mirror of
https://github.com/zeldaret/tmc
synced 2026-09-10 04:11:53 -04:00
148 lines
3.5 KiB
C
148 lines
3.5 KiB
C
#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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#include "audio.h"
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#include "flags.h"
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extern void (*const gUnk_081296F0[])(Entity*);
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extern void (*const gUnk_08129704[])(Entity*);
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void sub_080A8680(Entity*);
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void sub_080A86A0(Entity*);
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extern s32 sub_080AF090(Entity*);
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extern s32 sub_080A7EB0(Entity*);
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extern void sub_08016AD2(Entity*);
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extern u32 sub_080177A0(Entity*, Entity*);
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void Projectile4(Entity* this) {
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gUnk_081296F0[GetNextFunction(this)](this);
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}
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void sub_080A8458(Entity* this) {
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gUnk_08129704[this->action](this);
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}
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void sub_080A8470(Entity* this) {
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if (this->bitfield == 0x80) {
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if (this->damageType == 0x68) {
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EnqueueSFX(SFX_86);
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}
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DeleteEntity(this);
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} else {
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this->direction = (this->field_0x3e + 4) & 0x18;
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if ((u8)(this->bitfield + 0x7e) < 2) {
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sub_080A8680(this);
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} else {
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InitializeAnimation(this, 0x19);
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sub_080A86A0(this);
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}
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}
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}
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void sub_080A84C8(Entity* this) {
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this->action = 1;
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this->actionDelay = 0x30;
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this->field_0xf = 0;
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this->height.HALF.HI -= 4;
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if (CheckGlobalFlag(TABIDACHI) == 0) {
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this->damageType = 0x68;
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}
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EnqueueSFX(SFX_18D);
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InitializeAnimation(this, 0x18);
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}
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void sub_080A8504(Entity* this) {
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Entity* parent;
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GetNextFrame(this);
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if (sub_080AF090(this) != 0) {
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if (sub_080A7EB0(this) != 0) {
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DeleteThisEntity();
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}
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sub_08016AD2(this);
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if (--this->actionDelay == 0) {
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this->action = 4;
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}
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} else {
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sub_0800417E(this, this->collisions);
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sub_08016AD2(this);
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InitializeAnimation(this, 0x19);
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sub_080A86A0(this);
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}
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if (this->field_0xf != 0) {
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parent = this->parent;
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if ((parent->next != NULL) && (sub_080177A0(this, parent) != 0)) {
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this->iframes = 0x10;
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this->field_0x3e = -this->direction;
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this->bitfield = -0x80;
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this->field_0x42 = 0xc;
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this->field_0x46 = 0;
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parent->iframes = 0x10;
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parent->field_0x3e = this->direction;
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parent->bitfield = -0x3e;
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parent->field_0x42 = 0xc;
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parent->field_0x46 = 0;
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}
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}
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}
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void sub_080A85B8(Entity* this) {
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GetNextFrame(this);
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if (sub_080AF090(this) != 0) {
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if (sub_080A7EB0(this) != 0) {
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DeleteThisEntity();
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}
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if (--this->actionDelay == 0) {
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this->action = 1;
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this->flags |= 0x80;
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}
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} else {
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sub_0800417E(this, (u32)this->collisions);
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sub_08016AD2(this);
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InitializeAnimation(this, 0x19);
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sub_080A86A0(this);
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}
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}
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void sub_080A8610(Entity* this) {
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GetNextFrame(this);
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if ((this->frames.all & 0x80) != 0) {
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DeleteThisEntity();
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}
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}
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void sub_080A862C(Entity* this) {
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GetNextFrame(this);
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sub_080AF090(this);
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switch (sub_080044EC(this, 0x2800)) {
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case 0:
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DeleteThisEntity();
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return;
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case 1:
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this->flags &= 0x7f;
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this->speed = 0x120;
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break;
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}
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if ((this->flags & 0x80) == 0) {
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this->spriteSettings.b.draw ^= 1;
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}
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}
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void sub_080A8680(Entity* this) {
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this->action = 2;
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this->flags &= 0x7f;
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this->actionDelay = 3;
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this->field_0xf = 1;
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EnqueueSFX(SFX_ITEM_SHIELD_BOUNCE);
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}
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void sub_080A86A0(Entity* this) {
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this->action = 3;
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this->flags &= 0x7f;
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this->speed = 0;
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EnqueueSFX(SFX_18E);
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}
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