Files
tmc/src/enemy/vaatiProjectile.c
T
2022-01-02 16:10:29 -08:00

277 lines
7.7 KiB
C

#include "enemy.h"
#include "functions.h"
extern bool32 PlayerInRange(Entity*, u32, u32);
extern u32 sub_080002E0(u32, u32);
extern Entity* gUnk_020000B0;
extern const ScreenTransitionData gUnk_0813AB94;
bool32 sub_0803E4A0(Entity*);
void VaatiProjectileFunction0(Entity*);
void VaatiProjectileFunction1(Entity*);
void sub_08001328(Entity*);
void VaatiProjectileFunction3(Entity*);
void VaatiProjectileNoop(Entity*);
void VaatiProjectileFunction0Action0(Entity*);
void VaatiProjectileFunction0Action1(Entity*);
void VaatiProjectileFunction0Action2(Entity*);
void VaatiProjectileFunction0Action3(Entity*);
void VaatiProjectileFunction0Action4(Entity*);
void VaatiProjectileFunction0Action5(Entity*);
void VaatiProjectileFunction0Action6(Entity*);
void VaatiProjectileFunction0Action7(Entity*);
void VaatiProjectileFunction0Action8(Entity*);
void VaatiProjectileFunction0Action9(Entity*);
void sub_0803E444(Entity*);
void sub_0803E480(Entity*);
void sub_0803E4D8(Entity*);
void (*const vaatiProjectileFunctions[])(Entity*) = {
VaatiProjectileFunction0, VaatiProjectileFunction1, sub_08001328, VaatiProjectileFunction3, sub_08001242,
VaatiProjectileNoop,
};
void (*const vaatiProjectileFunction0Actions[])(Entity*) = {
VaatiProjectileFunction0Action0, VaatiProjectileFunction0Action1, VaatiProjectileFunction0Action2,
VaatiProjectileFunction0Action3, VaatiProjectileFunction0Action4, VaatiProjectileFunction0Action5,
VaatiProjectileFunction0Action6, VaatiProjectileFunction0Action7, VaatiProjectileFunction0Action8,
VaatiProjectileFunction0Action9,
};
void VaatiProjectile(Entity* this) {
if (sub_0803E4A0(this)) {
COLLISION_OFF(this);
this->health = 0;
this->parent = NULL;
}
vaatiProjectileFunctions[GetNextFunction(this)](this);
}
void VaatiProjectileFunction0(Entity* this) {
vaatiProjectileFunction0Actions[this->action](this);
}
void VaatiProjectileFunction1(Entity* this) {
Entity* entity;
if (this->bitfield == 0x80) {
#ifndef EU
if (this->health != 0) {
#endif
this->action = 5;
COLLISION_OFF(this);
this->spritePriority.b1 = 0;
gPlayerEntity.flags &= 0x7f;
gPlayerEntity.spriteOrientation.flipY = this->spriteOrientation.flipY;
gPlayerEntity.spriteRendering.b3 = this->spriteRendering.b3;
sub_0803E444(this);
#ifndef EU
SetPlayerControl(2);
entity = this->parent;
if (entity != NULL) {
entity->flags = entity->flags & 0x7f;
}
} else {
gPlayerState.flags &= ~PL_DISABLE_ITEMS;
entity = &gPlayerEntity;
entity->flags = gPlayerEntity.flags | 0x80;
}
#endif
}
sub_0804AA30(this, vaatiProjectileFunctions);
}
void VaatiProjectileFunction3(Entity* this) {
if (this->parent != NULL) {
this->parent->field_0xf--;
this->parent = NULL;
}
sub_0804A7D4(this);
}
void VaatiProjectileNoop(Entity* this) {
}
void VaatiProjectileFunction0Action0(Entity* this) {
Entity* entity;
if (this->type == 0) {
entity = CreateEnemy(VAATI_PROJECTILE, 1);
if (entity != NULL) {
entity->parent = this;
this->child = entity;
if (this->type2 == 0) {
this->action = 1;
this->z.HALF.HI = -0x18;
} else {
this->action = 9;
this->z.HALF.HI = -0x80;
this->flags2 = 1;
}
InitializeAnimation(this, 0);
}
} else {
this->action = 8;
COLLISION_OFF(this);
this->spriteOffsetY = 1;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
this->spritePriority.b1 = 0;
PositionRelative(this->parent, this, 0, -0x10000);
InitializeAnimation(this, 1);
}
}
void VaatiProjectileFunction0Action1(Entity* this) {
sub_0803E480(this);
if (PlayerInRange(this, 0, 8) != 0) {
this->action = 2;
this->actionDelay = 10;
InitializeAnimation(this->child, 2);
} else {
if (gUnk_020000B0 != NULL) {
sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
LinearMoveUpdate(this);
}
}
GetNextFrame(this);
}
void VaatiProjectileFunction0Action2(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
if (++this->z.HALF.HI == 0) {
this->action = 3;
}
}
GetNextFrame(this);
}
void VaatiProjectileFunction0Action3(Entity* this) {
if (this->child->frame & 0x80) {
if (--this->z.HALF.HI <= -0x18) {
this->action = 4;
this->actionDelay = (Random() & 0xf) + 0xf;
InitializeAnimation(this->child, 1);
}
GetNextFrame(this);
}
}
void VaatiProjectileFunction0Action4(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 1;
this->direction = GetFacingDirection(this, &gPlayerEntity);
}
GetNextFrame(this);
}
void VaatiProjectileFunction0Action5(Entity* this) {
sub_0803E444(this);
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
if (-0x18 < --this->z.HALF.HI) {
return;
}
this->action = 6;
this->actionDelay = 0x14;
}
}
void VaatiProjectileFunction0Action6(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 7;
this->direction = 0x10;
this->speed = 0x300;
}
sub_0803E444(this);
}
void VaatiProjectileFunction0Action7(Entity* this) {
sub_0803E444(this);
LinearMoveUpdate(this);
sub_0803E4D8(this);
if ((gRoomControls.roomOriginY + gRoomControls.height + -0x10) <= this->y.HALF.HI) {
SetInitializationPriority();
DoExitTransition((ScreenTransitionData*)&gUnk_0813AB94);
}
}
void VaatiProjectileFunction0Action8(Entity* this) {
if (this->parent->next == NULL) {
DeleteThisEntity();
}
PositionRelative(this->parent, this, 0, -0x10000);
GetNextFrame(this);
}
void VaatiProjectileFunction0Action9(Entity* this) {
this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
this->y.HALF.HI = gPlayerEntity.y.HALF.HI;
if (this->z.HALF.HI < -8) {
if (this->animIndex != 2) {
this->actionDelay = 0;
InitializeAnimation(this->child, 2);
}
VaatiProjectileFunction0Action2(this);
} else {
this->z.HALF.HI += 8;
}
}
void sub_0803E444(Entity* this) {
ResetPlayer();
gPlayerState.mobility = gPlayerState.mobility | 0x80;
gPlayerState.field_0xa = gPlayerState.field_0xa | 0x80;
sub_0806FA90(this, this->field_0x4c, 0, -2);
gPlayerEntity.spriteOffsetY += 0xe;
}
void sub_0803E480(Entity* this) {
if (this->field_0x78.HWORD >= 0x4b1) {
this->speed = 0x180;
} else {
this->field_0x78.HWORD++;
}
}
bool32 sub_0803E4A0(Entity* this) {
#ifdef EU
bool32 ret;
if (gScreenTransition.field_0x39 == 0) {
return TRUE;
} else {
if (this->parent == NULL) {
return FALSE;
}
ret = this->parent->next == NULL;
}
return ret;
#else
bool32 ret;
if (gScreenTransition.field_0x39 != 0) {
if (this->parent == NULL) {
return FALSE;
}
if (this->parent->health == 0) {
return TRUE;
} else {
ret = this->parent->next == NULL;
}
} else {
return TRUE;
}
return ret;
#endif
}
void sub_0803E4D8(Entity* this) {
u32 tile;
tile = TILE(this->x.HALF.HI, this->y.HALF.HI + 8);
if (sub_080002E0(tile, gPlayerEntity.collisionLayer) != 0xff) {
SetTile(0x4074, tile, gPlayerEntity.collisionLayer);
}
}