mirror of
https://github.com/zeldaret/tmc
synced 2026-06-08 04:17:19 -04:00
178 lines
4.6 KiB
C
178 lines
4.6 KiB
C
#include "npc.h"
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#include "functions.h"
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extern void (*SittingPersion_Actions[])(Entity*);
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extern Dialog gUnk_0810CC08[];
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extern SpriteLoadData gUnk_0810CB78[];
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extern u8 gUnk_02002B0E[];
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extern u16 gUnk_0810CC04[];
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extern u8 gUnk_02002B0E[];
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extern u16 gUnk_0810CBE4[][4];
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extern u8 gUnk_0810CBC0[];
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extern u8 gUnk_0810CD88[][4];
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extern void sub_08096208(Entity*, u32);
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void sub_080637B8(Entity* this);
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void SittingPerson(Entity* this) {
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SittingPersion_Actions[this->action](this);
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}
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void SittingPersion_Init(Entity* this) {
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if (LoadExtraSpriteData(this, &gUnk_0810CB78[this->type * 3])) {
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this->action = 1;
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this->spriteSettings.flipX = this->timer;
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if (this->spriteSettings.flipX == 0) {
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this->animationState = 6;
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} else {
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this->animationState = 2;
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}
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this->timer = this->animationState;
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this->field_0x68.HALF.HI = 0;
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sub_0807DD50(this);
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sub_080637B8(this);
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}
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}
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void sub_080637B8(Entity* this) {
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u32 tmp;
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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this->field_0x68.HALF.HI = this->animIndex;
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tmp = sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity));
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tmp += this->spriteSettings.flipX ? 4 : 0;
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InitializeAnimation(this, tmp);
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sub_0806F118(this);
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} else {
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ExecuteScriptForEntity(this, NULL);
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HandleEntity0x82Actions(this);
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if (this->frameDuration == 0xfe) {
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this->frameDuration = (Random() & 0x1f) + 0x1e;
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}
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GetNextFrame(this);
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}
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}
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void sub_08063830(Entity* this) {
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if (UpdateFuseInteraction(this) != 0) {
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this->action = 1;
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InitializeAnimation(this, this->field_0x68.HALF.HI);
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}
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}
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void sub_08063850(Entity* this, ScriptExecutionContext* context) {
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u32 offset = 0;
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if (this->spriteSettings.flipX) {
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offset = 4;
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}
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InitializeAnimation(this, context->intVariable + offset + (this->animationState >> 1));
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}
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void sub_08063874(Entity* this) {
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this->animationState = this->timer;
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}
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#if defined(EU) || defined(DEMO_JP) || defined(JP)
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#define SUB_0806387C_FLAG 0xd7
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#define SUB_0806387C_FLAG2 0xce
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#define SUB_0806390C_FLAG 0xd6
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#else
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#define SUB_0806387C_FLAG 0xda
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#define SUB_0806387C_FLAG2 0xd1
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#define SUB_0806390C_FLAG 0xd9
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#endif
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void sub_0806387C(Entity* this) {
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s32 r4 = 3;
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s32 r5;
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s32 val, val2;
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u16* ptr;
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if (CheckLocalFlag(SUB_0806387C_FLAG) == 0) {
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r4 = 0;
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SetLocalFlag(SUB_0806387C_FLAG);
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} else {
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if (CheckLocalFlag(SUB_0806387C_FLAG2) == 0) {
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r5 = 0;
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for (r4 = 1; r4 <= 0x82; r4++) {
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if (ReadBit(gUnk_02002B0E, r4)) {
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r5++;
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}
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}
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r4 = 1;
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if (r5 > 0x81) {
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r4 = 2;
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SetLocalFlag(SUB_0806387C_FLAG2);
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RestorePrevTileEntity(0xa17, 1);
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RestorePrevTileEntity(0xa57, 1);
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}
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}
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}
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val = gSave.global_progress - 6;
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if (val < 0) {
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val = 0;
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}
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MessageNoOverlap(gUnk_0810CBE4[val][r4], this);
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}
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void sub_0806390C(Entity* this) {
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u32 r5 = 1;
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if (CheckLocalFlag(SUB_0806390C_FLAG) == 0) {
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r5 = 0;
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SetLocalFlag(SUB_0806390C_FLAG);
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(*(u32**)&this->cutsceneBeh)[0x5] = 1;
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}
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MessageNoOverlap(gUnk_0810CC04[r5], this);
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}
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void SittingPersion_ShowDialogue(Entity* this, ScriptExecutionContext* context) {
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s32 tmp;
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context->condition = 0;
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tmp = gSave.global_progress - 2;
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if (tmp < 0) {
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tmp = 0;
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}
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ShowNPCDialogue(this, gUnk_0810CC08 + this->type2 * 8 + tmp);
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}
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void SittingPerson_Head(Entity* this) {
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u8* ptr = &gUnk_0810CBC0[this->type * 4];
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SetExtraSpriteFrame(this, 0, *ptr + (this->frame & 0xf));
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SetExtraSpriteFrame(this, 1, gUnk_0810CD88[this->type][this->frameIndex & 3] + *(ptr + 1));
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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sub_0807000C(this);
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}
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void sub_080639D0(Entity* this) {
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68.HALF.LO);
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}
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void SittingPerson_Fusion(Entity* this) {
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, &gUnk_0810CB78[this->type * 3]) != 0) {
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this->action += 1;
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this->spriteSettings.draw = 1;
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this->spriteSettings.flipX = 0;
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this->y.HALF.HI -= 4;
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InitializeAnimation(this, 2);
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sub_08096208(this, this->type);
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}
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} else {
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if (this->frameDuration == 0xfe) {
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this->frameDuration = (Random() & 0x1f) + 0x1e;
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}
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GetNextFrame(this);
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}
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}
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