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CreateDust(ent);
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DeleteEntity(ent);
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}
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}
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}
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void sub_08060340(void) {
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gSave.timers[1] = gSave.unk50;
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}
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u32 sub_08060354(void) {
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s32 iVar2;
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iVar2 = gSave.unk50 - gSave.timers[1];
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if (CheckGlobalFlag(DRUG_1) == 0) {
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if (4 < iVar2) {
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return 0x8444;
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}
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} else {
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if (CheckGlobalFlag(DRUG_2) == 0) {
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if (iVar2 > 9) {
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return 0x8444;
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}
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} else {
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if (CheckGlobalFlag(DRUG_3) == 0) {
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if (iVar2 > 14) {
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return 0x8444;
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}
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}
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}
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}
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return 0;
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}
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void ForestMinish_Fusion(Entity* this) {
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, &gUnk_0810A348)) {
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this->action++;
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this->spriteSettings.draw = TRUE;
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SetDefaultPriority(this, PRIO_MESSAGE);
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InitializeAnimation(this, 6);
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}
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} else {
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GetNextFrame(this);
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}
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}
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