mirror of
https://github.com/zeldaret/tmc
synced 2026-09-02 10:11:36 -04:00
191 lines
5.0 KiB
C
191 lines
5.0 KiB
C
/**
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* @file talon.c
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* @ingroup NPCs
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*
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* @brief Talon NPC
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*/
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#include "functions.h"
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#include "item.h"
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#include "npc.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 fusionOffer;
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/*0x69*/ u8 unk_69;
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/*0x6a*/ u8 unk_6a;
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/*0x6b*/ u8 unused[25];
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/*0x84*/ u32 unk_84;
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} TalonEntity;
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static const SpriteLoadData gUnk_0810FEB0[] = {
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{ 0x4b, 0x8b, 0 },
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{ 0x4b, 0x8b, 0 },
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{ 0, 0, 0 },
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};
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extern u8 script_TalonGotKey;
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void sub_0806574C(TalonEntity* this);
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void sub_08065570(Entity* this);
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void sub_0806559C(Entity* this);
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void sub_08065608(TalonEntity* this);
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void sub_08065648(TalonEntity* this);
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void sub_080656D4(TalonEntity* this);
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void sub_080656A4(TalonEntity* this);
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void sub_08065680(TalonEntity* this);
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void Talon(TalonEntity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_08065570,
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sub_0806559C,
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};
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static void (*const scriptedActionFuncs[])(TalonEntity*) = {
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sub_08065608, sub_08065648, sub_080656D4, sub_080656A4, sub_08065680,
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};
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if (super->flags & ENT_SCRIPTED) {
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scriptedActionFuncs[super->action](this);
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} else {
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actionFuncs[super->action](super);
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}
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}
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void sub_08065570(Entity* this) {
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if (LoadExtraSpriteData(this, gUnk_0810FEB0)) {
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InitializeAnimation(this, 0);
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AddInteractableWhenBigObject(this);
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this->action = 1;
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this->subtimer = 1;
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this->animationState = 2;
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}
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}
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void sub_0806559C(Entity* this) {
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s32 offset;
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s32 result;
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this->timer++;
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if (this->timer >= 9) {
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this->timer = 0;
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result = GetAnimationStateInRectRadius(this, 0x20, 0x20);
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if (result < 0) {
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offset = this->animationState + 4;
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} else {
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this->animationState = result;
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offset = result;
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}
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} else {
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offset = this->animIndex;
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}
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if (this->animIndex != offset) {
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InitializeAnimation(this, offset);
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} else {
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GetNextFrame(this);
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}
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sub_0806ED78(this);
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if (this->interactType != INTERACTION_NONE) {
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this->interactType = INTERACTION_NONE;
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ResetPlayerAnimationAndAction();
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}
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}
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void sub_08065608(TalonEntity* this) {
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if (LoadExtraSpriteData(super, gUnk_0810FEB0)) {
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super->action = 1;
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super->spriteSettings.draw = 1;
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this->fusionOffer = GetFusionToOffer(super);
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AddInteractableWhenBigFuser(super, this->fusionOffer);
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InitScriptForNPC(super);
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}
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}
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void sub_08065648(TalonEntity* this) {
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if (super->interactType == INTERACTION_FUSE) {
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this->unk_69 = super->action;
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super->action = 4;
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super->interactType = INTERACTION_NONE;
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InitializeNPCFusion(super);
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} else {
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ExecuteScriptAndHandleAnimation(super, NULL);
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}
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}
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void sub_08065680(TalonEntity* this) {
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if (UpdateFuseInteraction(super) != 0) {
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super->action = this->unk_69;
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InitAnimationForceUpdate(super, this->unk_6a);
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}
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}
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void sub_080656A4(TalonEntity* this) {
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if ((gMessage.state & MESSAGE_ACTIVE) == 0) {
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super->action = this->unk_69;
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InitAnimationForceUpdate(super, this->unk_6a);
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}
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UpdateAnimationSingleFrame(super);
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}
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void sub_080656D4(TalonEntity* this) {
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if (super->interactType == INTERACTION_FUSE) {
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this->unk_69 = super->action;
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super->action = 4;
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super->interactType = INTERACTION_NONE;
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InitializeNPCFusion(super);
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sub_0806574C(this);
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} else {
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if (super->interactType != INTERACTION_NONE) {
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if (GetInventoryValue(ITEM_QST_LONLON_KEY) != 0) {
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StartCutscene(super, (u16*)&script_TalonGotKey);
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} else {
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this->unk_69 = super->action;
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super->action = 3;
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super->interactType = INTERACTION_NONE;
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MessageNoOverlap(*(u32*)(*(u32*)&this->unk_84 + 4), super);
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sub_0806574C(this);
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return;
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}
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}
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ExecuteScriptAndHandleAnimation(super, NULL);
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}
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}
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void sub_0806574C(TalonEntity* this) {
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u32 j;
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j = (super->animIndex & ~3) + GetAnimationStateForDirection4(GetFacingDirection(super, &gPlayerEntity.base));
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if (super->animIndex != j) {
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InitAnimationForceUpdate(super, j);
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}
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this->unk_6a = super->animIndex;
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}
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void sub_08065780(Entity* this, ScriptExecutionContext* context) {
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static const u8 gUnk_0810FED8[] = {
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10, 20, 30, 18, 28, 38, 12, 24,
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};
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u32 rand;
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rand = Random();
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this->animationState = rand & 6;
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context->wait = gUnk_0810FED8[rand >> 8 & 7];
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}
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void Talon_Head(Entity* this) {
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SetExtraSpriteFrame(this, 0, ((this->frame & 7) + 0xB));
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SetExtraSpriteFrame(this, 1, this->frameIndex);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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sub_0807000C(this);
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}
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void Talon_Fusion(Entity* this) {
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, gUnk_0810FEB0)) {
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this->action++;
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this->spriteSettings.draw = 1;
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InitializeAnimation(this, 6);
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}
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} else {
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GetNextFrame(this);
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}
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}
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