Files
tmc/src/item/itemJarEmpty.c
T
2022-03-28 15:23:06 -07:00

76 lines
1.8 KiB
C

#include "item.h"
#include "save.h"
#include "functions.h"
extern void (*const gUnk_0811BE28[])(ItemBehavior*, u32);
extern u8 gUnk_02002AC8[];
void ItemJarEmpty(ItemBehavior* this, u32 idx) {
gUnk_0811BE28[this->stateID](this, idx);
}
void sub_08077534(ItemBehavior* this, u32 idx) {
u32 tmp;
sub_08077D38(this, idx);
sub_0806F948(&gPlayerEntity);
sub_08077BB8(this);
this->field_0x5[4] |= 0xf;
tmp = this->behaviorID;
this->field_0x5[2] = gSave.filler86[tmp + 0x14];
switch (this->field_0x5[2]) {
case 0x20:
sub_08077DF4(this, 0x614);
return;
case 0x21:
case 0x22:
case 0x23:
case 0x24:
case 0x25:
case 0x29:
case 0x2a:
case 0x2b:
case 0x2c:
case 0x2d:
case 0x2e:
this->stateID = 3;
gPlayerEntity.animationState = 4;
gPlayerEntity.spriteSettings.flipX = 0;
sub_08077DF4(this, 0x2df);
break;
case 0x2f:
case 0x30:
case 0x31:
default:
this->stateID = 3;
sub_08077DF4(this, 0x610);
break;
}
gPlayerEntity.flags &= ~ENT_COLLIDE;
}
void sub_08077618(ItemBehavior* this, u32 idx) {
if ((this->field_0x5[9] & 0x80) != 0) {
sub_08077DF4(this, 0x618);
this->stateID += 1;
} else {
UpdateItemAnim(this);
}
}
void sub_08077640(ItemBehavior* this, u32 idx) {
UpdateItemAnim(this);
if ((this->field_0x5[9] & 0x80) != 0) {
gPlayerEntity.flags |= ENT_COLLIDE;
DeletePlayerItem(this, idx);
}
}
void sub_0807766C(ItemBehavior* this, u32 idx) {
UpdateItemAnim(this);
if ((this->field_0x5[9] & 0x80) != 0) {
gPlayerEntity.flags |= ENT_COLLIDE;
DeletePlayerItem(this, idx);
}
}