Files
tmc/src/npc/festari.c
T
2020-08-03 20:42:47 -05:00

91 lines
2.1 KiB
C

#include "global.h"
#include "entity.h"
#include "npc.h"
#include "link.h"
extern void sub_0805E3A0(Entity*, u32);
extern u32 sub_0801E99C(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern void sub_0806F118(Entity*);
extern void ExecuteScriptCommandSet(Entity*, void *);
extern void sub_0805FF2C(Entity*, void*);
extern void sub_0806ED78(Entity*);
extern void (*const gUnk_08109BBC[])(Entity*);
void Festari(Entity *this)
{
gUnk_08109BBC[this->action](this);
}
void sub_0805FE10(Entity *this)
{
this->action = 1;
this->spriteSettings.b.draw = TRUE;
sub_0805E3A0(this, 2);
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_08078784(this, this->field_0x68.HALF.LO);
sub_0807DD50(this);
}
#if NON_MATCHING
void sub_0805FE48(Entity *this)
{
u8 bVar1;
u16 uVar2;
u32 uVar3;
u32 uVar4;
if (this->interactType == 2) {
this->action = 2;
this->interactType = 0;
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
sub_0806F118(this);
}
else {
ExecuteScriptCommandSet(this, *(void **)&this->cutsceneBeh);
sub_0805FF2C(this, *(void **)&this->cutsceneBeh);
if (this->field_0x80 < 8) {
if ((this->field_0x82 & 1) != 0) {
uVar4 = (uVar4 & 0xfc) + (this->field_0xf >> 1);
}
else {
uVar4 = (uVar4 & 0xfc) + (this->animationState >> 1);
this->field_0xf = this->animationState;
}
}
if (uVar4 != this->animIndex) {
InitAnimationForceUpdate(this, uVar4);
}
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3)
{
switch (this->animIndex) {
case 8:
case 10:
case 11:
case 12:
this->field_0x80 = 0;
}
}
if ((this->field_0x82 & (~this->field_0x82 + 1)) == 2) {
sub_0806ED78(this);
}
}
}
#else
NAKED
void sub_0805FE48(Entity *this) {
asm(".include \"asm/non_matching/festari/sub_0805FE48.inc\"");
}
#endif
void sub_0805FF18(Entity *this)
{
if (UpdateFuseInteraction(this)) {
this->action = 1;
}
}