mirror of
https://github.com/zeldaret/tmc
synced 2026-05-25 15:25:26 -04:00
233 lines
5.5 KiB
C
233 lines
5.5 KiB
C
#include "object.h"
|
|
#include "functions.h"
|
|
#include "script.h"
|
|
#include "textbox.h"
|
|
|
|
extern void (*const BookActionFuncs[])(Entity*);
|
|
extern s8 const gUnk_08123D94[];
|
|
|
|
u32 sub_0809B688(Entity*);
|
|
void sub_0809B6B0(Entity*, Entity*);
|
|
|
|
void Book(Entity* this) {
|
|
BookActionFuncs[this->action](this);
|
|
}
|
|
|
|
void sub_0809B3C4(Entity* this) {
|
|
u32 obtained;
|
|
|
|
obtained = GetInventoryValue(this->type + 0x39);
|
|
if (this->type2 != 3) {
|
|
if (obtained) {
|
|
DeleteThisEntity();
|
|
}
|
|
} else {
|
|
if (CheckLocalFlag(MIZUKAKI_BOOK_ALLBACK)) {
|
|
DeleteThisEntity();
|
|
}
|
|
|
|
if (obtained != 2) {
|
|
this->spriteSettings.draw = 0;
|
|
}
|
|
}
|
|
|
|
this->spriteOffsetY = 3;
|
|
if (CheckFlags(this->field_0x86.HWORD)) {
|
|
if (this->type2 == 0) {
|
|
this->y.HALF.HI += 48;
|
|
}
|
|
|
|
this->type2 = 2;
|
|
}
|
|
|
|
UpdateSpriteForCollisionLayer(this);
|
|
InitAnimationForceUpdate(this, this->type + 0x39);
|
|
|
|
switch (this->type2) {
|
|
case 0:
|
|
this->action = 1;
|
|
this->actionDelay = 22;
|
|
this->field_0xf = 2;
|
|
this->field_0x80.HALF.LO = 0;
|
|
this->spritePriority.b0 = 3;
|
|
break;
|
|
case 1: {
|
|
u32 scroll;
|
|
u32 height;
|
|
this->action = 3;
|
|
scroll = (u16)gRoomControls.roomScrollY - 0x10;
|
|
height = (u16)this->y.HALF.HI - scroll;
|
|
this->z.HALF.HI -= height;
|
|
return;
|
|
}
|
|
case 2:
|
|
this->action = 4;
|
|
return;
|
|
case 3:
|
|
this->action = 5;
|
|
this->subAction = 0;
|
|
this->spritePriority.b0 = 3;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
void sub_0809B4A8(Entity* this) {
|
|
sub_0800445C(this);
|
|
|
|
if (this->field_0x80.HALF.LO != 0) {
|
|
this->field_0x80.HALF.LO--;
|
|
return;
|
|
}
|
|
|
|
if (sub_0809B688(this)) {
|
|
if (--this->actionDelay) {
|
|
return;
|
|
}
|
|
|
|
this->action = 2;
|
|
this->actionDelay = 30;
|
|
this->speed = 64;
|
|
this->direction = 16;
|
|
|
|
gPlayerState.pushedObject = 0x9e;
|
|
gPlayerState.playerAction = 5;
|
|
gPlayerState.flags |= 1;
|
|
|
|
gPlayerEntity.x.HALF.LO = 0;
|
|
gPlayerEntity.y.HALF.LO = 0;
|
|
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
|
|
EnqueueSFX(0x10f);
|
|
} else {
|
|
this->actionDelay = 0x16;
|
|
}
|
|
}
|
|
|
|
void sub_0809B524(Entity* this) {
|
|
if (--this->actionDelay == 0) {
|
|
if (--this->field_0xf == 0) {
|
|
this->action = 3;
|
|
this->y.HALF.HI += 32;
|
|
this->z.HALF.HI -= 32;
|
|
} else {
|
|
this->action = 1;
|
|
this->actionDelay = 22;
|
|
this->field_0x80.HALF.LO = 24;
|
|
}
|
|
}
|
|
|
|
sub_0806F69C(this);
|
|
}
|
|
|
|
void sub_0809B56C(Entity* this) {
|
|
Entity* fx;
|
|
|
|
if (sub_080044EC(this, 0x2800) != 1) {
|
|
return;
|
|
}
|
|
|
|
this->action = 4;
|
|
this->spritePriority.b0 = 4;
|
|
|
|
SetFlag(this->field_0x86.HWORD);
|
|
|
|
fx = CreateFx(this, FX_DEATH, 0);
|
|
if (fx) {
|
|
ResolveEntityOnTop(this, fx);
|
|
}
|
|
}
|
|
|
|
void sub_0809B5B4(Entity* this) {
|
|
if (gPlayerState.flags & PL_MINISH) {
|
|
sub_0800445C(this);
|
|
} else if (sub_08017850(this)) {
|
|
CreateItemEntity(this->type + 0x39, 0, 0);
|
|
DeleteThisEntity();
|
|
}
|
|
}
|
|
|
|
void sub_0809B5EC(Entity* this) {
|
|
if (this->spriteSettings.draw == 1) {
|
|
switch (this->subAction) {
|
|
case 0: {
|
|
Entity* parent;
|
|
parent = FindEntityByID(7, 26, 7);
|
|
if (!parent) {
|
|
return;
|
|
}
|
|
if (parent->x.HALF.HI < this->x.HALF.HI) {
|
|
return;
|
|
}
|
|
if (parent->animationState != 4) {
|
|
return;
|
|
}
|
|
|
|
this->parent = parent;
|
|
this->subAction = 1;
|
|
sub_0809B6B0(this->parent, this);
|
|
break;
|
|
}
|
|
case 1: {
|
|
if (!this->parent || !this->parent->next) {
|
|
DeleteThisEntity();
|
|
return;
|
|
}
|
|
sub_0809B6B0(this->parent, this);
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
|
|
} else {
|
|
switch (this->subAction) {
|
|
default: {
|
|
DeleteThisEntity();
|
|
break;
|
|
}
|
|
case 0: {
|
|
if (GetInventoryValue(this->type + 0x39) == 2) {
|
|
this->subAction = 1;
|
|
}
|
|
break;
|
|
}
|
|
case 1: {
|
|
u8 doTextBox = gMessage.doTextBox & 0x7f;
|
|
if (!doTextBox) {
|
|
this->spriteSettings.draw = 1;
|
|
this->subAction = doTextBox;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 sub_0809B688(Entity* this) {
|
|
u32 ret;
|
|
|
|
ret = EntityInRectRadius(this, &gPlayerEntity, 6, 12);
|
|
if (ret == 1 && gPlayerState.field_0xd != 16) {
|
|
ret = 0;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void sub_0809B6B0(Entity* parent, Entity* this) {
|
|
s32 offset;
|
|
offset = (s32)gUnk_08123D94[parent->animationState >> 1] << 16;
|
|
|
|
PositionRelative(parent, this, 0, offset);
|
|
|
|
this->z.HALF.HI = -(this->type << 2);
|
|
this->spritePriority.b0 = 3 - this->type;
|
|
}
|
|
|
|
void (*const BookActionFuncs[])(Entity*) = {
|
|
sub_0809B3C4, sub_0809B4A8, sub_0809B524, sub_0809B56C, sub_0809B5B4, sub_0809B5EC,
|
|
};
|
|
|
|
const s8 gUnk_08123D94[] = { -22, -20, -20, -20 };
|