mirror of
https://github.com/zeldaret/tmc
synced 2026-06-03 18:36:43 -04:00
277 lines
7.7 KiB
C
277 lines
7.7 KiB
C
#include "enemy.h"
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#include "functions.h"
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extern bool32 PlayerInRange(Entity*, u32, u32);
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extern u32 sub_080002E0(u32, u32);
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extern Entity* gUnk_020000B0;
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extern const ScreenTransitionData gUnk_0813AB94;
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bool32 sub_0803E4A0(Entity*);
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void VaatiProjectileFunction0(Entity*);
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void VaatiProjectileFunction1(Entity*);
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void sub_08001328(Entity*);
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void VaatiProjectileFunction3(Entity*);
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void VaatiProjectileNoop(Entity*);
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void VaatiProjectileFunction0Action0(Entity*);
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void VaatiProjectileFunction0Action1(Entity*);
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void VaatiProjectileFunction0Action2(Entity*);
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void VaatiProjectileFunction0Action3(Entity*);
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void VaatiProjectileFunction0Action4(Entity*);
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void VaatiProjectileFunction0Action5(Entity*);
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void VaatiProjectileFunction0Action6(Entity*);
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void VaatiProjectileFunction0Action7(Entity*);
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void VaatiProjectileFunction0Action8(Entity*);
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void VaatiProjectileFunction0Action9(Entity*);
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void sub_0803E444(Entity*);
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void sub_0803E480(Entity*);
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void sub_0803E4D8(Entity*);
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void (*const vaatiProjectileFunctions[])(Entity*) = {
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VaatiProjectileFunction0, VaatiProjectileFunction1, sub_08001328, VaatiProjectileFunction3, sub_08001242,
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VaatiProjectileNoop,
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};
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void (*const vaatiProjectileFunction0Actions[])(Entity*) = {
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VaatiProjectileFunction0Action0, VaatiProjectileFunction0Action1, VaatiProjectileFunction0Action2,
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VaatiProjectileFunction0Action3, VaatiProjectileFunction0Action4, VaatiProjectileFunction0Action5,
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VaatiProjectileFunction0Action6, VaatiProjectileFunction0Action7, VaatiProjectileFunction0Action8,
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VaatiProjectileFunction0Action9,
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};
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void VaatiProjectile(Entity* this) {
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if (sub_0803E4A0(this)) {
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COLLISION_OFF(this);
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this->health = 0;
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this->parent = NULL;
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}
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vaatiProjectileFunctions[GetNextFunction(this)](this);
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}
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void VaatiProjectileFunction0(Entity* this) {
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vaatiProjectileFunction0Actions[this->action](this);
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}
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void VaatiProjectileFunction1(Entity* this) {
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Entity* entity;
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if (this->bitfield == 0x80) {
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#ifndef EU
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if (this->health != 0) {
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#endif
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this->action = 5;
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COLLISION_OFF(this);
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this->spritePriority.b1 = 0;
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gPlayerEntity.flags &= 0x7f;
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gPlayerEntity.spriteOrientation.flipY = this->spriteOrientation.flipY;
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gPlayerEntity.spriteRendering.b3 = this->spriteRendering.b3;
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sub_0803E444(this);
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#ifndef EU
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SetPlayerControl(2);
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entity = this->parent;
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if (entity != NULL) {
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entity->flags = entity->flags & 0x7f;
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}
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} else {
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gPlayerState.flags &= ~PL_DISABLE_ITEMS;
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entity = &gPlayerEntity;
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entity->flags = gPlayerEntity.flags | 0x80;
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}
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#endif
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}
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sub_0804AA30(this, vaatiProjectileFunctions);
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}
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void VaatiProjectileFunction3(Entity* this) {
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if (this->parent != NULL) {
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this->parent->field_0xf--;
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this->parent = NULL;
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}
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sub_0804A7D4(this);
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}
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void VaatiProjectileNoop(Entity* this) {
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}
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void VaatiProjectileFunction0Action0(Entity* this) {
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Entity* entity;
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if (this->type == 0) {
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entity = CreateEnemy(VAATI_PROJECTILE, 1);
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if (entity != NULL) {
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entity->parent = this;
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this->child = entity;
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if (this->type2 == 0) {
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this->action = 1;
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this->z.HALF.HI = -0x18;
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} else {
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this->action = 9;
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this->z.HALF.HI = -0x80;
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this->flags2 = 1;
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}
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InitializeAnimation(this, 0);
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}
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} else {
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this->action = 8;
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COLLISION_OFF(this);
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this->spriteOffsetY = 1;
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this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
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this->spriteRendering.b3 = this->parent->spriteRendering.b3;
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this->spritePriority.b1 = 0;
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PositionRelative(this->parent, this, 0, -0x10000);
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InitializeAnimation(this, 1);
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}
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}
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void VaatiProjectileFunction0Action1(Entity* this) {
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sub_0803E480(this);
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if (PlayerInRange(this, 0, 8) != 0) {
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this->action = 2;
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this->actionDelay = 10;
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InitializeAnimation(this->child, 2);
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} else {
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if (gUnk_020000B0 != NULL) {
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sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
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LinearMoveUpdate(this);
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}
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}
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GetNextFrame(this);
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}
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void VaatiProjectileFunction0Action2(Entity* this) {
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if (this->actionDelay != 0) {
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this->actionDelay--;
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} else {
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if (++this->z.HALF.HI == 0) {
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this->action = 3;
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}
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}
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GetNextFrame(this);
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}
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void VaatiProjectileFunction0Action3(Entity* this) {
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if (this->child->frame & 0x80) {
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if (--this->z.HALF.HI <= -0x18) {
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this->action = 4;
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this->actionDelay = (Random() & 0xf) + 0xf;
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InitializeAnimation(this->child, 1);
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}
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GetNextFrame(this);
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}
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}
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void VaatiProjectileFunction0Action4(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 1;
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this->direction = GetFacingDirection(this, &gPlayerEntity);
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}
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GetNextFrame(this);
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}
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void VaatiProjectileFunction0Action5(Entity* this) {
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sub_0803E444(this);
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if (this->actionDelay != 0) {
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this->actionDelay--;
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} else {
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if (-0x18 < --this->z.HALF.HI) {
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return;
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}
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this->action = 6;
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this->actionDelay = 0x14;
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}
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}
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void VaatiProjectileFunction0Action6(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 7;
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this->direction = 0x10;
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this->speed = 0x300;
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}
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sub_0803E444(this);
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}
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void VaatiProjectileFunction0Action7(Entity* this) {
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sub_0803E444(this);
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LinearMoveUpdate(this);
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sub_0803E4D8(this);
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if ((gRoomControls.roomOriginY + gRoomControls.height + -0x10) <= this->y.HALF.HI) {
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SetInitializationPriority();
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DoExitTransition((ScreenTransitionData*)&gUnk_0813AB94);
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}
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}
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void VaatiProjectileFunction0Action8(Entity* this) {
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if (this->parent->next == NULL) {
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DeleteThisEntity();
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}
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PositionRelative(this->parent, this, 0, -0x10000);
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GetNextFrame(this);
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}
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void VaatiProjectileFunction0Action9(Entity* this) {
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this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
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this->y.HALF.HI = gPlayerEntity.y.HALF.HI;
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if (this->z.HALF.HI < -8) {
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if (this->animIndex != 2) {
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this->actionDelay = 0;
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InitializeAnimation(this->child, 2);
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}
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VaatiProjectileFunction0Action2(this);
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} else {
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this->z.HALF.HI += 8;
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}
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}
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void sub_0803E444(Entity* this) {
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ResetPlayer();
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gPlayerState.mobility = gPlayerState.mobility | 0x80;
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gPlayerState.field_0xa = gPlayerState.field_0xa | 0x80;
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sub_0806FA90(this, this->field_0x4c, 0, -2);
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gPlayerEntity.spriteOffsetY += 0xe;
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}
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void sub_0803E480(Entity* this) {
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if (this->field_0x78.HWORD >= 0x4b1) {
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this->speed = 0x180;
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} else {
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this->field_0x78.HWORD++;
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}
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}
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bool32 sub_0803E4A0(Entity* this) {
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#ifdef EU
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bool32 ret;
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if (gScreenTransition.field_0x39 == 0) {
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return TRUE;
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} else {
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if (this->parent == NULL) {
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return FALSE;
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}
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ret = this->parent->next == NULL;
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}
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return ret;
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#else
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bool32 ret;
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if (gScreenTransition.field_0x39 != 0) {
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if (this->parent == NULL) {
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return FALSE;
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}
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if (this->parent->health == 0) {
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return TRUE;
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} else {
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ret = this->parent->next == NULL;
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}
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} else {
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return TRUE;
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}
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return ret;
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#endif
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}
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void sub_0803E4D8(Entity* this) {
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u32 tile;
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tile = TILE(this->x.HALF.HI, this->y.HALF.HI + 8);
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if (sub_080002E0(tile, gPlayerEntity.collisionLayer) != 0xff) {
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SetTile(0x4074, tile, gPlayerEntity.collisionLayer);
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}
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}
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