Files
tmc/src/object/ladderUp.c
T
2022-03-27 00:15:37 -07:00

79 lines
2.4 KiB
C

#include "entity.h"
#include "room.h"
#include "player.h"
#include "asm.h"
#include "sound.h"
#include "functions.h"
#include "effects.h"
void LadderUp(Entity* this) {
Entity* fxEnt;
u32 uVar4;
switch (this->action) {
case 0:
if (this->actionDelay) {
uVar4 = 1;
} else {
#ifndef EU
uVar4 = 3;
#else
uVar4 = 2;
#endif
}
this->action = uVar4;
this->spriteOffsetY += 8;
InitializeAnimation(this, 10);
if (this->action == 1) {
this->z.HALF.HI = 0xff80;
}
if (this->type2) {
return;
}
this->y.HALF.HI = (this->y.HALF.HI & 0xfff0) + 0xc;
SetTile(0x4023, COORD_TO_TILE(this), this->collisionLayer);
break;
case 1:
if (GravityUpdate(this, 0x1000) == 0) {
fxEnt = CreateFx(this, FX_GIANT_EXPLOSION, 0x40);
if (fxEnt) {
fxEnt->y.HALF.HI += 8;
}
InitScreenShake(0x1e, 0);
SoundReq(SFX_10B);
this->action = 2;
#ifndef EU
this->actionDelay = 0x3c;
#endif
}
break;
case 2:
#ifndef EU
if (--this->actionDelay) {
return;
}
this->action = 3;
SoundReq(SFX_SECRET_BIG);
break;
#endif
default:
if (this->type2 == 0) {
if (gPlayerEntity.y.HALF.HI < this->y.HALF.HI) {
if (gPlayerState.floor_type != 0x1e && (GetTileTypeByEntity(this) == 0x4017)) {
SetTile(0x4023, COORD_TO_TILE(this), this->collisionLayer);
RestorePrevTileEntity(COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
}
} else {
if (GetTileTypeByEntity(this) != 0x4017) {
SetTile(0x4017, COORD_TO_TILE(this), this->collisionLayer);
if (this->type == 0) {
SetTile(0x4017, COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
} else {
SetTile(0x4014, COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
}
}
}
}
}
}