mirror of
https://github.com/zeldaret/tmc
synced 2026-06-15 06:31:12 -04:00
443 lines
11 KiB
C
443 lines
11 KiB
C
/**
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* @file spearMoblin.c
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* @ingroup Enemies
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*
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* @brief Spear Moblin enemy
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*/
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#include "enemy.h"
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#include "functions.h"
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void sub_08028604(Entity*);
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void sub_08028754(Entity*);
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void sub_08028784(Entity*);
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void sub_080287E0(Entity*);
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void sub_08028728(Entity*);
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bool32 sub_080286CC(Entity*);
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bool32 sub_080288A4(Entity*);
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void sub_08028858(Entity*);
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void sub_080288C0(Entity*);
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bool32 sub_08028828(u32, u32);
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void sub_080287B4(Entity*);
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extern void (*const SpearMoblin_Functions[])(Entity*);
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extern void (*const gUnk_080CC7A8[])(Entity*);
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extern const u8 gUnk_080CC7BC[];
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extern const s8 gUnk_080CC7C0[];
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extern const u8 gUnk_080CC7D0[];
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extern const u16 gUnk_080CC7D8[];
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extern const Hitbox* const gUnk_080CC944[];
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void SpearMoblin(Entity* this) {
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EnemyFunctionHandler(this, SpearMoblin_Functions);
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SetChildOffset(this, 0, 1, -0x20);
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if (this->child && this->child->next) {
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CopyPosition(this, this->child);
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}
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}
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void SpearMoblin_OnTick(Entity* this) {
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gUnk_080CC7A8[this->action](this);
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}
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void SpearMoblin_OnCollision(Entity* this) {
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if (this->confusedTime != 0)
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Create0x68FX(this, FX_STARS);
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EnemyFunctionHandlerAfterCollision(this, SpearMoblin_Functions);
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if (this->contactFlags & 0x80) {
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if (this->action != 4) {
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sub_08028754(this);
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} else {
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if ((this->contactFlags & 0x3f) == 0) {
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this->field_0x7a.HALF.LO++;
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this->field_0x80.HALF.HI = 0x16;
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sub_08028784(this);
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}
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}
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}
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this->child->iframes = this->iframes;
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if (this->health == 0) {
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this->speed = 0;
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this->field_0x82.HALF.LO = 0;
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sub_080287E0(this);
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DeleteEntity(this->child);
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this->child = NULL;
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}
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}
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void SpearMoblin_OnGrabbed(Entity* this) {
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/* ... */
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}
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void sub_08028314(Entity* this) {
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Entity* pEVar2;
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sub_0804A720(this);
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this->action = 1;
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this->animationState = 0;
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this->field_0x7a.HALF.HI = 0;
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this->field_0x80.HALF.LO = 0;
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this->field_0x82.HALF.HI = 0;
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this->field_0x80.HALF.HI = 0;
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this->field_0x7a.HALF.LO = 0;
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this->field_0x82.HALF.LO = 1;
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if (this->timer) {
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this->animationState = this->type2 << 1;
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this->timer = 30;
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this->speed = 0x80;
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this->direction = this->animationState << 2;
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sub_080287E0(this);
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} else {
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this->animationState = 0x10;
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sub_08028604(this);
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}
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pEVar2 = CreateProjectile(MOBLIN_SPEAR);
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if (pEVar2 != NULL) {
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pEVar2->parent = this;
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this->child = pEVar2;
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}
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}
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void sub_08028378(Entity* this) {
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if (this->field_0x80.HALF.HI != 0) {
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this->field_0x80.HALF.HI--;
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}
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if (--this->timer == 0) {
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if (++this->field_0x80.HALF.LO >= 0x10) {
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sub_08028728(this);
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} else {
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sub_08028604(this);
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}
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} else {
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if (sub_080286CC(this)) {
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this->field_0x7a.HALF.HI |= 1;
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}
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if (sub_080288A4(this)) {
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sub_0800417E(this, this->collisions);
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this->animationState = DirectionRoundUp(this->direction) >> 2;
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this->field_0x82.HALF.HI++;
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sub_080287E0(this);
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}
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}
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if (this->subtimer >= 0xc) {
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if (this->field_0x7a.HALF.HI != 0) {
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sub_08028754(this);
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}
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} else {
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this->subtimer++;
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}
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sub_08028858(this);
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}
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void sub_08028420(Entity* this) {
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if (--this->timer == 0) {
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this->action = 3;
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this->field_0x82.HALF.LO = 0;
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this->field_0x80.HALF.LO = 0;
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this->animationState = 0x10;
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sub_08028604(this);
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} else {
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if (sub_080286CC(this)) {
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this->field_0x7a.HALF.HI |= 1;
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}
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}
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if (this->subtimer >= 0xc) {
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if (this->field_0x7a.HALF.HI != 0) {
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sub_08028754(this);
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}
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} else {
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this->subtimer++;
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}
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sub_08028858(this);
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}
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void sub_08028488(Entity* this) {
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if (--this->timer == 0) {
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switch (this->field_0x82.HALF.LO) {
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case 3:
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this->action = 4;
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this->speed = 0x180;
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this->direction = sub_08049F84(this, 1);
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EnqueueSFX(SFX_EM_MOBLIN_SPEAR);
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break;
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case 2:
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this->action = 2;
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this->speed = 0;
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this->timer = (Random() & 7) * 3 + 64;
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break;
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case 4:
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this->direction = (this->direction + 0x10) & 0x18;
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/* fallthrough */
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case 1:
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default:
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this->action = 1;
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this->field_0x82.HALF.LO = 1;
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this->speed = 0x80;
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this->timer = (Random() & 7) * 3 + 0x22;
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break;
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}
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this->subtimer = 0;
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this->animationState = DirectionRoundUp(this->direction) >> 2;
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sub_080287E0(this);
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}
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sub_08028858(this);
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}
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void sub_08028528(Entity* this) {
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Entity* ent = sub_08049DF4(1);
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const Hitbox* box;
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if (ent == NULL) {
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this->subtimer = 0;
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sub_08028728(this);
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} else {
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sub_080288C0(this);
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box = gUnk_080CC944[this->animationState >> 1];
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this->hitbox->offset_x = box->offset_x;
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this->hitbox->offset_y = box->offset_y;
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this->hitbox->width = box->width;
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this->hitbox->height = box->height;
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if (this->field_0x7a.HALF.LO != 0) {
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this->field_0x7a.HALF.LO = 0;
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this->field_0x80.HALF.HI = 0x16;
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sub_08028784(this);
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} else {
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if (++this->timer == 0x20) {
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u32 direction;
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this->timer = 0;
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direction = GetFacingDirection(this, ent);
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if (sub_08028828(this->direction, direction)) {
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this->direction = direction;
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}
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}
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if ((this->timer & 7) == 0) {
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EnqueueSFX(SFX_F0);
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CreateFx(this, FX_DEATH, 0x40);
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}
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if (++this->field_0x7a.HALF.HI == 0x80) {
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this->field_0x7a.HALF.LO++;
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}
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}
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if (0x20 < this->field_0x7a.HALF.HI) {
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ProcessMovement0(this);
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}
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GetNextFrame(this);
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}
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}
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NONMATCH("asm/non_matching/spearMoblin/sub_08028604.inc", void sub_08028604(Entity* this)) {
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this->subtimer = 0;
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if (this->field_0x82.HALF.LO == 1) {
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this->timer = gUnk_080CC7BC[Random() & 3];
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this->speed = 0x80;
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if (sub_08049FA0(this) != 0) {
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u32 rand = Random();
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u32 tmp;
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tmp = gUnk_080CC7D0[rand & 7] + 0x18;
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tmp += this->direction;
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tmp &= 0x18;
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this->direction = tmp;
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} else {
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u32 iVar3 = sub_08049EE4(this);
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s8 uVar1;
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if (this->field_0x82.HALF.HI == 0) {
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u32 rand = Random();
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iVar3 += gUnk_080CC7C0[rand & 0xf];
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} else {
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u32 rand = Random();
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iVar3 += gUnk_080CC7C0[rand & 7];
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this->timer = this->timer + 0x10;
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this->field_0x82.HALF.HI--;
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}
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this->direction = (iVar3 + 4U) & 0x18;
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}
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} else {
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this->timer = 0xc;
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this->speed = 0;
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}
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if (this->direction >> 2 != this->animationState) {
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this->animationState = this->direction >> 2;
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sub_080287E0(this);
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}
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}
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END_NONMATCH
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bool32 sub_080286CC(Entity* this) {
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if (this->field_0x80.HALF.HI == 0) {
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Entity* ent = sub_08049DF4(1);
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if (ent != NULL) {
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if (this->field_0x82.HALF.LO == 2 && sub_0806FC80(this, ent, 0x30))
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return TRUE;
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if (sub_0806FC80(this, ent, 0x40) &&
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DirectionRoundUp(GetFacingDirection(this, ent)) >> 2 == this->animationState)
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return TRUE;
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}
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}
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return FALSE;
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}
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void sub_08028728(Entity* this) {
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this->animationState = DirectionRoundUp(this->direction) >> 2;
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this->direction = this->animationState << 2;
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this->field_0x82.HALF.HI >>= 1;
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sub_080287B4(this);
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this->field_0x82.HALF.LO = 2;
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}
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void sub_08028754(Entity* this) {
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this->direction = sub_08049F84(this, 1);
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this->animationState = DirectionRoundUp(this->direction) >> 2;
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this->field_0x82.HALF.HI = 0;
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sub_080287B4(this);
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this->field_0x82.HALF.LO = 3;
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}
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void sub_08028784(Entity* this) {
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this->animationState = DirectionRoundUp(this->direction) >> 2;
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this->direction = this->animationState << 2;
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this->field_0x82.HALF.HI = 0;
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sub_080287B4(this);
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this->timer <<= 1;
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this->field_0x82.HALF.LO = 4;
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}
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void sub_080287B4(Entity* this) {
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this->action = 3;
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this->timer = 32;
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this->subtimer = 0;
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this->field_0x80.HALF.LO = 0;
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this->field_0x7a.HALF.HI = 0;
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this->speed = 0;
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this->field_0x82.HALF.LO = 0;
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sub_080287E0(this);
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}
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void sub_080287E0(Entity* this) {
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u32 sprite = this->animationState >> 1;
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switch (this->field_0x82.HALF.LO) {
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case 0:
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/* ... */
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break;
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case 1:
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case 4:
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sprite += 4;
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break;
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case 3:
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sprite += 8;
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break;
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case 2:
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sprite += 0xc;
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break;
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}
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InitializeAnimation(this, sprite);
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}
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bool32 sub_08028828(u32 arg0, u32 arg1) {
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if (DirectionRoundUp(arg1) == DirectionRoundUp(arg0)) {
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u32 angle1 = (arg1 + 5) & 7;
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u32 angle0 = (arg0 + 5) & 7;
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if (angle1 < 3 && angle0 < 3)
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return TRUE;
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}
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return FALSE;
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}
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void sub_08028858(Entity* this) {
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const Hitbox* box;
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sub_080288C0(this);
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box = gUnk_080CC944[this->animationState >> 1];
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this->hitbox->offset_x = box->offset_x;
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this->hitbox->offset_y = box->offset_y;
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this->hitbox->width = box->width;
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this->hitbox->height = box->height;
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if (this->field_0x82.HALF.LO == 0) {
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this->speed = 0;
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}
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ProcessMovement0(this);
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GetNextFrame(this);
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}
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bool32 sub_080288A4(Entity* this) {
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return (this->collisions & gUnk_080CC7D8[this->animationState >> 1]) != 0;
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}
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void sub_080288C0(Entity* this) {
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Entity* ent = this->child;
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if ((ent != NULL) && (ent->contactFlags & 0x80)) {
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this->knockbackDirection = ent->knockbackDirection;
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this->iframes = -ent->iframes;
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this->knockbackSpeed = ent->knockbackSpeed;
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this->knockbackDuration = ent->knockbackDuration;
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ent->knockbackDuration = 0;
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}
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}
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// clang-format off
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void (*const SpearMoblin_Functions[])(Entity*) = {
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SpearMoblin_OnTick,
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SpearMoblin_OnCollision,
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GenericKnockback,
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GenericDeath,
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GenericConfused,
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SpearMoblin_OnGrabbed,
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};
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void (*const gUnk_080CC7A8[])(Entity*) = {
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sub_08028314,
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sub_08028378,
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sub_08028420,
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sub_08028488,
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sub_08028528,
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};
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const u8 gUnk_080CC7BC[] = {
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0x30, 0x60, 0x6C, 0x91,
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};
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const s8 gUnk_080CC7C0[] = {
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0xF8, 0x0C,
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0xF4, 0x08,
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0x04, 0xFA,
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0x06, 0xFC,
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0x00, 0xFD,
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0x01, 0x03,
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0xFF, 0x02,
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0x00, 0xFE,
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};
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const u8 gUnk_080CC7D0[] = {
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0x08, 0x10,
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0x08, 0x00,
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0x10, 0x08,
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0x10, 0x00,
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};
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const u16 gUnk_080CC7D8[] = {
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0xE, 0xE000, 0xE0, 0xE00,
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};
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// clang-format on
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