Files
tmc/src/object/houseDoorInterior.c
T
2023-12-30 22:09:30 +01:00

112 lines
2.9 KiB
C

/**
* @file houseDoorInterior.c
* @ingroup Objects
*
* @brief House Door Interior object
*/
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "npc.h"
#include "sound.h"
typedef struct {
Entity base;
u8 filler[0x15];
u8 unk7d;
u8 filler2[0x8];
u16 doorFlags;
} HouseDoorInteriorEntity;
void HouseDoorInterior_Init(HouseDoorInteriorEntity*);
void HouseDoorInterior_Action1(HouseDoorInteriorEntity*);
void HouseDoorInterior_Delete(HouseDoorInteriorEntity*);
typedef struct {
u8 frameIndex;
u8 type2;
} PACKED HouseDoorInteriorFrameIndices_struct;
static const HouseDoorInteriorFrameIndices_struct HouseDoorInteriorFrameIndices[] = {
{ -1, 0 }, { -1, 0 }, { 0, 0 }, { 0, 3 }, { 2, 2 }, { 2, 2 },
};
void HouseDoorInterior(Entity* this) {
static void (*const HouseDoorInterior_Actions[])(HouseDoorInteriorEntity*) = {
HouseDoorInterior_Init,
HouseDoorInterior_Action1,
HouseDoorInterior_Delete,
};
HouseDoorInterior_Actions[this->action]((HouseDoorInteriorEntity*)this);
}
typedef struct {
u16 animationState;
u16 unk2;
u16 x;
u16 y;
} gUnk_081227CC_struct;
static const gUnk_081227CC_struct gUnk_081227CC[] = {
{ 0x0, 0x400, 0x6, 0x10 },
{ 0x2, 0x100, 0x10, 0x6 },
{ 0x4, 0x800, 0x6, 0x10 },
{ 0x6, 0x200, 0x10, 0x6 },
};
void HouseDoorInterior_Init(HouseDoorInteriorEntity* this) {
static const Hitbox HouseDoorInteriorHitbox = {
0, 0, { 5, 3, 3, 5 }, 6, 6,
};
const HouseDoorInteriorFrameIndices_struct* ptr;
if (this->doorFlags && CheckFlags(this->doorFlags)) {
DeleteThisEntity();
}
super->action = 1;
super->spriteSettings.draw = 1;
this->unk7d = super->timer;
super->spritePriority.b0 = 7;
super->hitbox = (Hitbox*)&HouseDoorInteriorHitbox;
super->timer = 8;
ptr = HouseDoorInteriorFrameIndices + super->type;
if (ptr->frameIndex == 0xff) {
super->frameIndex = super->type2;
} else {
super->frameIndex = ptr->frameIndex;
super->type2 = ptr->type2;
}
}
void HouseDoorInterior_Action1(HouseDoorInteriorEntity* this) {
const gUnk_081227CC_struct* ptr;
if (this->doorFlags && CheckFlags(this->doorFlags)) {
super->action = 2;
SoundReq(SFX_111);
return;
}
if (sub_0800445C(super) && this->unk7d == 0) {
ptr = gUnk_081227CC + super->type2;
if (GetAnimationStateInRectRadius(super, ptr->x, ptr->y) >= 0 &&
ptr->animationState == gPlayerEntity.base.animationState &&
gPlayerState.playerInput.heldInput & ptr->unk2) {
--super->timer;
}
} else {
super->timer = 8;
}
if (super->timer == 0) {
super->action = 2;
sub_08078AC0(8, 0, 0);
SoundReq(SFX_111);
}
}
void HouseDoorInterior_Delete(HouseDoorInteriorEntity* this) {
DeleteThisEntity();
}