Files
tmc/src/projectile/projectile4.c
T
2021-06-10 21:27:27 +02:00

148 lines
3.5 KiB
C

#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "audio.h"
#include "flags.h"
extern void (*const gUnk_081296F0[])(Entity*);
extern void (*const gUnk_08129704[])(Entity*);
void sub_080A8680(Entity*);
void sub_080A86A0(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
extern void sub_08016AD2(Entity*);
extern u32 sub_080177A0(Entity*, Entity*);
void Projectile4(Entity* this) {
gUnk_081296F0[GetNextFunction(this)](this);
}
void sub_080A8458(Entity* this) {
gUnk_08129704[this->action](this);
}
void sub_080A8470(Entity* this) {
if (this->bitfield == 0x80) {
if (this->damageType == 0x68) {
EnqueueSFX(SFX_86);
}
DeleteEntity(this);
} else {
this->direction = (this->field_0x3e + 4) & 0x18;
if ((u8)(this->bitfield + 0x7e) < 2) {
sub_080A8680(this);
} else {
InitializeAnimation(this, 0x19);
sub_080A86A0(this);
}
}
}
void sub_080A84C8(Entity* this) {
this->action = 1;
this->actionDelay = 0x30;
this->field_0xf = 0;
this->height.HALF.HI -= 4;
if (CheckGlobalFlag(TABIDACHI) == 0) {
this->damageType = 0x68;
}
EnqueueSFX(SFX_18D);
InitializeAnimation(this, 0x18);
}
void sub_080A8504(Entity* this) {
Entity* parent;
GetNextFrame(this);
if (sub_080AF090(this) != 0) {
if (sub_080A7EB0(this) != 0) {
DeleteThisEntity();
}
sub_08016AD2(this);
if (--this->actionDelay == 0) {
this->action = 4;
}
} else {
sub_0800417E(this, this->collisions);
sub_08016AD2(this);
InitializeAnimation(this, 0x19);
sub_080A86A0(this);
}
if (this->field_0xf != 0) {
parent = this->parent;
if ((parent->next != NULL) && (sub_080177A0(this, parent) != 0)) {
this->iframes = 0x10;
this->field_0x3e = -this->direction;
this->bitfield = -0x80;
this->field_0x42 = 0xc;
this->field_0x46 = 0;
parent->iframes = 0x10;
parent->field_0x3e = this->direction;
parent->bitfield = -0x3e;
parent->field_0x42 = 0xc;
parent->field_0x46 = 0;
}
}
}
void sub_080A85B8(Entity* this) {
GetNextFrame(this);
if (sub_080AF090(this) != 0) {
if (sub_080A7EB0(this) != 0) {
DeleteThisEntity();
}
if (--this->actionDelay == 0) {
this->action = 1;
this->flags |= 0x80;
}
} else {
sub_0800417E(this, (u32)this->collisions);
sub_08016AD2(this);
InitializeAnimation(this, 0x19);
sub_080A86A0(this);
}
}
void sub_080A8610(Entity* this) {
GetNextFrame(this);
if ((this->frames.all & 0x80) != 0) {
DeleteThisEntity();
}
}
void sub_080A862C(Entity* this) {
GetNextFrame(this);
sub_080AF090(this);
switch (sub_080044EC(this, 0x2800)) {
case 0:
DeleteThisEntity();
return;
case 1:
this->flags &= 0x7f;
this->speed = 0x120;
break;
}
if ((this->flags & 0x80) == 0) {
this->spriteSettings.b.draw ^= 1;
}
}
void sub_080A8680(Entity* this) {
this->action = 2;
this->flags &= 0x7f;
this->actionDelay = 3;
this->field_0xf = 1;
EnqueueSFX(SFX_ITEM_SHIELD_BOUNCE);
}
void sub_080A86A0(Entity* this) {
this->action = 3;
this->flags &= 0x7f;
this->speed = 0;
EnqueueSFX(SFX_18E);
}